Search found 11 matches

by Logon
Mon Jun 25, 2012 8:43 am
Forum: Judges' Forum
Topic: Starter Campaign Worlds for Beginners
Replies: 25
Views: 17194

Re: Starter Campaign Worlds for Beginners

i use Titan, the world of the Fighting Fantasy because this is a nice little world book recently resurrected from the 80's. But i remove the elves and dwarves and add a lot of Vance's Dying Earth stuff in it because i think the best way to keep close to the Appendix N idea is to put apart the boring...
by Logon
Tue Jun 12, 2012 9:47 am
Forum: Rules discussion
Topic: Abilities modifications
Replies: 6
Views: 3126

Re: Abilities modifications

Another question :
is it absolutly sure that every time it's said "+/- x to an ability" without the word "modifier" then the modification applies to the score, not the modifier ?

ex: the miniature gorilla familiar gives +1 to the Strength score ?
by Logon
Tue Jun 12, 2012 8:15 am
Forum: Rules discussion
Topic: Abilities modifications
Replies: 6
Views: 3126

Re: Abilities reduction

Honestly, I haven't had many situations where a character fell that far.
Even with spellburning ?
by Logon
Mon Jun 11, 2012 9:39 am
Forum: Rules discussion
Topic: Abilities modifications
Replies: 6
Views: 3126

Abilities modifications

Are there consequences for abilities scores reduction ? (apart from Luck (the modifier doesnt change) and 0 abilities which are already treated page 96)

Do the modifiers, spell maximums, hp change ?
If so then what are the modifiers for 1-2 scores ?
by Logon
Mon Jun 11, 2012 8:23 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 502
Views: 513282

Re: Introductions Thread - Join the Band!

I'm Vincent, from France. I'm a rpg player since 1988-89. I've started with D&D but quickly switch to...a lot of other rpgs. Favorite games : DCH (mayfair games), Torg, Earthdawn, Hero. I thing DCCRPG may take a very special place in this list, probably as the only enjoyable retro rpg (the only conc...
by Logon
Mon Jun 11, 2012 7:47 am
Forum: DCC RPG General
Topic: Table 5-8: Wizard Spells
Replies: 8
Views: 2036

Re: Stomp the typo / Errata & FAQ

For instance:
http://cryptmaster.free.fr/DCCRPG/4_w_spells.pdf

i've change the checks according to their fixed level equivalents.

But some flavour texts should.be changed. As well as adding some non generic corruptions and misfires.
by Logon
Mon Jun 11, 2012 7:21 am
Forum: DCC RPG General
Topic: Table 5-8: Wizard Spells
Replies: 8
Views: 2036

Re: Stomp the typo / Errata & FAQ

IMHO simply adding the wizard versions of those 4 spells would be cleaner and user friendly.
in a future 2nd printing ?
by Logon
Mon Jun 11, 2012 7:05 am
Forum: DCC RPG General
Topic: Table 5-8: Wizard Spells
Replies: 8
Views: 2036

Re: Stomp the typo / Errata & FAQ

page 127 table Table 5-8: Wizard Spells * As per cleric spell of same name. Because the wizard version of the spell is a different spell level, the wizard receives a -2 penalty to spell checks when casting it. For example, binding is a level 2 cleric spell but a level 3 wizard spell; therefore, whe...
by Logon
Mon Jun 11, 2012 7:00 am
Forum: DCC RPG General
Topic: Table 5-8: Wizard Spells
Replies: 8
Views: 2036

Table 5-8: Wizard Spells

page 127 table Table 5-8: Wizard Spells * As per cleric spell of same name. Because the wizard version of the spell is a different spell level, the wizard receives a -2 penalty to spell checks when casting it. For example, binding is a level 2 cleric spell but a level 3 wizard spell; therefore, when...
by Logon
Sun Jun 10, 2012 5:28 am
Forum: DCC RPG General
Topic: Crit hit and Auto hit
Replies: 3
Views: 1458

Crit hit and Auto hit

Crit hit and Auto hit Such basic rules should be a lot clearer ! p12 : A roll of 20 is an automatic hit and often results in a critical success of some kind. p79 : A natural roll of 20 is a critical hit . For some classes, other die rolls may also result in critical hits. See below for more details...
by Logon
Sun Jun 10, 2012 5:06 am
Forum: DCC RPG General
Topic: Stomp the typo / Errata & FAQ
Replies: 183
Views: 326344

Re: Stomp the typo!

Grappling p96 :
Each party makes opposed attack rolls, adding the higher of their Agility or Strength modifier.

but NPCs and monsters has no abilities.

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