Search found 86 matches
- Sat Sep 15, 2012 2:38 pm
- Forum: Rules discussion
- Topic: Wizards who never cast spells
- Replies: 31
- Views: 52797
Wizards who never cast spells
My group of players have one wizard in their group who has ever only cast one spell on one occasion by rolling a die: Ropework. The reason for this isn't that she isn't casting spells, but that every time she casts a spell she fails the roll and loses access to the spell for the rest of the day. In ...
- Sat Sep 15, 2012 2:29 pm
- Forum: Rules discussion
- Topic: Player vs Character XP
- Replies: 21
- Views: 31324
Re: Player vs Character XP
I'm thinking of going with a "mentor" system of "Bonus xp for every level between a character and the highest level character in the group." Highest level character in the group is 3rd level? 2nd level characters get +1 xp every time xp is handed out; 1st level characters get +2...
- Fri Sep 14, 2012 5:06 am
- Forum: Magic and Spells
- Topic: New Spells
- Replies: 15
- Views: 25031
Re: New Spells
Sorry, I've been absent. Real life sometimes takes precedence. Here's how I tweaked this stuff for my game/patron, plus the different 2nd level spell. 3rd level spell is going to be something along the lines of summon elemental / control water, but haven't worked it out just yet. Wang Liping I like ...
- Fri Sep 14, 2012 3:29 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23775
Re: Sailors of the Charred Astrologer
That ooze took out 1/3rd of the party I ran through the adventure.Bilgewriggler wrote:They kill the ooze without fatalities, though not without injuries.
The fight with the beastmen in the tower produced no casualties. Go figure!
- Mon Sep 10, 2012 6:29 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Starless TPK...
- Replies: 19
- Views: 28962
Re: Sailors of the Starless TPK...
I included a link to my blog in my profile on here - http://nerdwerds.blogspot.combrogan_a wrote:Can you attach a link to the blog post I would love to read it!
-Brogan
I believe the entry Bilgewriggler is referring to is this one - http://nerdwerds.blogspot.com/2012/01/epic-post.html
- Sun Sep 09, 2012 6:52 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Starless TPK...
- Replies: 19
- Views: 28962
Re: Sailors of the Starless TPK...
I'm thinking of diverging from the module quite a bit now because the ritual was in progress and they left. The most Appendix N thing I can think of would be for some Neutral deity to be dismayed at the PC's lack of courage and so he sends them into the future to see the nearby village after it's b...
- Sat Sep 08, 2012 10:58 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Starless TPK...
- Replies: 19
- Views: 28962
Re: Sailors of the Starless TPK...
One third of the characters died during the last session and in the tower entrance to the caves the party was about to be killed but the wizard in the party took on corruption from his patron in order to get a boon during the battle which turned the tide, it was very epic. They managed to make their...
- Fri Sep 07, 2012 1:38 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 217598
Re: Regaining Luck
I would have liked for Mr. Goodman to provide guidance on the intent of the rule: 1) it is possible to increase the luck score over the initial score? 2) if so, how do you handle thief and halfling luck scores that could increase towards 18? Yes, that would be nice. But in the meantime let me quote...
- Wed Aug 29, 2012 11:37 am
- Forum: Judges' Forum
- Topic: HELP!
- Replies: 8
- Views: 13807
Re: HELP!
Hey nerdwerds, please post how it goes. I've never GM'd that many players before and at first read it sounds like the potential for mayhem is large :D . That being said, it looks like you got some great advice here, and I hope it ends up being a blast. Good luck! I ran the introductory 0-level adve...
- Wed Aug 22, 2012 7:00 am
- Forum: Rules discussion
- Topic: Race separate from Class
- Replies: 53
- Views: 111407
Re: Race separate from Class
If I roll up a halfling with Str16, Ag7, Stm13, Per10, Int9, Lck 14, why in the world wouldn't I choose to be a warrior over the halfling class? being a halfling gets you super-good, better than even a warrior can do two-weapon fighting that your high strength turns into a meat-splattering blender ...
- Tue Aug 21, 2012 4:51 pm
- Forum: Judges' Forum
- Topic: HELP!
- Replies: 8
- Views: 13807
Re: HELP!
1. Give each player two characters. If anyone has both of their characters die have them take one from another player there will be plenty of folks alive with a party of 18. The point isn't to knock the players out of the game so add new villages as needed. Many adventurers have something built int...
- Tue Aug 21, 2012 3:32 pm
- Forum: Judges' Forum
- Topic: HELP!
- Replies: 8
- Views: 13807
HELP!
I've been asked to GM a one shot of Dungeon Crawl Classics for a group of nine players! That's 36 characters! I'm a little paralyzed with fear about this. A little backstory: My friend GMs a 3rd edition D&D game with 8 players up in the twin cities, and I live a 4 hour drive south of there in Ma...
- Tue Aug 21, 2012 8:43 am
- Forum: DCC RPG General
- Topic: What miniatures are good for 0-level play?
- Replies: 46
- Views: 94525
Re: What miniatures are good for 0-level play?
(And I have some ideas about a paper miniature creating utility that would allow you to update your character over time with new gear, wounds, corruption... Still very early, but this is likely something I'll be working on in 2013.) That sounds awesome! I know my players would be more keen to use p...
- Mon Aug 20, 2012 4:40 am
- Forum: Characters
- Topic: Custom Character Sheets
- Replies: 13
- Views: 35113
Re: Custom Character Sheets
Nobody in my gaming group had made a Warrior until last night so I didn't realize that "Attack Bonus" is kind of redundant on that sheet. Also, based on the notes my players take all of the sheets (especially the wizard) need a little reorganizing and a table that shows which modifiers for...
- Mon Aug 20, 2012 3:55 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Starless TPK...
- Replies: 19
- Views: 28962
Re: Sailors of the Starless TPK...
I'm hoping to run my group through this one next Thur, but when I read through it - wow. Has any 0-level made their way from begining to end? This one has TPK written all over it. I think that's a standard for the zero level adventures when they make 'em: "On read thru, is there at least one m...
- Sat Aug 18, 2012 8:10 pm
- Forum: Rules discussion
- Topic: awarding xp
- Replies: 16
- Views: 23649
Re: awarding xp
Some players just crave levels and can't help themselves. Like I said, I might be a little insulated from this behavior. Blessedly. I'm sure there's a way you could give him an incentive to role-play instead of roll-play, but without knowing him personally or what kinds of characters he plays I wou...
- Sat Aug 18, 2012 4:03 pm
- Forum: Appendix N
- Topic: Non-magical Appendix N
- Replies: 4
- Views: 11922
Re: Non-magical Appendix N
Ian Fleming -- I have 14 James Bond novels; Casino Royale was done in 1953. By the way, if your only experience with James Bond is the movies, you are missing a real treat. The Fleming novels are outstanding Yes! They do change drastically by the time you get to Diamonds Are Forever . By that time ...
- Sat Aug 18, 2012 2:59 am
- Forum: Rules discussion
- Topic: awarding xp
- Replies: 16
- Views: 23649
Re: awarding xp
I'm incredibly blessed because I have players who genuinely role-play their characters and would only punch that street urchin if their character had a good reason to. "because it gets me enough XP to level" and "because I had a good reason" are not always mutually exclusive - a...
- Fri Aug 17, 2012 4:13 pm
- Forum: Rules discussion
- Topic: awarding xp
- Replies: 16
- Views: 23649
Re: awarding xp
People behave differently when they know that there is genuinely no reward waiting for them. I find that people are simply weird, and I think each player is unique in how they approach a game. I've had a player walk out of one of my games because he thought I fudged a dice roll to allow an NPC to d...
- Fri Aug 17, 2012 3:33 pm
- Forum: Appendix N
- Topic: Non-magical Appendix N
- Replies: 4
- Views: 11922
Non-magical Appendix N
Using the rules that finarvyn wrote over here , if you take out magic from the setting than pulp noir novels also technically qualify as Appendix N literature. Actually, if you take out magic then you're really only left with two of his rules: 1) The hero usually isn’t a superman. He may be good at ...
- Fri Aug 17, 2012 3:27 pm
- Forum: Rules discussion
- Topic: awarding xp
- Replies: 16
- Views: 23649
Re: awarding xp
For 1st level chars, do you award XP on the spot after each encounter? With players controlling multiple characters, yes I do this. The rulebook gives a pretty good guideline on page 359 for how much each encounter should be worth relative to the character level. Say you've got a room with a fire t...
- Thu Aug 16, 2012 12:18 pm
- Forum: Judges' Forum
- Topic: What do you use for a campaign?
- Replies: 19
- Views: 39695
Re: What do you use for a campaign?
Since those early days, much has been added: A haunted house (original Tegel Manor) A series of small mud-cave dungeons (Geoffrey McKinney's Fungoid Gardens of the Bone Sorcerer) A megadungeon of my own design (Castle Blackmeyer) Two additional towns (Blackmire Village and Dungheath) A wizard's tow...
- Thu Aug 16, 2012 1:15 am
- Forum: Magic and Spells
- Topic: New Spells
- Replies: 15
- Views: 25031
Re: New Spells
This is awesome. Thanks! Okay, here's what I have for the next one. This is another patron spell, so keep in mind it wouldn't count against a wizard's limit of known spells. Level 2: Poisonous Gaze Range: 150', Duration: Instantaneous, Casting time: 1 action, Save: Will vs. spell check General = Th...
- Wed Aug 15, 2012 8:46 pm
- Forum: DCC RPG General
- Topic: DCC RPG Alternate Cover #2
- Replies: 106
- Views: 270727
Re: DCC RPG Alternate Cover #2
I will buy every variation of cover, incentive module or not.
- Wed Aug 15, 2012 3:43 am
- Forum: DCC Dying Earth
- Topic: Spell name generator, Jack Vance style!
- Replies: 5
- Views: 23454
Re: Spell name generator, Jack Vance style!
This has inspired me to rename all of the 'normal' spells in a Vancian style. With a little help from that spell name generator: Koldo's Improvident Epicure (animal summoning) The Charm of Juvenile Performance (cantrip) Miiri's Dynamic Retardation (charm person) Hanako's Dreadful Flourish (chill tou...