Search found 10 matches

by Draconis13
Wed Sep 16, 2015 8:17 am
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Re: Dragonmech and 5th Edition D&D

Yeah I had to rethink the idea behind tearing and its mechanics. Firstly the idea is you are focusing on using the chattersword or blade to rip into a target and thus unable to engage other targets which might be moving around. I considered it as a bonus action but there are a lot of those floating ...
by Draconis13
Sat Sep 05, 2015 8:58 pm
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Re: Dragonmech and 5th Edition D&D

Whoops yeah Gearwright, that is what I meant I just didn't have my books out at the time to reference. I did a write up porting some of the steam weapons to 5th edition. Going to go through a list of equipment and items. I feel hydraulic armor will be the hardest to balance. I want it to be less a s...
by Draconis13
Fri Sep 04, 2015 1:48 pm
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Re: Dragonmech and 5th Edition D&D

So focusing on the Coglayer we can narrow it down to three archetypes The first is your traditional guild coglayer who can modify gear and gets bonuses to combine together parts into the same item. This is the one who is the gadgeteer type who upgrades weapons and makes fantastic items better. Upgra...
by Draconis13
Thu Sep 03, 2015 9:10 pm
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Re: Dragonmech and 5th Edition D&D

That is something I did not consider. That is an excellent idea to give existing classes new archetypes for the setting. Though what would the two to three Coglayer archetypes be? Basic coglayer would be gadgets there is the mech jockey but I want to shy away from things like that and assimilated wh...
by Draconis13
Thu Sep 03, 2015 4:25 pm
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Re: Dragonmech and 5th Edition D&D

Really like your ideas Oaksoul. I especially like your complexity idea rather then a hard cap on using steam powers. As it allows you to use lesser versions of those powers earlier then upgrade them at higher levels. As far as the steam weapon adept I wanted to stick with 5th's idea of archtypes thu...
by Draconis13
Wed Dec 31, 2014 9:40 pm
Forum: Fifth Edition Fantasy - Adventure Modules
Topic: Dragonmech possibly coming back with the new D&D edition?
Replies: 0
Views: 13247

Dragonmech possibly coming back with the new D&D edition?

Since 5th edition is out. Whats the possibility of a Dragonmech book for 5th? I am gearing up some heavy conversion work to run Shardsfall hopefully in 2015 and I am trying to tackle the Steam powers and Mech combat to be workable in 5th. Its a bit hard (I have outlined my take on a 5th ed coglayer ...
by Draconis13
Wed Dec 31, 2014 8:18 pm
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Re: Dragonmech and 5th Edition D&D

Been a while since my last update heres some rough excrepts from what I have been working on. See a lot of views but no replies so its still somewhat alive in here I guess. Coglayer class conversion has been rather a pain. At the core they are rather like a Warlock having a number of enhancements to...
by Draconis13
Mon Aug 25, 2014 1:46 am
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Re: Dragonmech and 5th Edition D&D

So getting some views and people still come here apparently. So in regards to my previous post looking at the coglayer I am getting a better feel for how I want to proceed with this. First off is economy, I want to keep the abstraction rather then the simulation. Yes the engines and all that require...
by Draconis13
Wed Aug 13, 2014 3:06 pm
Forum: DragonMech
Topic: Dragonmech and 5th Edition D&D
Replies: 19
Views: 72010

Dragonmech and 5th Edition D&D

As the new edition of D&D is out and the DMG and MM are soon to be out. I was wondering if there was any thought about bringing the system over to the new rules.I notce the board is a bit dead but if there is some interest I will keep posting ideas and progress here. Having playtested and ran a ...
by Draconis13
Thu Jul 05, 2012 8:33 pm
Forum: DragonMech
Topic: steam power ideas
Replies: 42
Views: 146994

Re: steam power ideas

The topic is bit misleading and talking about coming up with combinations but here are some powers that I have come up with. [Reservoir] Cost: 60gp Assistants: 0 Size: small (16) Weight: 6lbs This compartmentalized tank holds up to 5 units of any alchemical fluid, potion or poisons. The fluids may b...

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