Search found 21 matches

by Merl
Mon Dec 24, 2012 8:20 pm
Forum: Rules discussion
Topic: "recovering the body"
Replies: 27
Views: 17841

Re: "recovering the body"

I've also been allowing the bad guys to use "recovering the body". My party has been going through a slightly modified version of Atarin's Delve, and retreated back to their home town after making particularly heavy going of it. Upon their return, the bandits had swelled in number from what the part...
by Merl
Mon Nov 19, 2012 8:11 pm
Forum: DCC RPG General
Topic: That's a cool T-shirt
Replies: 76
Views: 35999

Re: That's a cool T-shirt

I'm in for a couple at least, if they can be shipped to New Zealand without costing an arm and a leg. (Or is that a Major Corruption roll?)
by Merl
Fri Nov 09, 2012 1:43 pm
Forum: Rules discussion
Topic: Questions about monster HD
Replies: 3
Views: 3015

Re: Questions about monster HD

In the absence of guidelines or actual rules in this area, I've decided to go with D12 as a standard beginning point for monster HD, especially for retro-fitting existing adventures to the game. My reasoning is that: 1. Basic/Expert D&D used D8 for monster HD, which matches the highest character cla...
by Merl
Wed Oct 31, 2012 3:51 pm
Forum: Rules discussion
Topic: A few abbreviation confirmations.
Replies: 3
Views: 3258

Re: A few abbreviation confirmations.

Excellent - thanks chaps.
by Merl
Wed Oct 31, 2012 2:12 pm
Forum: Rules discussion
Topic: A few abbreviation confirmations.
Replies: 3
Views: 3258

A few abbreviation confirmations.

Much as I love the vibe and playability of DCC RPG, the more we play, the more we’re finding the rulebook to be full of undefined terms and assumed knowledge of abbreviations. We’ve used common sense to decipher the majority of them (threat range etc) , but there are a few I’d like confirmation for,...
by Merl
Tue Oct 09, 2012 11:09 pm
Forum: Rules discussion
Topic: Regaining Luck
Replies: 125
Views: 45676

Re: Regaining Luck

Joseph, thanks for that clarification - this'll certainly help me a lot as I have for the first time a thief in my current crop of characters. For complete clarification though, when awarding a luck increase to characters, for a thief/halfling, is it: a) an increase to their full (original) luck sco...
by Merl
Tue Sep 25, 2012 6:39 pm
Forum: DCC RPG General
Topic: Stomp the typo / Errata & FAQ
Replies: 186
Views: 362797

Re: Stomp the typo / Errata & FAQ

P95 Because a character’s off hand is usually not as strong or coordinated as his primary hand, his secondary attack rolls usually require a different deed die. Critical hits are determined as indicated on the table below. The table, presumably Table 4-3 but not made clear, is not "below", but above...
by Merl
Tue Sep 25, 2012 5:43 pm
Forum: DCC RPG General
Topic: Stomp the typo / Errata & FAQ
Replies: 186
Views: 362797

Re: Stomp the typo / Errata & FAQ

Portal Under the Stars, p452 player introduction: first time he's mentioned the name is Old Man Roberts and the second time it's Old Man Robert.
by Merl
Thu Sep 20, 2012 4:12 pm
Forum: DCC RPG Third Party Publishers
Topic: Book of Mysteries poll
Replies: 35
Views: 22135

Re: Book of Mysteries poll

I really like this, and I’d definitely be very interested in it, although my opinion is the opposite of ragboy's: I'd prefer the bigger list of items, as it's almost certain that some won't fit my style of game, some I simply don't like etc. Just because there's a list of 300 magic items doesn't mea...
by Merl
Tue Sep 18, 2012 4:33 pm
Forum: Judges' Forum
Topic: DCC: compatablity of 3E monsters?
Replies: 8
Views: 6945

Re: DCC: compatablity of 3E monsters?

I don't know about 3e monsters, but with the Basic/Expert and AD&D adventures I've already got, other than reversing the AC, the only thing I do is give all monsters d12 for HD, since characters are significantly more powerful at each level than their earlier D&D counterparts (and it matches with mo...
by Merl
Tue Sep 18, 2012 3:02 am
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 13594

Re: Wizards who never cast spells

Yep, I'd agree that a character with 9, 7, 8, 5, 7, 13 is...ill-favoured, shall we say. And it's likely going to be a struggle to have fun with that character. However, just to be bloody-minded about the original spell-burn situation – even if a wizard has those stats, then he can spell-burn down to...
by Merl
Sun Sep 16, 2012 7:58 pm
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 27
Views: 17925

Re: Deed Die rolls

I believe it's intended that the deed die is rolled once each round, and if the character has multiple actions, the same deed die result applies to all of them. However, you're right, it is unclear. In fact, re-reading it now, the rulebook completely contradicts itself: P42: When the warrior has mul...
by Merl
Sat Sep 15, 2012 7:39 pm
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 13594

Re: Wizards who never cast spells

Why doesn't she simply spell burn? A wizard may use spell-burn to cast spells he has lost for the day (through previous casting, for example). If a wizard expends a lost spell’s level in ability score points, he can cast the spell as if he still had it. Our wizard frequently manages to lose his magi...
by Merl
Thu Sep 06, 2012 1:01 pm
Forum: Rules discussion
Topic: Stamina and HP
Replies: 7
Views: 4436

Re: Stamina and HP

Ok, thanks. I would probably have kept it regardless. So the way it goes is: level 0: + Sta HP Level 1: no Sta HP (cause that would be double dipping) Level 2, 3, etc.: + Sta HP BTW, where is that in the rules? I looked, but couldn't find it, and now it's bugging me. On page 18 in the Ability score...
by Merl
Thu Aug 30, 2012 5:30 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 22106

Re: Halfling Lucky Charms

And then there's an additional sentence: "The halfling's Luck modifier can apply to any roll made by an ally: attack rolls, damage rolls, saves, spell checks, thief skills, and so on." To me, this last sentence is entirely extraneous if it is referring to the halfling spending luck on an ally's beh...
by Merl
Thu Aug 30, 2012 4:53 pm
Forum: Rules discussion
Topic: Question about "Withdrawl," page 95
Replies: 34
Views: 16975

Re: Question about "Withdrawl," page 95

Keep in mind that the use of a "withdrawal free whack" rule is what effectively kills any chase scene from occurring. The PCs don't run when they should for fear of an ignoble death and the bad guys never manage to escape to plunge down some alleyway with the heroes in hot pursuit. That's been my e...
by Merl
Sun Aug 05, 2012 7:40 pm
Forum: Rules discussion
Topic: Cleric spell check: augmentation?
Replies: 7
Views: 4064

Re: Cleric spell check: augmentation?

That's so awesome. I bet the players were awestruck, and rightly so. Oh, yes. Especially the warrior who was struck by half a dozen godly bolts which almost killed him, who then went mad and pulled most of his hair out, and finally lost 16 ability points including more than half of his strength... ...
by Merl
Sun Aug 05, 2012 6:02 pm
Forum: Rules discussion
Topic: Cleric spell check: augmentation?
Replies: 7
Views: 4064

Re: Cleric spell check: augmentation?

Actually, it is possible for clerics to spellburn, as detailed in the paragraph on page 108: " Spellburn by Clerics". :-) Admittedly, not so useful in the midst of an adventure when you really need a good result on your laying on of hands... Just as an aside, it is also possible to augment cleric sp...
by Merl
Sun Aug 05, 2012 3:13 pm
Forum: Magic and Spells
Topic: Opinions on Cleric lvl 1 spell Second Sight
Replies: 2
Views: 4207

Re: Opinions on Cleric lvl 1 spell Second Sight

I was pondering this spell myself the other day - it's a spell which doesn't quite seem to make sense as is. It takes 10 minutes to cast, and yet the first result is clearly intended towards a combat situation, and in fact all the results from 12 right up to 23 mention combat rounds. I initially was...
by Merl
Fri Jul 13, 2012 7:39 pm
Forum: DCC RPG General
Topic: Stomp the typo / Errata & FAQ
Replies: 186
Views: 362797

Re: Stomp the typo / Errata & FAQ

Blimey - that a great list! The only error I've found so far that hasn't already been picked up is a small typo in the Misfire section of the Flaming Hands spell. It has: (2) caster’s hands ignite causing him 1d3 damage (3); 1d4 random possessions of the caster catch fire... with the semi colon in t...
by Merl
Thu Jul 12, 2012 7:09 pm
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 508
Views: 578775

Re: Introductions Thread - Join the Band!

Hi all - My name is Merlin, and with a name like that, there's probably a certain inevitability that I'd end up playing RPGs. I started off with a copy of the classic intro book What is Dungeons & Dragons? back in 1983. After reading the book more than a dozen times I convinced an uncle to buy me th...

Go to advanced search