Search found 14 matches

by Gansk
Fri May 22, 2015 11:45 pm
Forum: DCC RPG General
Topic: Darkness penalties?
Replies: 1
Views: 2360

Re: Darkness penalties?

Use blindness, page 89.

-4 to attacks, -2 to AC, move at half speed.

If you are completely guessing where to attack, take a -8 penalty instead.
by Gansk
Sat May 31, 2014 8:41 am
Forum: Rules discussion
Topic: Luck Check
Replies: 6
Views: 6272

Re: Luck Check

That rule only applies to the result of the birth augur table on page 19. For example, if your character rolled 29 on the table, Birdsong: number of languages, then his or her starting languages is modified by his luck modifier. As his or her luck goes up and down, he or she does not gain or lose la...
by Gansk
Tue Jan 28, 2014 6:11 pm
Forum: Judges' Forum
Topic: My Stewpot of Chaos
Replies: 5
Views: 5795

Re: My Stewpot of Chaos

I like it! Do you have Carcosa in case the party beams themselves to the alien world? :twisted:
by Gansk
Thu Dec 26, 2013 11:33 am
Forum: DCC RPG Third Party Publishers
Topic: Tales of the Fallen Empire: other questions
Replies: 10
Views: 12194

Re: Tales of the Fallen Empire: other questions

Regarding the barbarian, it is OK for the ferocity die to exceed the most powerful result, as the main rule book does not list mighty deeds with results above 7 - those results will just occur with a higher frequency if the warrior rolls a d10 deed die. In addition, the barbarian has the option to c...
by Gansk
Tue Dec 10, 2013 5:27 pm
Forum: Rules discussion
Topic: Failed House Rules
Replies: 4
Views: 4410

Re: Failed House Rules

You could just have excluded backstab from the rule (i.e. daggers would do max BASE damage, not the special backstab damage).

I assume the spells did not do max damage on a natural 20, so I'm not sure why you can't make backstab an exception as well.
by Gansk
Fri Dec 06, 2013 2:12 pm
Forum: DCC RPG General
Topic: Luck use and mighty deeds
Replies: 25
Views: 11861

Re: Luck use and mighty deeds

The deed die adds to both to-hit AND damage. Any warrior who has a choice between adding luck to a deed die or an action die is automatically going to choose the deed die. The mighty deeds would be icing on the cake (I wouldn't allow it).
by Gansk
Mon May 13, 2013 10:40 pm
Forum: Magic and Spells
Topic: Wizard Power
Replies: 26
Views: 19007

Re: Wizard Power

The Wizard in question has a +6 to her casting roll at 2nd level. Now I do realize part of this is perhaps not keeping as tight a eye on character creation as I should have. The +3 for Int along with the +1 for luck due to the Luck Roll and +2 for the level is a little much. Should be +5, not +6. D...
by Gansk
Mon Mar 11, 2013 9:08 pm
Forum: Judges' Forum
Topic: Isle of the Unknown Campaign Mapping
Replies: 6
Views: 7497

Re: Isle of the Unknown Campaign Mapping

I'm interested in using most of these materials in a Wilderlands campaign. Pembrooktonshire is a problem for me because of the Victorian era feel. The first module features a printing press selling cheesy novels to a bunch of literate residents. The town is not exactly filled with DCC-style serfs. D...
by Gansk
Mon Feb 18, 2013 3:06 pm
Forum: DCC RPG Adventure Modules
Topic: Classic (A)D&D Modules Ideal for DCC
Replies: 26
Views: 47724

Re: Classic (A)D&D Modules Ideal for DCC

I don't remember much about L1 & L2, but I played in an AD&D campaign that combined these modules with EX1 & EX2 (Alice in Wonderland modules by Gygax). My bard lost his hair and reverse-aged to 14 years old. The paladin in our group turned purple, had a sex change, and was 10 feet tall. These were ...
by Gansk
Sat Dec 29, 2012 3:25 pm
Forum: Judges' Forum
Topic: Barrowmaze conversion notes
Replies: 7
Views: 6922

Re: Barrowmaze conversion notes

Awesome! Please keep it up!
by Gansk
Sat Aug 25, 2012 7:00 pm
Forum: Characters
Topic: Crawl! New Class Challenge: RANGER!
Replies: 31
Views: 47731

Re: Crawl! New Class Challenge: RANGER!

You have a good point, but the goal of the thread is to create a ranger class. To declare a warrior with a wilderness background to be a ranger is a perfectly viable option in anybody's game, but it is outside the scope of this thread. One rule that could be introduced to reflect the campaign's narr...
by Gansk
Fri Aug 24, 2012 9:26 pm
Forum: Characters
Topic: Crawl! New Class Challenge: RANGER!
Replies: 31
Views: 47731

Re: Crawl! New Class Challenge: RANGER!

The favored enemy should be suggested by the DM - if the campaign has a common enemy that threatens to come out of the wilds to overrun civilization, that creature or class of creature should be the favored enemy. It could be human barbarians with a specific culture in the campaign, for example. As ...
by Gansk
Thu Aug 23, 2012 9:27 pm
Forum: Characters
Topic: Crawl! New Class Challenge: RANGER!
Replies: 31
Views: 47731

Re: Crawl! New Class Challenge: RANGER!

I endorse this version of the ranger, with a couple of minor changes: 1) Allow bonus languages as per the wizard, but these languages must be chosen from the animal languages. 2) Remove the luck modifier to the skills (modifier can be negative, and the ranger is already behind the thief in skills) 3...
by Gansk
Wed Jul 18, 2012 12:20 am
Forum: Characters
Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
Replies: 55
Views: 36212

Re: Crawl! New Class Challenge! Brainstorm (and class propos

My campaign might need these classes:

Rune Wizard
Ranger
Holy Warrior
Bard

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