My four players have been getting wiped out by Doom of the Savage Kings. It's been fun, but I'm starting to wonder if I need to get them to play a couple of players each. Thoughts?
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Please, God, no deluge of splat books. I think that homebrewing stuff, plus the third party products, plus the annual, along with the amazing random generation tables in the DCC RPG, will give us all plenty of options. I'll happily take adventures and campaign settings, and I'll sure as hell buy the...
Just dump the halfling. No point making a round peg fit in a square hole, so just dis-allow the class altogether. Oh, and I love the concept of the Norse/Celtic setting. You might peek at Poul Anderson's The Broken Sword (from Appendix N). It has Norse dudes and fae elves at war with one another. T...
- Fri Jun 01, 2012 7:06 am
- Forum: DCC RPG General
- Topic: D&D Next publishing adventures for DCC RPG
- Replies: 19
- Views: 4983
Depends on the neighborhood. Mine is full of terriers.bill4935 wrote:TheNobleDrake wrote:
I say "better to have more lights when the nights get dark."
...For the night is dark, and full of terrors?
- Wed May 23, 2012 8:59 am
- Forum: Judges' Forum
- Topic: World history for my DCC RPG campaign
- Replies: 1
- Views: 2782
I reconciled having all of the races in an authentic S&S setting. See what you think: http://1.bp.blogspot.com/-SEgcOk2KwAI/Tz7bCCYNJyI/AAAAAAAAD64/_7B7mz8L3-g/s320/ancient-aliens-it-was-aliens.jpg In ancient times the Gods came down from heaven and created the world. First and most beloved of their...
I have always hated halflings. I never thought they really worked well in a S&S setting. I think I am going to change mine to something akin to REH's Picts with a little fae thrown in for good measure. Yeah, the Picts would work well. See also Firbolg : the semi-legendary short, dark and swarthy ra...
- Tue May 22, 2012 1:46 pm
- Forum: Judges' Forum
- Topic: Fun DCC Resource: Encyclopedia of Gods
- Replies: 1
- Views: 2441
I like to play fast and loose in terms of the gods and their pantheons, as one of the staples of my favorite fantasy series have been myriad and recondite deities with small cults or even single worshipers. One of my favorite "tricks" lately has been to hand players the book Encyclopedia of Gods: Ov...
Never heard of it. Thanks! I'll go find it.Raven_Crowking wrote:Read A Merrit's Dwellers in the Mirage for another take on halflings. This was originally published in 1932, and so predates The Hobbit.
I'm wondering if any of you have noticed connections between the many tropes of Appendix N pseudo-history and the teachings of Theosophy. You can, in my opinion, clearly see such analogues in Howard's Hyperborea: the fall of Atlantis, various relict races, etc. I'm just curious if anyone else has no...
I'm working on an Appendix N take on Norse/Celtic setting. Elves will work perfectly as cruel, semi-alien Atlantean/Melnibonean/Tuatha de Danaan types, the remnants of a prior epoch, and I can certainly work the dwarves in as---well---dwarves, but the halfings...those damned halflings. I want player...
Quick question: when one first creates a wizard or elf, should a mercurial magic roll be made for each one of the starting spells? What about later? Do I roll a mercurial magic roll for spells gained as the character rises in level, or are the mercurial magic rules only meant for spells that one dis...
I'm confused about elves and magic. Can elves use the same spell burn rules as wizards, or is it just a wizard thing? Also, are elves subject to corruption? Finally, can elves duel magically with wizards?
- Tue May 08, 2012 1:54 pm
- Forum: Rules discussion
- Topic: Questions about Random Selection of Starting Spells
- Replies: 3
- Views: 2919
I've been reading the magic section of the rules, and I noted that each time a wizard gains a new spell it is chosen at random unless he or she discovered it through adventuring. I'm having trouble trying to parse together how one chooses these random spells. I'm looking at table 5-8, and first leve...