Search found 77 matches

by thogard
Fri Jan 31, 2020 10:02 am
Forum: Road Crew Reports
Topic: Road Crew question - school club
Replies: 1
Views: 386

Road Crew question - school club

I've been running DCC for my middle school students at our weekly after-school gaming club. Does this qualify as "public" gaming for Road Crew purposes? I'd love to give out some swag to these bloodthirsty preteen murder hobos.
by thogard
Mon Jan 27, 2020 12:06 pm
Forum: Judges' Forum
Topic: Real world time
Replies: 5
Views: 937

Re: Real world time

I'm not sure "should" figures in. What affects time for a round in an RPG: Do the players know what they're doing when their turns come up? Can the Judge quickly rule (if needed) and describe the action and then move on to the next thing? One feature more DCC-specific is lookup time. Spell rolls, cr...
by thogard
Wed Jan 15, 2020 2:18 pm
Forum: Characters
Topic: Dwarf Shield Bash and Attack Die
Replies: 10
Views: 1441

Re: Dwarf Shield Bash and Attack Die

RAW a warrior/dwarf can attempt a reed with any attack , so I wouldn't limit to one per round. I waver a bit on the multiple attack deed die issue. I'm leaning at the moment towards this: one deed die for the round if it makes sense as one action or deed attempt (say, the dwarf hitting high with the...
by thogard
Wed Sep 11, 2019 8:40 am
Forum: Characters
Topic: Warrior/Thief Advancement
Replies: 4
Views: 7206

Re: Warrior/Thief Advancement

You're right! The spellcasting classes will differentiate the most. Thief skills vary by alignment. For warriors, I can think of only the lucky weapon as different from one to the next. Developing signature Mighty Deeds can help with variety. On the whole, DCC just isn't as baked-in option-heavy as ...
by thogard
Sat Sep 07, 2019 4:34 am
Forum: Rules discussion
Topic: How long do torches and lanterns burn in DCC?
Replies: 5
Views: 5132

Re: How long do torches and lanterns burn in DCC?

P. 73 of the rulebook: One flask of oil burns for 6 hours in a lantern.

That's it.
by thogard
Tue Aug 27, 2019 10:56 am
Forum: DCC RPG General
Topic: 3d6 that read DCC
Replies: 5
Views: 3868

Re: 3d6 that read DCC

Yes, IIRC they were included as a stretch goal for the 4th printing KS. (Irrelevant datum: I never got the dice or pencils, and wasn't able to get it resolved; BUT I managed to acquire all 3 dice at conventions. DCC judges are nice people who give away swag.)
by thogard
Thu Aug 22, 2019 10:56 am
Forum: DCC RPG General
Topic: Curious was Warlords on the Purple Planet ever published?
Replies: 6
Views: 6014

Re: Curious was Warlords on the Purple Planet ever published

DCC #94: Neon Knights is a Purple Planet tie-in, and adds a bit of territory. I think the PP is a really rich setting, and has plenty of room to expand outside the plateau and underplanet. (Where are those sky raiders going?) It might work better in campaign play to tone down its default hostile nat...
by thogard
Mon Aug 05, 2019 6:30 am
Forum: Rules discussion
Topic: Magical Sword Empathy?
Replies: 3
Views: 3175

Re: Magical Sword Empathy?

I've used warm vs. cold, light vs. heavy, even had the item pull or drop for a big reaction.
by thogard
Tue May 21, 2019 6:20 am
Forum: Rules discussion
Topic: Circle of Mages
Replies: 6
Views: 5817

Re: Circle of Mages

GnomeBoy wrote: Maybe a lead wizard who knows the spell is guiding the others in the circle, such that they don't need to know it, just be able to follow instructions...
I think I'd rule it this way, but roll a new mercurial magic result for each wizard that didn't know the spell. And apply them all, of course.
by thogard
Tue May 21, 2019 6:14 am
Forum: DCC RPG General
Topic: DCC CON
Replies: 19
Views: 17286

Re: DCC CON

If they held an all-DCC convention in Cross Plains, Texas, I would attend every year. The smallish North Texas RPG Con is in DFW every year (first Thursday-Sunday in June). There's usually good DCC representation -- I can fill up my schedule pretty easily, and I've gotten to play with some awesome ...
by thogard
Tue Apr 02, 2019 8:16 am
Forum: DCC RPG General
Topic: Fantasy Grounds
Replies: 20
Views: 23801

Re: Fantasy Grounds

I think VTTs may be "easy" to use for a game in which everyone's rules-as-written are the same rules. DCC can be trickier, with mercurial and corruption effects, rolls affected by spellburn or luck flying around or situational dice chain effects or judge fiat or house rules.... DCC is punk rock, and...
by thogard
Mon Jan 14, 2019 9:17 am
Forum: DCC RPG Adventure Modules
Topic: Advice on Intrigue at the Court of Chaos
Replies: 3
Views: 7780

Re: Advice on Intrigue at the Court of Chaos

I played through this module (as a chaotic thief). The party actually functioned together very well until the end. I can't speak to the other players' motives, but my character sold out to Chaos without reservation. I played it cool, supporting the mission (aside from a little side-looting) and bidi...
by thogard
Tue Nov 27, 2018 8:33 am
Forum: Characters
Topic: Ogre Needs Help Badly
Replies: 2
Views: 9848

Re: Ogre Needs Help Badly

If I were in your situation, I would try using the Kith class from the Purple Planet (84B has the write-up). I believe there was an Orc class or two in one of the Crawl! issues you could adapt.
by thogard
Sun May 06, 2018 6:11 am
Forum: Mutant Crawl Classics RPG
Topic: Clarification: Plantient Fragrance Pheromones
Replies: 3
Views: 5329

Re: Clarification: Plantient Fragrance Pheromones

This just means that when a plantient burns one point of luck, the die result is increased by two.

As with pure human characters, the plantient regenerates luck only up to the permanent luck score.
by thogard
Thu May 03, 2018 9:05 am
Forum: Magic and Spells
Topic: Patron Quests
Replies: 6
Views: 12609

Re: Patron Quests

I'll (humbly) suggest checking out the 2018 Gongfarmer's Almanac, due out in a few weeks. There may be some ideas.
by thogard
Wed Mar 07, 2018 6:38 am
Forum: Rules discussion
Topic: Attack modifier/rolls for Halfling with two-weapons?
Replies: 3
Views: 5681

Re: Attack modifier/rolls for Halfling with two-weapons?

Rufus wrote:
Attack rolls:
* 1d16+0 primary
* 1d16+0 offhand

Damage:
* 1d6-1 primary
* 1d6-1 offhand

Is that correct?
That's it! Only other things to keep in mind: he crits on a 16 on either attack, and only fumbles on a double 1.
by thogard
Tue Oct 31, 2017 5:01 am
Forum: Judges' Forum
Topic: Monster Stat - AL
Replies: 2
Views: 6649

Re: Monster Stat - AL

Alignment.
by thogard
Mon Oct 16, 2017 5:44 am
Forum: DCC RPG General
Topic: New dice Kickstarter from Impact! Miniatures
Replies: 6
Views: 4172

Re: New dice Kickstarter from Impact! Miniatures

Does that mean we'll need more dice to play DCC in the future? I was thinking 14 was probably enough, works well. You never _need_ more dice. You could run the entire game with one d6 (or a coin flip) if you put effort into it. A well set up dice chain (as opposed to roll and add bonuses) lets you ...
by thogard
Tue Sep 26, 2017 3:41 pm
Forum: Mutant Crawl Classics RPG
Topic: Modules errata
Replies: 2
Views: 3765

Re: Modules errata

DavetheLost wrote:I'm not sure if the first is an actual error, or is a description by people who are not familiar with riding animals.
Fair point, those are the descriptions according to refugees. The next paragraph, though, notes that they are all pure strain humans.
by thogard
Tue Sep 26, 2017 12:01 pm
Forum: Mutant Crawl Classics RPG
Topic: Modules errata
Replies: 2
Views: 3765

Modules errata

I spotted a couple of things in MCC4: Warlords of ATOZ.

Pg 2: "that they are huge striped lizard-mutants," --> "that they ride huge ..."

Pg 5: "any still-living Warlords will appear to bit down hard" --> "bite down hard"
"it will detached itself" --> "detach"
by thogard
Fri Sep 01, 2017 4:05 pm
Forum: Mutant Crawl Classics RPG
Topic: Errata, part 2 (updated core book file, Aug 09, 2017)
Replies: 26
Views: 28249

Re: Errata, part 2 (updated core book file, Aug 09, 2017)

Pg. 181 of the revised pdf: "mega fauna" and "mega-fauna" are both used. "Mega-fauna" is on pg. 8. The accepted zoological term is "megafauna."
by thogard
Sun Aug 27, 2017 4:54 am
Forum: Rules discussion
Topic: Patron Spells - Seeking Clarity
Replies: 3
Views: 3548

Re: Patron Spells - Seeking Clarity

The bonded caster may cast invoke patron from once a week to four times a day, depending on the patron bond result. Spellburn is required, and indebtedness to the patron ensues. Upon receiving a patron spell (again, depends on the patron bond check), he may use one of those castings to cast the patr...
by thogard
Tue Aug 08, 2017 12:18 pm
Forum: DCC RPG General
Topic: Reverse dungeons/Monster PCs in DCC?
Replies: 6
Views: 4078

Re: Reverse dungeons/Monster PCs in DCC?

Raven_Crowking wrote:
thogard wrote:
Raven_Crowking wrote:The Martian Skeleton Man class in Crawljammer: Vault of Ash might be neat to use for this.
Is that actually available anywhere?
http://www.rpgnow.com/product/218443/Cr ... src=newest

by thogard
Fri Jul 28, 2017 6:46 am
Forum: Characters
Topic: Fantastic Deaths
Replies: 2
Views: 6976

Re: Fantastic Deaths

Chester the Red Wizard! After having mightily spellburned (maxed Charm in the One Who Watches From Below), Chester soon afterward failed a DC 5 Agility check and fell off a pyramid to his death.

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