Search found 86 matches

by nerdwerds
Sat Sep 15, 2012 2:38 pm
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 52797

Wizards who never cast spells

My group of players have one wizard in their group who has ever only cast one spell on one occasion by rolling a die: Ropework. The reason for this isn't that she isn't casting spells, but that every time she casts a spell she fails the roll and loses access to the spell for the rest of the day. In ...
by nerdwerds
Sat Sep 15, 2012 2:29 pm
Forum: Rules discussion
Topic: Player vs Character XP
Replies: 21
Views: 31324

Re: Player vs Character XP

I'm thinking of going with a "mentor" system of "Bonus xp for every level between a character and the highest level character in the group." Highest level character in the group is 3rd level? 2nd level characters get +1 xp every time xp is handed out; 1st level characters get +2...
by nerdwerds
Fri Sep 14, 2012 5:06 am
Forum: Magic and Spells
Topic: New Spells
Replies: 15
Views: 25031

Re: New Spells

Sorry, I've been absent. Real life sometimes takes precedence. Here's how I tweaked this stuff for my game/patron, plus the different 2nd level spell. 3rd level spell is going to be something along the lines of summon elemental / control water, but haven't worked it out just yet. Wang Liping I like ...
by nerdwerds
Fri Sep 14, 2012 3:29 am
Forum: DCC RPG Adventure Modules
Topic: Sailors of the Charred Astrologer
Replies: 19
Views: 23775

Re: Sailors of the Charred Astrologer

Bilgewriggler wrote:They kill the ooze without fatalities, though not without injuries.
That ooze took out 1/3rd of the party I ran through the adventure.
The fight with the beastmen in the tower produced no casualties. Go figure!
by nerdwerds
Mon Sep 10, 2012 6:29 pm
Forum: DCC RPG Adventure Modules
Topic: Sailors of the Starless TPK...
Replies: 19
Views: 28962

Re: Sailors of the Starless TPK...

brogan_a wrote:Can you attach a link to the blog post I would love to read it!

-Brogan
I included a link to my blog in my profile on here - http://nerdwerds.blogspot.com

I believe the entry Bilgewriggler is referring to is this one - http://nerdwerds.blogspot.com/2012/01/epic-post.html
by nerdwerds
Sun Sep 09, 2012 6:52 pm
Forum: DCC RPG Adventure Modules
Topic: Sailors of the Starless TPK...
Replies: 19
Views: 28962

Re: Sailors of the Starless TPK...

I'm thinking of diverging from the module quite a bit now because the ritual was in progress and they left. The most Appendix N thing I can think of would be for some Neutral deity to be dismayed at the PC's lack of courage and so he sends them into the future to see the nearby village after it's b...
by nerdwerds
Sat Sep 08, 2012 10:58 pm
Forum: DCC RPG Adventure Modules
Topic: Sailors of the Starless TPK...
Replies: 19
Views: 28962

Re: Sailors of the Starless TPK...

One third of the characters died during the last session and in the tower entrance to the caves the party was about to be killed but the wizard in the party took on corruption from his patron in order to get a boon during the battle which turned the tide, it was very epic. They managed to make their...
by nerdwerds
Fri Sep 07, 2012 1:38 pm
Forum: Rules discussion
Topic: Regaining Luck
Replies: 125
Views: 217598

Re: Regaining Luck

I would have liked for Mr. Goodman to provide guidance on the intent of the rule: 1) it is possible to increase the luck score over the initial score? 2) if so, how do you handle thief and halfling luck scores that could increase towards 18? Yes, that would be nice. But in the meantime let me quote...
by nerdwerds
Wed Aug 29, 2012 11:37 am
Forum: Judges' Forum
Topic: HELP!
Replies: 8
Views: 13807

Re: HELP!

Hey nerdwerds, please post how it goes. I've never GM'd that many players before and at first read it sounds like the potential for mayhem is large :D . That being said, it looks like you got some great advice here, and I hope it ends up being a blast. Good luck! I ran the introductory 0-level adve...
by nerdwerds
Wed Aug 22, 2012 7:00 am
Forum: Rules discussion
Topic: Race separate from Class
Replies: 53
Views: 111407

Re: Race separate from Class

If I roll up a halfling with Str16, Ag7, Stm13, Per10, Int9, Lck 14, why in the world wouldn't I choose to be a warrior over the halfling class? being a halfling gets you super-good, better than even a warrior can do two-weapon fighting that your high strength turns into a meat-splattering blender ...
by nerdwerds
Tue Aug 21, 2012 4:51 pm
Forum: Judges' Forum
Topic: HELP!
Replies: 8
Views: 13807

Re: HELP!

1. Give each player two characters. If anyone has both of their characters die have them take one from another player there will be plenty of folks alive with a party of 18. The point isn't to knock the players out of the game so add new villages as needed. Many adventurers have something built int...
by nerdwerds
Tue Aug 21, 2012 3:32 pm
Forum: Judges' Forum
Topic: HELP!
Replies: 8
Views: 13807

HELP!

I've been asked to GM a one shot of Dungeon Crawl Classics for a group of nine players! That's 36 characters! I'm a little paralyzed with fear about this. A little backstory: My friend GMs a 3rd edition D&D game with 8 players up in the twin cities, and I live a 4 hour drive south of there in Ma...
by nerdwerds
Tue Aug 21, 2012 8:43 am
Forum: DCC RPG General
Topic: What miniatures are good for 0-level play?
Replies: 46
Views: 94525

Re: What miniatures are good for 0-level play?

(And I have some ideas about a paper miniature creating utility that would allow you to update your character over time with new gear, wounds, corruption... Still very early, but this is likely something I'll be working on in 2013.) That sounds awesome! I know my players would be more keen to use p...
by nerdwerds
Mon Aug 20, 2012 4:40 am
Forum: Characters
Topic: Custom Character Sheets
Replies: 13
Views: 35113

Re: Custom Character Sheets

Nobody in my gaming group had made a Warrior until last night so I didn't realize that "Attack Bonus" is kind of redundant on that sheet. Also, based on the notes my players take all of the sheets (especially the wizard) need a little reorganizing and a table that shows which modifiers for...
by nerdwerds
Mon Aug 20, 2012 3:55 am
Forum: DCC RPG Adventure Modules
Topic: Sailors of the Starless TPK...
Replies: 19
Views: 28962

Re: Sailors of the Starless TPK...

I'm hoping to run my group through this one next Thur, but when I read through it - wow. Has any 0-level made their way from begining to end? This one has TPK written all over it. I think that's a standard for the zero level adventures when they make 'em: "On read thru, is there at least one m...
by nerdwerds
Sat Aug 18, 2012 8:10 pm
Forum: Rules discussion
Topic: awarding xp
Replies: 16
Views: 23649

Re: awarding xp

Some players just crave levels and can't help themselves. Like I said, I might be a little insulated from this behavior. Blessedly. I'm sure there's a way you could give him an incentive to role-play instead of roll-play, but without knowing him personally or what kinds of characters he plays I wou...
by nerdwerds
Sat Aug 18, 2012 4:03 pm
Forum: Appendix N
Topic: Non-magical Appendix N
Replies: 4
Views: 11922

Re: Non-magical Appendix N

Ian Fleming -- I have 14 James Bond novels; Casino Royale was done in 1953. By the way, if your only experience with James Bond is the movies, you are missing a real treat. The Fleming novels are outstanding Yes! They do change drastically by the time you get to Diamonds Are Forever . By that time ...
by nerdwerds
Sat Aug 18, 2012 2:59 am
Forum: Rules discussion
Topic: awarding xp
Replies: 16
Views: 23649

Re: awarding xp

I'm incredibly blessed because I have players who genuinely role-play their characters and would only punch that street urchin if their character had a good reason to. "because it gets me enough XP to level" and "because I had a good reason" are not always mutually exclusive - a...
by nerdwerds
Fri Aug 17, 2012 4:13 pm
Forum: Rules discussion
Topic: awarding xp
Replies: 16
Views: 23649

Re: awarding xp

People behave differently when they know that there is genuinely no reward waiting for them. I find that people are simply weird, and I think each player is unique in how they approach a game. I've had a player walk out of one of my games because he thought I fudged a dice roll to allow an NPC to d...
by nerdwerds
Fri Aug 17, 2012 3:33 pm
Forum: Appendix N
Topic: Non-magical Appendix N
Replies: 4
Views: 11922

Non-magical Appendix N

Using the rules that finarvyn wrote over here , if you take out magic from the setting than pulp noir novels also technically qualify as Appendix N literature. Actually, if you take out magic then you're really only left with two of his rules: 1) The hero usually isn’t a superman. He may be good at ...
by nerdwerds
Fri Aug 17, 2012 3:27 pm
Forum: Rules discussion
Topic: awarding xp
Replies: 16
Views: 23649

Re: awarding xp

For 1st level chars, do you award XP on the spot after each encounter? With players controlling multiple characters, yes I do this. The rulebook gives a pretty good guideline on page 359 for how much each encounter should be worth relative to the character level. Say you've got a room with a fire t...
by nerdwerds
Thu Aug 16, 2012 12:18 pm
Forum: Judges' Forum
Topic: What do you use for a campaign?
Replies: 19
Views: 39695

Re: What do you use for a campaign?

Since those early days, much has been added: A haunted house (original Tegel Manor) A series of small mud-cave dungeons (Geoffrey McKinney's Fungoid Gardens of the Bone Sorcerer) A megadungeon of my own design (Castle Blackmeyer) Two additional towns (Blackmire Village and Dungheath) A wizard's tow...
by nerdwerds
Thu Aug 16, 2012 1:15 am
Forum: Magic and Spells
Topic: New Spells
Replies: 15
Views: 25031

Re: New Spells

This is awesome. Thanks! Okay, here's what I have for the next one. This is another patron spell, so keep in mind it wouldn't count against a wizard's limit of known spells. Level 2: Poisonous Gaze Range: 150', Duration: Instantaneous, Casting time: 1 action, Save: Will vs. spell check General = Th...
by nerdwerds
Wed Aug 15, 2012 8:46 pm
Forum: DCC RPG General
Topic: DCC RPG Alternate Cover #2
Replies: 106
Views: 270727

Re: DCC RPG Alternate Cover #2

I will buy every variation of cover, incentive module or not.
by nerdwerds
Wed Aug 15, 2012 3:43 am
Forum: DCC Dying Earth
Topic: Spell name generator, Jack Vance style!
Replies: 5
Views: 23454

Re: Spell name generator, Jack Vance style!

This has inspired me to rename all of the 'normal' spells in a Vancian style. With a little help from that spell name generator: Koldo's Improvident Epicure (animal summoning) The Charm of Juvenile Performance (cantrip) Miiri's Dynamic Retardation (charm person) Hanako's Dreadful Flourish (chill tou...

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