Search found 317 matches
- Wed Jun 08, 2011 3:49 am
- Forum: DCC RPG General
- Topic: The beta rules will be available...
- Replies: 65
- Views: 91504
Re: The beta rules will be available...
It was over 1100 when I downloaded it at 6:30 est this morning. At first glance, I am totally blown away by how cool this looks.
- Tue Jun 07, 2011 9:02 am
- Forum: DCC RPG General
- Topic: The beta rules will be available...
- Replies: 65
- Views: 91504
Re: The beta rules will be available...
For spellbooks, I think something like this would be pretty cool-
http://strangemagic.robertsongames.com/ ... lbook.html
http://strangemagic.robertsongames.com/ ... lbook.html
- Mon Jun 06, 2011 9:16 am
- Forum: DCC RPG General
- Topic: Warriors and MDoA's
- Replies: 63
- Views: 67723
Re: Warriors and MDoA's
Not with my experince, I have seen entire campaigns end becuase of a long and heated argument over what a player can or can't do occur between player and GM, especially when the survival of a character or campaign plot hinges on how something is ruled, either a GM or a player can get pretty bent ou...
- Mon Jun 06, 2011 9:09 am
- Forum: DCC RPG General
- Topic: Warriors and MDoA's
- Replies: 63
- Views: 67723
Re: Warriors and MDoA's
Going by the rules assumptions in the first post, I ran some tests to see how the percentages for this should work out. The test case is a fighter with no str mod trying to hit AC 15 with a long sword (or whatever does 1d8 damage) over levels 1-10. Level 1 Chance to hit- 40% Avg. Damage- 7 MDoA Chan...
- Mon Jun 06, 2011 3:50 am
- Forum: DCC RPG General
- Topic: Warriors and MDoA's
- Replies: 63
- Views: 67723
Re: Warriors and MDoA's
Rule arguments are the best part of roleplaying games.bholmes4 wrote:I'd much rather risk arguements than have something so dry and limiting though.
- Mon Jun 06, 2011 3:47 am
- Forum: DCC RPG General
- Topic: The beta rules will be available...
- Replies: 65
- Views: 91504
- Sat Jun 04, 2011 9:07 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Spells, and what to do with them.... [long]
- Replies: 68
- Views: 169773
Re: Spells, and what to do with them.... [long]
I can see where this could be a problem, especially for dm's who might have waste time consulting spell tables for who knows how many npc's or monsters in one night. I won't really have an opinion until I see the rules and playtest some though. One thing that might be an option- couldn't you make a ...
- Fri Jun 03, 2011 5:09 pm
- Forum: DCC RPG General
- Topic: Beta Release Date
- Replies: 21
- Views: 26831
Re: Beta Release Date
Harley Stroh wrote:FWIW, the lucky folks at North Texas RPG Con are playing off of the draft Beta.
Have I mentioned the art is gorgeous?
//H
C'mon, you're killing me. Just release it already.
- Fri Jun 03, 2011 11:49 am
- Forum: DCC RPG General
- Topic: Warriors and MDoA's
- Replies: 63
- Views: 67723
Re: Warriors and MDoA's
So I guess we can extrapolate the fighter as so-In DCC RPG right now, warriors get d3 at level 1, d4 at level 2, d5 at level 3, and so on.
1 - d3
2 - d4
3 - d5
4 - d6
5 - d7
6 - d8
7 - d10
8 - d12
9 - d14
10 - d16
- Fri Jun 03, 2011 11:38 am
- Forum: DCC RPG General
- Topic: Warriors and MDoA's
- Replies: 63
- Views: 67723
Re: Warriors and MDoA's
This one wounds the creature, causes falling damage, puts the creature behind enemy lines (assuming the fighter is going up the staircase), and leaves them prone after the fall. That's a lot going on for something that is 33% at 1st level and improves to 50% at 2nd level. It's not that high because...
- Fri Jun 03, 2011 4:04 am
- Forum: Actual Play Reports
- Topic: Upcoming playtests of DCC RPG
- Replies: 200
- Views: 580363
Re: Upcoming playtests of DCC RPG
Somehow one of the most obvious flaws in the game got lost in the enthusiasm of the play and the options. That wasn't a design flaw, longer combats were actually one of their design goals. It just happened to be something that not everyone wanted. It's the same thing with the design of DCC. Unpredi...
- Fri Jun 03, 2011 3:57 am
- Forum: DCC RPG General
- Topic: When will the dice sets be available?
- Replies: 29
- Views: 33530
Re: When will the dice sets be available?
What they probably should do is the "number twice" option so that they could use rounder shapes, so that a d5 could be a d10 numbered 1-5 twice and so on. There are d6's numbered 1-3 twice, D10's numbered 1-5 twice, D8's numbered 1-4 twice, and d20's numbered 0-9 twice. I definitely would...
- Fri Jun 03, 2011 3:47 am
- Forum: DCC RPG General
- Topic: Non-combat encounter?
- Replies: 7
- Views: 9763
Re: Non-combat encounter?
Many have speculated that the only reason that OS sold any copies at all was its mention in OD&D. It certainly wasn't an exciting game. I tried playing it a few times and ended up with characters who were lost and wandering aimlessly around the map. Wheeeee! Hey, I bought it before I even heard...
- Thu Jun 02, 2011 5:35 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 66908
Re: what game is most like the DCC RPG?
Players are weird. For the past two months or so, I've just been running our Pathfinder game like an old basic D&D game, ignoring 95% of the crunchy rules. But the players sit there with their complex character sheets in front of them, and are happy. No one even seems to have noticed. This kind...
- Thu Jun 02, 2011 5:30 am
- Forum: DCC RPG General
- Topic: Beta Release Date
- Replies: 21
- Views: 26831
Re: Beta Release Date
+1rabindranath72 wrote:This bodes well. One reason for dropping C&C was the insane number of typos even after FOUR REPRINTS of the game.
- Wed Jun 01, 2011 9:08 am
- Forum: DCC RPG General
- Topic: Free RPG Day
- Replies: 78
- Views: 91477
Re: Free RPG Day
I have a question on RPG day etiquette. Since my local gamin store isn't participating in the event, how rude would it be for me to shop, get the free module, by some other product and head out? I def. want to support the store that I will be going to (and therefore plan to buy at least one book an...
- Wed Jun 01, 2011 3:50 am
- Forum: DCC RPG General
- Topic: Adventure! What kind will you run for DCC?
- Replies: 30
- Views: 35133
Re: Adventure! What kind will you run for DCC?
This is an easy one for me, I will be converting one of my favroite moduals from DnD basic, escape from Zanzer's Dungeon! Eh? I don't think I know that one. :oops: Who made it, or where can I find it? It came in the big black box version of basic D&D from the 90's. This one- http://3.bp.blogspo...
- Wed Jun 01, 2011 3:47 am
- Forum: DCC RPG General
- Topic: Hugh the Barbarian
- Replies: 20
- Views: 34166
Re: Hugh the Barbarian
hmm... the woman looks like she should be holding a bow.
- Tue May 31, 2011 9:15 am
- Forum: DCC RPG General
- Topic: So I just got our Free RPG Day Kit...
- Replies: 8
- Views: 12311
Re: So I just got our Free RPG Day Kit...
Hmmm... I may have to see if I can bribe my flgs owner into giving me a copy early.
- Tue May 31, 2011 7:25 am
- Forum: DCC RPG General
- Topic: Beta Release Date
- Replies: 21
- Views: 26831
Re: Beta Release Date
proofreaders?
What kind of new fangled thing is this? I've never heard of an rpg company using them before.
What kind of new fangled thing is this? I've never heard of an rpg company using them before.
- Sat May 28, 2011 4:28 pm
- Forum: DCC RPG General
- Topic: Beta Release Date
- Replies: 21
- Views: 26831
Re: Beta Release Date
The sooner the better. I hope to get it before I leave on vacation.
- Fri May 27, 2011 8:56 am
- Forum: DCC RPG General
- Topic: Levelling from 0 to 1
- Replies: 55
- Views: 65089
Re: Levelling from 0 to 1
It's fairly obvious that was what he was suggesting. I suspect that mixed level parties will be as bad an idea in DCCRPG as they are in D&D 3.x and 4. I hope that isn't the case. Mixed level parties were the norm up until 3rd edition and they worked perfectly well. Unbalanced parties are also v...
- Tue May 24, 2011 4:30 am
- Forum: DCC RPG General
- Topic: Levelling from 0 to 1
- Replies: 55
- Views: 65089
Re: Levelling from 0 to 1
My understanding is that level 0 is the origin story, so to speak. I think Joseph calls it the "Character Funnel" or something like that. Those PCs that survive the 0-level adventure become level 1 and get a class at that time. The character will still have a back story. That is where the...
- Mon May 23, 2011 3:59 am
- Forum: DCC RPG General
- Topic: Designer’s Blog #4: Adventuring in DCC RPG
- Replies: 59
- Views: 98496
Re: Designer’s Diary #4: Adventuring in DCC RPG
Thus, I applaud the aspiration to introduce at least one new monster per adventure. But two things come to mind. Firstly, it will be difficult to create original and interesting new monsters with such regularity. Be careful it doesn't become an albatross around your neck. I'd rather skip the new mo...
- Fri May 20, 2011 8:56 am
- Forum: Actual Play Reports
- Topic: Upcoming playtests of DCC RPG
- Replies: 200
- Views: 580363
Re: Upcoming playtests of DCC RPG
It probably isn't cost effective for small companies but I think that must be weighed against the potential negative impact of not being there. If a company isn't there, it makes them look like they aren't serious or are unsuccessful, perhaps even about to go out of business. Also, fair or not, if a...