I find your class to be highly offensive to me. My family is not a "character class". lol
Just kidding. Although my last name is Mollman. Just one letter off. I've been called Mole enough times in my life I could be a Mole Man.
Svaragog
Search found 17 matches
- Wed Dec 19, 2012 3:16 am
- Forum: Characters
- Topic: Mole-Man Character Class
- Replies: 1
- Views: 11281
- Mon Aug 20, 2012 6:46 pm
- Forum: Characters
- Topic: Crawl! New Class Challenge: GNOME!
- Replies: 16
- Views: 44106
Re: Crawl! New Class Challenge: GNOME!
Hmmmm.... I don't know about Gnomes now, espcially after watching the following video. Watch at your own risk.
http://www.youtube.com/watch?v=F677g88k ... re=related
Svaragog
http://www.youtube.com/watch?v=F677g88k ... re=related
Svaragog
- Sun Aug 19, 2012 7:25 pm
- Forum: Characters
- Topic: Crawl! New Class Challenge: GNOME!
- Replies: 16
- Views: 44106
Re: Crawl! New Class Challenge: GNOME!
Awesome write up there man! Also thanks for the nod.
Svaragog
Svaragog
- Sun Aug 12, 2012 5:05 pm
- Forum: DCC RPG General
- Topic: You can't fake sincerity.
- Replies: 10
- Views: 16335
Re: You can't fake sincerity.
Heck yeah! I did my research when looking for a replacement game when I sold off my d20/3.5/Pathfinder collection. Was looking for something oldschool, Hackmaster wasn't it exactly, Osric was more or less the same. When I read about DCC I got excited again about a game and when I got my grubby hands...
- Sun Aug 12, 2012 4:52 pm
- Forum: Judges' Forum
- Topic: Traps.
- Replies: 1
- Views: 6315
Traps.
Just wondering how do you guys handle traps in DCC? Do you use a statblock like in DnD3.5 or do you make each trap something different with little in numbers and stats?
Svaragog
Svaragog
- Sun Aug 12, 2012 2:06 pm
- Forum: Suggestion Box
- Topic: DCC Fiction?
- Replies: 4
- Views: 25481
Re: DCC Fiction?
I've been developing my own Appendix N style setting and stories. Got a nice outline for an interesting story and kernels for about a half dozen more. Had to scrap the setting background due to someone else coming up with an idea very close to my own. But it as bad as it sounds, the stories remain t...
- Sun Aug 12, 2012 2:01 pm
- Forum: Magic and Spells
- Topic: Mercurial Necromancy
- Replies: 6
- Views: 14816
Re: Mercurial Necromancy
The more the better. I would like to have at least 50-75 necromancer Mercurials. I've been tossing around the ideas for the Arachnomancer and also a Wild Mage. I like the idea of specialist mages to further round out the wizard class by giving them some nifty bonuses however there will also be a ste...
- Sun Aug 12, 2012 1:53 pm
- Forum: Magic and Spells
- Topic: Mercurial Necromancy
- Replies: 6
- Views: 14816
Re: Mercurial Necromancy
For the Necromancer the following spells are considered to be necromantic spells. When the necromancer is casting them he add an additional 1/2 his CL to his spellcasting roll. Also, they Necromancer spells don't count against spells known. Necromancer Spells. Level 1: Charm Person (except this only...
- Sun Aug 12, 2012 8:41 am
- Forum: Magic and Spells
- Topic: Mercurial Necromancy
- Replies: 6
- Views: 14816
Mercurial Necromancy
Greetings, I am working on a Mercurial Necromancy table and need help rounding it out some. Here is what I have so far, more ideas and input would be great. If target dies as a result of this spell, it reanimates as a zombie on the next turn under the casters control. The zombie continues to exists ...
- Sat Aug 04, 2012 3:48 am
- Forum: Rules discussion
- Topic: Multi-Classing
- Replies: 25
- Views: 55110
Re: Multi-Classing
Don't blame you Raven one bit. WoTC is a big company and can order a cease and dessist if anything we do impinges on their turf. Concepts can also be targeted, espcially if its something not open content. It's best to come up with something original that fits with the style and feel of Appendix N an...
- Thu Jul 26, 2012 1:21 pm
- Forum: Rules discussion
- Topic: Levelling Up
- Replies: 19
- Views: 27505
Re: Levelling Up
I was thinking about taking some of the charts from the Hackmaster 4thed books and applying them to DCC. Some of the charts and stuff in there would work great. I remember one table when rolling for familiars on it was a tape worm (Wich could be use at night for keeping watch).
- Sun Jul 22, 2012 1:00 pm
- Forum: Appendix N
- Topic: Appendix N suggestions
- Replies: 9
- Views: 23880
Re: Appendix N suggestions
I'm surprised I didn't see any of Brian Lumley's Primal Lands stories. Kinda like Conan with a touch of Lovecraftian mythos. There are three anthologies out there, House of Cthulhu, Tarra Khash:Hrossak, and Sorcery in Shad. Very Appendix N stuff. I read a couple stories in Lumleys Haggopian and othe...
- Sun Jul 22, 2012 1:34 am
- Forum: Everything Else
- Topic: HackMaster
- Replies: 19
- Views: 40888
Re: HackMaster
I've been playing Hackmaster for the past several years and was in an extended campaign for HMB. Once you get used to the initiative you begin to wonder why don't other games use the count up. It was a little wonky at first but over time it just "clicked" and made a heck of a lot more sens...
- Wed Jul 18, 2012 1:43 pm
- Forum: Characters
- Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
- Replies: 55
- Views: 121352
Re: Crawl! New Class Challenge! Brainstorm (and class propos
I'm pretty much up for the Bard, Psionic, Gnome and Monk type classes as well as a Barbarian. The Barbarian fits very well with the sword and sorcery feel, however, that can easily be done through the warrior class to a certain extent. The progression path thing has some potential. Makes sense as we...
- Mon Jul 16, 2012 12:37 pm
- Forum: Characters
- Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
- Replies: 55
- Views: 121352
Re: Crawl! New Class Challenge! Brainstorm (and class propos
There could always be an Archer class. Can have some similar to Deeds but only pertaining to arrows and other missile weapons. I can definately see a Gnome illusionist having its own type of magic system from minor tricks of light and sound to full blown "There is a Dragon coming right for us r...
- Sun Jul 15, 2012 8:03 am
- Forum: Characters
- Topic: Crawl! New Class Challenge! Intro (& suggestions thread.)
- Replies: 41
- Views: 77074
Re: Crawl! New Class Challenge! Intro (& suggestions thread.
I was toying with a gnome class. Making more than just a "magical halfling". I would have the gnome be more able to cast illusion type spells or just have give the gnome access to only illusion spells. Not only that, and give him the dwarf ability to sniff out gems (just gems). Not sure wh...
- Sun Jul 08, 2012 5:42 pm
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 3065969
Re: Introductions Thread - Join the Band!
Greetings, New to the forums and the DCC as well. I am familiar with the modules but as for the RPG, I just ordered a copy from Amazon(well third party seller through Amazon) a couple days ago, I am eagerly looking forward to getting myhands on the book. I've been looking for a game like DCC for som...