Search found 317 matches

by mshensley
Mon Jul 25, 2011 6:30 pm
Forum: Everything Else
Topic: Three Rivers Con (Knoxville, TN)
Replies: 0
Views: 9749

Three Rivers Con (Knoxville, TN)

Live in or near Knoxville, TN? Come on out to Knoxville's only local game convention put on by Knoxgamers.org ! Date Saturday, September 10, 2011. Doors open at 10 AM Location Fountainhead College 3203 Tazewell Pike, Knoxville, TN Map Prices Entrance Fee $10 T-shirts +$5 Extra Door Prize Tickets + $...
by mshensley
Wed Jun 22, 2011 4:22 am
Forum: Actual Play Reports
Topic: Free RPG day and my first DCC RPG adventure
Replies: 11
Views: 18900

Re: Free RPG day and my first DCC RPG adventure

DCCfan wrote:mshensley did you happen to play in the DCC game? If yes with which group and what did you think?
No, I couldn't stick around long as I had my family in tow. I just stopped in long enough to buy a kodt I was missing and snatch up a copy of the dcc adventure.
by mshensley
Wed Jun 22, 2011 4:14 am
Forum: Everything Else
Topic: Pick a MOVIE for me.
Replies: 9
Views: 19320

Re: Pick a MOVIE for me.

I've been hearing a lot of good reviews from gamers for Black Death-

http://movies.netflix.com/WiMovie/Black ... id=2438336

I haven't watched it yet myself though. It is in my instant queue.
by mshensley
Tue Jun 21, 2011 4:29 am
Forum: DCC RPG General
Topic: GENCON 2011 and DCC RPG
Replies: 14
Views: 23020

Re: GENCON 2011 and DCC RPG

So, will anyone be running a dcc rpg game at gencon now that the beta is out?
by mshensley
Tue Jun 21, 2011 4:22 am
Forum: Actual Play Reports
Topic: Free RPG day and my first DCC RPG adventure
Replies: 11
Views: 18900

Re: Free RPG day and my first DCC RPG adventure

I am thankful that the DM came out and had a game for me to play in. It's Florida and it was very hot.( 90+ degrees) He had a tent to help with the sun and was really trying to generate some interest in the game. Most people hadn't heard of it and less were willing to try it. The event was at a pla...
by mshensley
Mon Jun 13, 2011 6:54 am
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 738796

Re: Links to DCC RPG Resources, updated 6/13

Harley Stroh wrote: 0-level Party Generator, by Jon Marr
http://jmarrdesign.com/dcc
That is nothing less than amazing. Very nicely done! :shock:
by mshensley
Sun Jun 12, 2011 11:39 am
Forum: DCC RPG General
Topic: Vote to add the d50 in 2012 to the DCC RPG supplement
Replies: 9
Views: 13880

Re: Vote to add the d50 in 2012 to the DCC RPG supplement

finarvyn wrote:But I didn't see a picture for the d34 on the website. (Maybe my computer is just retarded.)

Image
by mshensley
Sat Jun 11, 2011 4:01 pm
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 136238

Re: Dice...

My major complaint about the funky dice is that I want convenience most of all (particularly when dropping $20 on a dice set). To me that means: Opaque dice Pre-Inked in a contrasting color (easily visible) No sanding or 'fixing' required to use A complete set of the non-standard shapes in one box ...
by mshensley
Wed Jun 08, 2011 12:10 pm
Forum: DCC RPG General
Topic: the Artwork - keep it Black, White and BOLD!
Replies: 35
Views: 43225

Re: the Artwork - keep it Black, White and BOLD!

I agree that for me B&W art is the way to go. I have commented elsewhere that I think there may be a bit too much art in the book. Also for me, I'd really like to see the attempt at humorous cartoons removed. It does nothing for me, other than to turn me off. No way, those cartoons rock! They r...
by mshensley
Wed Jun 08, 2011 12:08 pm
Forum: Playtest Feedback: Characters
Topic: Post your characters
Replies: 20
Views: 50208

Re: Post your characters

geordie racer wrote: Farmer#2: STR +1, STA +1, PER -1, LCK -1 (Spell damage), HP 4, Pitchfork, Cow, Holy Water, 37cp
man, who brings a cow on an adventure? :lol:
by mshensley
Wed Jun 08, 2011 12:00 pm
Forum: Playtest Feedback: Other
Topic: no magic items--shouldn't those be playtested?
Replies: 47
Views: 99218

Re: no magic items--shouldn't those be playtested?

jmucchiello wrote:Of course, real old school says not even 5th level characters deserve magic items. :)
psssh.... go read some old modules some time. They are stuffed with magic items.
by mshensley
Wed Jun 08, 2011 11:53 am
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds of Arms Question
Replies: 22
Views: 52794

Re: Mighty Deeds of Arms Question

I haven't tested the game yet, but am about to. However, reading it I have a question about Mighty Deeds: If I understand correctly, a PC must: -successfully hit the target's AC, AND -roll above a 3 on a d20 (usually a d20) to perform a mighty deed. The results for mighty deeds are broken into &quo...
by mshensley
Wed Jun 08, 2011 11:48 am
Forum: Playtest Feedback: Combat
Topic: Initiative and Two-Handed Weapons
Replies: 27
Views: 72481

Re: Initiative and Two-Handed Weapons

Talath wrote:This is an un-playtested observation.

So you suffer a -4 penalty to your Initiative roll for using a two-handed weapon.

This game uses oddly-sided Zocchi dice.

Why not roll 1d16 for initiative with a two-handed weapon rather than 1d20? Makes calculating the result that much easier.
I like it!
by mshensley
Wed Jun 08, 2011 11:47 am
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 209789

Re: Armor

Personally, I'd like to see the power of the armor decreased, and the power of shields increased. I'd like to encourage the players to go with "sword and board" style, even if they have a solid agility. I am surprised that shields didn't get some special rule. Maybe something like if you ...
by mshensley
Wed Jun 08, 2011 11:45 am
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 209789

Re: Armor

Secondly...why do halflings get dual wielding? I thoughts hobbits were all about rocks and slings and the like. Is it just a balancing thing? Or has Belkar finally taken over? Yeah, I find that a bit odd too (even though I love Belkar). Going purely by appendix N, they should be good with slings an...
by mshensley
Wed Jun 08, 2011 11:40 am
Forum: Playtest Feedback: Combat
Topic: On average, how many goblins.....
Replies: 11
Views: 32093

Re: On average, how many goblins.....

I couldn't find the code for those tests but I did find the code for the similar tests I did here- http://1d8.blogspot.com/2011/03/evolution-of-fighter-in-d-take-2.html Now ignoring crits and deeds (which really shouldn't matter very much against a lone goblin as they almost always die with one hit)...
by mshensley
Wed Jun 08, 2011 10:57 am
Forum: Playtest Feedback: Combat
Topic: On average, how many goblins.....
Replies: 11
Views: 32093

Re: On average, how many goblins.....

geordie racer wrote:Cheers ! I was just interested in comparing the DCC fighter to this cool post on D&D fighters
Heh... I'll see if I can do a new one for the dcc fighter. I expect that he will be tougher than a 3rd edition fighter but not as tough as a 4e one.
by mshensley
Wed Jun 08, 2011 10:44 am
Forum: Playtest Feedback: Characters
Topic: Post your characters
Replies: 20
Views: 50208

Re: Post your characters

The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table. No, the augur should just ha...
by mshensley
Wed Jun 08, 2011 10:39 am
Forum: Playtest Feedback: Characters
Topic: Post your characters
Replies: 20
Views: 50208

Post your characters

Get some practice and make some 0 level characters. Here's mine- Ulwold 0 lvl Human Herbalist Str- 9 Agl- 9 Sta- 10 Per- 7 -1 Int- 7 -1 Lck- 6 -1 Unholy house: Corruption rolls AC- 10 HP- 1 Club Herbs, 1 lb. Thieves’ tools Wialdo 0 lvl Halfling Gypsy Str- 13 +1 Agl- 12 Sta- 9 Per- 7 -1 Int- 11 Lck- ...
by mshensley
Wed Jun 08, 2011 9:55 am
Forum: Playtest Feedback: Combat
Topic: Critical Hit Chart, first thoughts...
Replies: 22
Views: 56585

Re: Critical Hit Chart, first thoughts...

There needs to be an invisible turtle in here somewhere.
by mshensley
Wed Jun 08, 2011 9:53 am
Forum: Playtest Feedback: Combat
Topic: Mighty Deed of Arms
Replies: 9
Views: 27779

Mighty Deed of Arms

The example used in the fighter section on 31 doesn't include the attack die in the damage. Because the attack die came up a 3, the Deed also succeeds. The warrior does 1d8+2 damage with his longsword Shouldn't that damage be 1d8+2(str mod)+3(attack die)? Also, in the paragraph above that it refers ...
by mshensley
Wed Jun 08, 2011 9:46 am
Forum: Playtest Feedback: Combat
Topic: Critical Hit Chart, first thoughts...
Replies: 22
Views: 56585

Re: Critical Hit Chart, first thoughts...

What critical hit charts do monsters use? And what do they crit on? 20's only?
by mshensley
Wed Jun 08, 2011 8:14 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 305250

Re: Percentage Thief Skills

Another vote for losing the % thief skills. It seems a needless complication for no good reason.

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