Search found 4 matches
- Thu Jun 20, 2019 1:34 am
- Forum: DCC RPG General
- Topic: High level (6-10) DCC play
- Replies: 5
- Views: 15364
Re: High level (6-10) DCC play
I think it would be cool to see some of the, whats it called, the domain aspects of high level old school d&d? Building forts/castles/towers and whatnot, ruling over some land, taking part in bigger regional stuff. It may actually have been, that that's the post I read about high level play. I ...
- Wed Jun 19, 2019 9:01 am
- Forum: DCC RPG General
- Topic: High level (6-10) DCC play
- Replies: 5
- Views: 15364
High level (6-10) DCC play
So DCC was initially designed to go up to 5th level, the last 5 levels were added later. Understandable since 5th level in dcc is pretty insane. I haven't had much experience with higher level, but do you think it needs some changes, exta content or sth? I remember reading a post by Goodman himself ...
- Thu Jan 21, 2016 5:40 am
- Forum: Magic and Spells
- Topic: Summoned monsters and the pentacle
- Replies: 8
- Views: 19101
Re: Summoned monsters and the pentacle
Components for Make Potion spell. Those dragon scales dont grow on trees you know!
Though the fun fact is that you will need some part from a dragon summon him.
Though the fun fact is that you will need some part from a dragon summon him.
- Tue Oct 02, 2012 7:12 am
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 61283
Re: House Rules We Love
Hi guys first post here. The only houserules I am thinking of implementing is forbiding wizards to spend luck to resist corruption. To counterbalance that, I am planning on adding to each corruption a small positive effect. For example if you grow a fish head it might allow you to breath underwater....