Search found 62 matches

by phg
Mon Oct 16, 2017 9:28 pm
Forum: DCC RPG General
Topic: Detect Traps Spell
Replies: 4
Views: 10848

Re: Detect Traps Spell

Detect Evil results of 18+ will expose traps.

I've toyed with house-rules for the nature of what is revealed hinging on the cleric's alignment. Lawful clerics detecting chaotic beings, neutral clerics detecting beasts and traps, and evil clerics detecting lawful beings.
by phg
Sat Feb 28, 2015 1:37 pm
Forum: DCC RPG General
Topic: Best monster, treasure books to supplement DCC with?
Replies: 19
Views: 39314

Re: Best monster, treasure books to supplement DCC with?

I'll just go ahead and put in a plug for "The Mother of All Encounter Tables" and "The Mother of All Treasure Tables" from Frog God Games/Necromancer (out of print, but still available in pdf format). I used to play DnD miniatures with Greg Ragland, the author of TMofET, and he ...
by phg
Sun Dec 14, 2014 1:04 pm
Forum: Rules discussion
Topic: Blinded
Replies: 4
Views: 10778

Re: Blinded

Result "4" from the same is milder: "Opponent is temporarily blinded. He suffers a -4 penalty to his next attack roll and may only move at half speed". Sorry to have somehow not noticed you've already accounted for these effects. :( It recently came up in my game, and so I quick...
by phg
Sun Dec 14, 2014 1:02 pm
Forum: Rules discussion
Topic: Blinded
Replies: 4
Views: 10778

Re: Blinded

Result "4" from the same is milder: "Opponent is temporarily blinded. He suffers a -4 penalty to his next attack roll and may only move at half speed".
by phg
Sun Dec 14, 2014 1:01 pm
Forum: Rules discussion
Topic: Blinded
Replies: 4
Views: 10778

Re: Blinded

You can also get some guidance on the Blindness front from the Mighty Deeds "Blinding Attacks" results (page 89). Result "5" is "Opponent is completely blinded for 1d4 rounds. He flails about with wild attacks, suffering a -8 to attack rolls, and can move only in a random di...
by phg
Sun Mar 02, 2014 12:53 am
Forum: DCC RPG General
Topic: My DCCRPG Megadungeon Funnel
Replies: 8
Views: 13219

Re: My DCCRPG Megadungeon Funnel

DM Cojo wrote:You have some really cool ideas here, and I am enjoying reading them. Thanks for sharing!
Agreed. Great stuff!
by phg
Tue Jan 21, 2014 8:38 pm
Forum: Magic and Spells
Topic: Elf and Wizard spell questions
Replies: 6
Views: 16083

Re: Elf and Wizard spell questions

So do you have to randomly get Patron Bond/Invoke as a Wizard or is it automatic? I allow Wizards to select Patron Bond/Invoke as a starting spell, along with 3 randomly rolled spells. The Mercurial effect and manifestation are still random. A wizard can also forego a chosen patron and roll all 4 s...
by phg
Mon Jan 06, 2014 6:59 pm
Forum: Rules discussion
Topic: 5th level cleric spells > wizard spells
Replies: 6
Views: 12597

Re: 5th level cleric spells > wizard spells

The ability to level an entire city > a secret magic assassin. Great game. But I hold these truths to be self evident. Yeah, I know, and I probably will add spells. Everyone should. But C5 > W5. So it needs some afixin...thats all. Wizards can hit the top end of their spells with a little spell bur...
by phg
Tue Apr 16, 2013 10:52 am
Forum: Judges' Forum
Topic: Some thoughts on Funnel Runs
Replies: 21
Views: 40600

Re: Some thoughts on Funnel Runs

Skyscraper wrote:I'm neutral on the no alignment thing.
I'm chaotic on the no alignment thing. ;)
by phg
Thu Feb 07, 2013 8:21 pm
Forum: Rules discussion
Topic: Some more rules questions
Replies: 26
Views: 66669

Re: Some more rules questions

I don't rule it that way. I'd give the player the option to roll anyway, that way they could get a potentially much higher spell check result. Or fail miserably and suffer hilarious corruption. :twisted: I don't understand. How is giving them an option to roll the d20 going to get a higher potentia...
by phg
Sun Dec 09, 2012 12:26 pm
Forum: DCC RPG Adventure Modules
Topic: Old Dudes meet the Emerald Enchanter!!!
Replies: 12
Views: 19968

Re: Old Dudes meet the Emerald Enchanter!!!

Love these! Can't wait for the next write-up...
by phg
Thu Aug 30, 2012 2:43 pm
Forum: Rules discussion
Topic: Question about "Withdrawl," page 95
Replies: 42
Views: 87129

Re: Question about "Withdrawl," page 95

I had a question about whether the Rules As Written were meant to include a 'free whack' against spell-casters standing next to a melee threat. Somehow the dialog has taken a somewhat "4E is bad m'kay, and your questions are the reason...." tone. I understand that the game is a simpler gam...
by phg
Wed Aug 29, 2012 10:10 am
Forum: DCC RPG Adventure Modules
Topic: Electronic maps for print purchasers
Replies: 10
Views: 20613

Re: Electronic maps for print purchasers

sheriffharry wrote:Yes, but maps aren't in the rulebook! ??
You've done it I'm confused now.

:?
People are wanting electronic versions of more things than just the maps. Having a copy-n-pastable version of the spells, for example.
by phg
Tue Aug 28, 2012 5:11 pm
Forum: DCC RPG Adventure Modules
Topic: Electronic maps for print purchasers
Replies: 10
Views: 20613

Re: Electronic maps for print purchasers

sheriffharry wrote:
beermotor wrote: But the books aren't easily scanned due to their size
8 1/2" X11" is difficult to scan??

Every single scanner I saw in the last 10 years was built to scan letter size paper! (or larger)
:lol:
It's that third dimension that's tricky. It's a very thick book.
by phg
Mon Aug 27, 2012 9:14 pm
Forum: Rules discussion
Topic: Question about "Withdrawl," page 95
Replies: 42
Views: 87129

Re: Question about "Withdrawl," page 95

In actual play I call this the "free whack" rule. Do something that exposes your back to an enemy, and they get a free whack against you. I played with this rule back in the 1980's, before 3E turned it into an overly complex mechanism that required rulebooks and map grids to adjudicate. I...
by phg
Wed Aug 15, 2012 5:59 pm
Forum: Rules discussion
Topic: Patrons and Gods, a question...
Replies: 12
Views: 20137

Re: Patrons and Gods, a question...

You may want to go a step further and define which spells are available for each god, if you want to constrain that dynamic.
by phg
Wed Aug 15, 2012 11:55 am
Forum: Rules discussion
Topic: Birth Auger at +0
Replies: 28
Views: 46388

Re: Birth Auger at +0

Maybe that's not a terrible result, but what if dude is average to solid otherwise, but has a 3 luck and gets Bountiful harvest. Yay, 1hp/level forever? That's not going to last long, no matter what the AC. Otoh, that character is *extremely* rare. First you have to roll a "3" for a stat ...
by phg
Mon Aug 13, 2012 9:47 am
Forum: Rules discussion
Topic: Birth Auger at +0
Replies: 28
Views: 46388

Re: Birth Auger at +0

Maybe that's not a terrible result, but what if dude is average to solid otherwise, but has a 3 luck and gets Bountiful harvest. Yay, 1hp/level forever? That's not going to last long, no matter what the AC. Otoh, that character is *extremely* rare. First you have to roll a "3" for a stat ...
by phg
Fri Aug 03, 2012 1:45 pm
Forum: Rules discussion
Topic: Burn Luck to Increase Damage?
Replies: 17
Views: 26385

Re: Burn Luck to Increase Damage?

GnomeBoy wrote:
Vanguard wrote: Back on topic: what if you could burn luck for temporary hit points? Might be worth it in the right situation...
Typically, you can only burn Luck to modify a roll, so what roll are you thinking would be modified? Or are you thinking of introducing another temp-hp-specific usage of Luck burning?
by phg
Fri Aug 03, 2012 11:56 am
Forum: Rules discussion
Topic: Multi-Classing
Replies: 25
Views: 45128

Re: Multi-Classing

Raven_Crowking wrote:I have no interest in examining the 4e method of doing this, as 4e is not OGL-compliant, and I would like to make my version available for others to use.

RC
The concepts can be borrowed w/o negatively impinging on WotC's toes.
by phg
Fri Aug 03, 2012 11:52 am
Forum: Rules discussion
Topic: Burn Luck to Increase Damage?
Replies: 17
Views: 26385

Re: Burn Luck to Increase Damage?

beermotor wrote:You may burn Luck to add to a roll. Any roll. Damage is a roll. QED.
That said, I don't think a Deed Die roll or your Hit Point die roll can be improved by Luck...
by phg
Fri Aug 03, 2012 8:54 am
Forum: DCC RPG General
Topic: DCC screen inserts?
Replies: 10
Views: 15095

Re: DCC screen inserts?

finarvyn wrote:Nice. Lots of good information crammed in there.

I have some similar sheets that I've used through playtest. Not so much information and larger font size. If I can figure out how to post them I'll do so. (Having issues with attachments here.)
I've heard google-docs is pretty good... :D
by phg
Wed Aug 01, 2012 1:37 pm
Forum: DCC RPG Third Party Publishers
Topic: CRAWL! fanzine
Replies: 138
Views: 328449

Re: CRAWL! fanzine

Very nice. I like the Crowley-referencing image...
by phg
Sat Jul 28, 2012 10:14 pm
Forum: Characters
Topic: D100 Weird Urban Occupations
Replies: 8
Views: 19539

Re: D100 Weird Urban Occupations

tovokas wrote: First dibs can have him. ;)
Dibs!

Oh, the muck melons I'll reap...
by phg
Thu Jul 26, 2012 2:23 pm
Forum: DCC RPG Adventure Modules
Topic: Tomb of Ulfheonar Battle Maps
Replies: 3
Views: 7694

Re: Tomb of Ulfheonar Battle Maps

Very nice!

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