Search found 15 matches

by foot land-raker
Mon May 29, 2017 2:01 pm
Forum: DCC RPG Community
Topic: Roll20CON 2017: Reverse Aquatic Sailors
Replies: 0
Views: 3625

Roll20CON 2017: Reverse Aquatic Sailors

Running a little DCC for Roll20CON2017 on June 25th @6pm CDT (11pm GMT). It's a re-skin of Sailors on the Starless Sea that has an oceanic theme and runs backwards . Never played Sailors? Come check this version out. Played Sailors? Come satisfy your curiosity to see what's different this time 'roun...
by foot land-raker
Thu Dec 31, 2015 12:54 pm
Forum: DCC RPG Community
Topic: Oklahoma DCC RPG Society
Replies: 0
Views: 3375

Oklahoma DCC RPG Society

Just wanted to put out a call for players in the Tulsa, Oklahoma, area AND make everyone aware of the Oklahoma DCC RPG Society page on G+.
by foot land-raker
Sat Jun 28, 2014 2:12 pm
Forum: Rules discussion
Topic: Spellburn to regain a spell - time
Replies: 4
Views: 4402

Spellburn to regain a spell - time

Do you allow a wizard to spellburn to regain a spell and cast the spell in the same round?
by foot land-raker
Mon Apr 07, 2014 5:20 pm
Forum: DCC RPG Adventure Modules
Topic: 77.5 Tower Out of Time
Replies: 29
Views: 20116

Re: 77.5 Tower Out of Time

I'm looking for a print copy of 77.5 Tower out of Time. If you have one you want to sell, please let me know. :) I am wondering why there seems to be a lack of 2nd level modules. There's Fate's Fell Hand and Emerald Enchanter only, true? The others are special - 77.5 Tower Out of Time and 80.5 Glip...
by foot land-raker
Thu Mar 27, 2014 5:57 pm
Forum: Rules discussion
Topic: Race separate from Class
Replies: 53
Views: 40671

Re: Race separate from Class

We've been mulling this over in our game. I certainly like the racial classes, but the fact that they are mandatory if you roll a demi-human on the occupation chart doesn't work for my group. Our house rule is that the racial classes are special options only open to players who roll that demi-human ...
by foot land-raker
Sat Mar 15, 2014 3:02 pm
Forum: Judges' Forum
Topic: New Players and/or Dead PCs
Replies: 11
Views: 9230

Re: New Players and/or Dead PCs

Had ourselves an old-fashioned "instant funnel."

The new player wanted to do it this way - so we did!

Rolled up three level 0's and rolled a 1d3 to see which one would become level 1 and join the crew.
by foot land-raker
Mon Mar 10, 2014 11:26 am
Forum: Judges' Forum
Topic: New Players and/or Dead PCs
Replies: 11
Views: 9230

Re: New Players and/or Dead PCs

Raven_Crowking wrote:There are guidelines for creating higher-level PCs in the book. Personally, I don't usually grant the extra 1d4 hp for going through the funnel to PCs who did not.
Can you point me to this section/material? I have been looking for it and failing my Search rolls...
by foot land-raker
Sun Mar 09, 2014 7:09 pm
Forum: Judges' Forum
Topic: New Players and/or Dead PCs
Replies: 11
Views: 9230

Re: New Players and/or Dead PCs

What are your preferred methods?

When and how do you have new players play through a funnel to get their character (if you believe they should have to)?

How do you introduce new characters mechanics-wise?
by foot land-raker
Sun Mar 09, 2014 3:40 pm
Forum: Judges' Forum
Topic: New Players and/or Dead PCs
Replies: 11
Views: 9230

New Players and/or Dead PCs

I am about to run my first 1st level game and I have two (somewhat) related questions:

1.) What do you do when you bring in a new player at non-0-level play? How do you start out the new player?

2.) What do you do when a character dies and needs to be replaced at non-0-level play?
by foot land-raker
Fri Jan 24, 2014 7:14 pm
Forum: Judges' Forum
Topic: Advice: No grid/battle map/miniatures w/roll20.net
Replies: 1
Views: 4181

Advice: No grid/battle map/miniatures w/roll20.net

So our first game of DCCRPG is Sunday. We are coming from a heavy 3.5/Pathfinder background, but even when we played 1E and 2E in our earliest days we used a piece of Plexiglas with Sharpie squares on it. We've become addicted to the grid. We play on roll20.net because we live in separate states. Be...
by foot land-raker
Tue Jan 21, 2014 8:52 pm
Forum: Rules discussion
Topic: Two Newbie Questions
Replies: 8
Views: 5858

Two Newbie Questions

1.) If you roll a ranged weapon with your occupation, do you get ammunition with it? 2.) What's with the luck augur and racial bonuses to find secret doors? It would seem from the Skills description that looking for a secret door is not a situation in one needs to roll, but rather describe how they ...
by foot land-raker
Sun Jan 05, 2014 12:35 pm
Forum: DCC RPG Adventure Modules
Topic: Quick Question about Sailors and "Tomb of the Fallen"
Replies: 14
Views: 15079

Quick Question about Sailors and "Tomb of the Fallen"

Is the tomb sealed a BOTH ends with two different stone, rune covered portals? The map makes it look like its only on the end that leads to B but not to 1-1.
by foot land-raker
Sat Dec 28, 2013 3:39 pm
Forum: DCC RPG General
Topic: Just the basics
Replies: 9
Views: 5279

Re: Just the basics

Go with this: http://basementsanddrakes.com/dcc/files/dcc-cheatsheet.pdf and this: https://docs.google.com/file/d/0B2qlP_VOf718UDVRSExzVzJMTzg/edit With your experience, you should be able to fudge the rest. //H Thanks Harley! These are going to be super helpful for me and my players. I am planning...
by foot land-raker
Tue Dec 24, 2013 10:25 am
Forum: DCC RPG General
Topic: Just the basics
Replies: 9
Views: 5279

Re: Just the basics

A tricky question. I get from your post that you and your group play RPGs, but not which ones. I'll assume "general knowledge" and we can work from there. ... 3. Pages 16 through 23 give the guts of character creation. I will assume that you will start with the "character funnel" concept, so most o...
by foot land-raker
Sun Dec 22, 2013 8:11 pm
Forum: DCC RPG General
Topic: Just the basics
Replies: 9
Views: 5279

Just the basics

Hey All - I have managed to secure the interest of my players in DCCRPG and a gaming session is soon to follow. However, none of us have ever played before. We usually game once a month. So here is my question: What is the absolute bare minimum my players and I need to know before we enter the zero-...

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