Search found 34 matches
- Sun May 26, 2013 5:01 am
- Forum: DCC RPG Community
- Topic: New gamers are THE best
- Replies: 2
- Views: 8108
New gamers are THE best
The party is in a village investigating why the flow of trade dried up and why no representatives were sent to the Allthing in the Fall. As they investigate, they slowly begin to unravel a deeper plot, yet cannot pinpoint who is on which side. But there is a mysterious stranger in town, holed up in ...
- Mon May 13, 2013 5:26 pm
- Forum: DCC RPG Community
- Topic: DCC RPG campaign commencing tomorrow, Southern Maryland
- Replies: 1
- Views: 5334
Re: DCC RPG campaign commencing tomorrow, Southern Maryland
The Funnel was done in two sessions, and was well received. A few players commented it was some of the most fun gaming in a good while. The current construct of the party is: Warrior spec'd as a Ranger Warrior spec'd as a Shield Maiden, Cult of the Waelkyrgga Utlagi (Thief) seeking protection since ...
- Mon May 13, 2013 4:58 pm
- Forum: Magic and Spells
- Topic: Spell burn to regain spells
- Replies: 17
- Views: 39311
Re: Spell burn to regain spells
I agree that it reads like it can be cast until failed ect again. That said the dang Wizards are running amok and should be slammed with a thick book at every available opportunity! My party wizard seems to roll 18-20 + her considerable bonus all the dang time. The DCC book is pretty thick and heft...
- Sat May 11, 2013 7:54 am
- Forum: Judges' Forum
- Topic: weapons and damage
- Replies: 21
- Views: 37730
Re: weapons and damage
Originally, all weapons did d6 damage, no more, no less. To boot, does me hitting you in the face with a sword or an axe cause more damage? Variable damage is sort of silly, as the weapons are more of aesthetic choices than practical ones (using RAW). http://www.thearma.org/essays/TopMyths.htm Sword...
- Sat May 11, 2013 7:48 am
- Forum: Magic and Spells
- Topic: Spell burn to regain spells
- Replies: 17
- Views: 39311
Re: Spell burn to regain spells
Yeah, I think the 'as if' part of that line is the important part -- it doesn't give them the spell back , they can just cast it as if they still had it. Wanna cast it yet again? Then you've got to spellburn again, too. That is not implied at all; as if meaning as if the spell were un-cast for the ...
- Mon Apr 29, 2013 4:43 pm
- Forum: DCC RPG General
- Topic: Matching DCC-appropriate Dice Sets Possible!
- Replies: 62
- Views: 101876
Re: Matching DCC-appropriate Dice Sets Possible!
How do we go about this then...25 sets required...we have quite a few. I will check with my group to see if they are up for an order. The price is perfect.
- Mon Apr 29, 2013 1:28 pm
- Forum: DCC RPG General
- Topic: Matching DCC-appropriate Dice Sets Possible!
- Replies: 62
- Views: 101876
- Sun Apr 28, 2013 10:14 am
- Forum: Rules discussion
- Topic: burning luck
- Replies: 15
- Views: 37852
Re: burning luck
How would you let that affect thieves? At low levels, a simple 1d3 +1 makes sense, but at higher levels where they throw many sided dice it doesn't seem as effective. Or is this for only non-thieves. I like the concept of a "double the effect" or "triple the effect" rule, but th...
- Sun Apr 21, 2013 7:55 am
- Forum: Rules discussion
- Topic: Mercurial Magic - Who uses it?
- Replies: 58
- Views: 100305
Re: Mercurial Magic - Who uses it?
And where is said table, goode Ser...cjoepar wrote:I absolutely use it. I also created another d100 table of them so that I have twice as many possible random effects.
- Sun Apr 21, 2013 7:53 am
- Forum: DCC RPG General
- Topic: What large cities are there in Aereth to explore?
- Replies: 5
- Views: 9285
Re: What large cities are there in Aereth to explore?
Vornheim, anywhere you want it.
- Fri Apr 19, 2013 2:44 pm
- Forum: DCC RPG Community
- Topic: DCC RPG campaign commencing tomorrow, Southern Maryland
- Replies: 1
- Views: 5334
DCC RPG campaign commencing tomorrow, Southern Maryland
Five players, one Judge, 20 peasants; Destiny awaits.
Homebrew Funnel, Human-only (90% likely)
Homebrew Funnel, Human-only (90% likely)
- Wed Apr 17, 2013 5:45 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Tomb of curses is live
- Replies: 10
- Views: 20255
Re: Tomb of curses is live
The Patron book is out now.Blood Axe wrote:How is the Patrons book & rewards coming along?
- Tue Apr 16, 2013 12:15 pm
- Forum: Rules discussion
- Topic: Wizard Spell Casting Roll
- Replies: 7
- Views: 14139
Re: Wizard Spell Casting Roll
Good to hear, thanks all. I just have jitters over introducing the system, trying to assuage my fears.
- Mon Apr 15, 2013 10:41 pm
- Forum: DCC RPG General
- Topic: The adventures seem cool, but how's the campaign?
- Replies: 19
- Views: 27721
Re: The adventures seem cool, but how's the campaign?
Sorry to see the group dynamics play out how they did. Gamers. Holy crap, thanks for answering! Again, it was not a 'calling you out', but an honest desire to know how/why a mechanic, an integral one at that, fails, by perception or fact. I am getting ready to kick off a campaign, so I am posting al...
- Mon Apr 15, 2013 4:47 pm
- Forum: Rules discussion
- Topic: Wizard Spell Casting Roll
- Replies: 7
- Views: 14139
Wizard Spell Casting Roll
For those who play/ed DCC, how is/was the reaction to how a wizard casts spells, specifically making a check to cast successfully? Any issues or complaints?
- Mon Apr 15, 2013 2:22 pm
- Forum: DCC RPG General
- Topic: The adventures seem cool, but how's the campaign?
- Replies: 19
- Views: 27721
Re: The adventures seem cool, but how's the campaign?
So far my experience has been that campaign play is possible, it just requires a shift of focus for the GM/Judge/Storyteller away from the search for inventive ways to slaughter; and to opt-out of the 'Ire of the Gods' rule. The hardest part is to never forget that the core rules support a fast and...
- Mon Apr 15, 2013 11:53 am
- Forum: DCC RPG General
- Topic: No Demi-humans?
- Replies: 14
- Views: 27364
Re: No Demi-humans?
Or classic pulp sword & sorcery fiction like REH's. I have run DCC without any demi-humans in a Hyboria-like setting and I did not miss elves, dwarves etc at all. All very Conan-esque, with bits included from SW Beasts & Barbarians. When I first read DCC, I instinctively disliked the dwarf ...
- Sun Apr 14, 2013 3:48 pm
- Forum: Judges' Forum
- Topic: Puzzle source?
- Replies: 3
- Views: 8993
Re: Puzzle source?
Thanks to both of you...these and some of the links deeper in are great for room puzzles
- Sun Apr 14, 2013 3:24 pm
- Forum: DCC RPG General
- Topic: No Demi-humans?
- Replies: 14
- Views: 27364
No Demi-humans?
Anyone playing/running DCC sans demi-humans? Keeping it App. N so to speak.
- Sun Apr 14, 2013 4:08 am
- Forum: Judges' Forum
- Topic: Some thoughts on Funnel Runs
- Replies: 21
- Views: 40765
Re: Some thoughts on Funnel Runs
Very inspirational reading. Love it. I am going over your blog now...thanks
- Sat Apr 13, 2013 6:31 pm
- Forum: Judges' Forum
- Topic: Puzzle source?
- Replies: 3
- Views: 8993
Puzzle source?
Anyone know of any sources for straight up puzzles for placing in adventures?
- Sat Apr 13, 2013 5:57 am
- Forum: DCC RPG Adventure Modules
- Topic: Best foot forward
- Replies: 1
- Views: 6270
Best foot forward
I am down to one week until my DCC campaign commences...but I am still toying around with which Funnel with which to open; no one has ever played DCC, and only a couple have ever played OD&D. I would prefer a mix or at least the presence of traps, puzzles, and combat. Primary Choices: Sailors on...
- Fri Apr 12, 2013 3:09 pm
- Forum: DCC RPG General
- Topic: Do we really need clerics and magic healing?
- Replies: 25
- Views: 49892
Re: Do we really need clerics and magic healing?
I don't use clerics in my fantasy games, they ... are not vital and break all sorts of suspension of disbelief. Interesting. I'm unsure what suspension of disbelief Clerics break that 1000 other things don't, though. Easy. Look at gaming in general, not just DCC. Start with memorizing spells, faili...
- Fri Apr 12, 2013 9:31 am
- Forum: DCC RPG General
- Topic: Do we really need clerics and magic healing?
- Replies: 25
- Views: 49892
Re: Do we really need clerics and magic healing?
No, no we don't. Many OSR games are tossing out the Cleric and making Cure X a mage spell. Why not? I don't use clerics in my fantasy games, they don't exist. They are not vital and break all sorts of suspension of disbelief.
- Fri Apr 12, 2013 2:21 am
- Forum: Rules discussion
- Topic: Searching the Room
- Replies: 21
- Views: 35872
Re: Searching the Room
When one or more character search a room, how do you play this out? The DCC Core Rules have the following to say: "Skill checks are designed for use when a system of abstract rules is necessary to adjudicate a situation. Only make a skill check when practical descriptions by the players will n...