Search found 45 matches

by sedm1549
Mon Mar 19, 2007 2:27 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 5: The Other Side of the Door
Replies: 13
Views: 10488

Connaught runs to help at the controls. he tries to assist, if the controls don't respond he tries to bypass them or find another way to stop Neddirpiks fall (patch work repairs).) Mech pilot check 18+16 = 34 Mech craft check 15+8 = 23 Knowledge mech check 12+6 = 18 If it's just a matter of brute fo...
by sedm1549
Tue Mar 06, 2007 9:14 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 5: The Other Side of the Door
Replies: 13
Views: 10488

Round 1 Connaught opens fire with both barrels of his steam gun. Att 13 + 8 - 2 = 19 / 12 + 8 - 2 = 18 dmg 8 / 4 And then moves to wards a flanking position with Robert. Shouts " Robert, use the bomb!" Subsequent rounds Connaught attacks from a flanking position with his rapier. Att 1 20 + 10 = 30 ...
by sedm1549
Wed Feb 07, 2007 12:47 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 4: The Command Center
Replies: 36
Views: 27437

"let me finnish off here and I'll be with you."

Connaught takes a few more shots at any remaining attacking mechs then readies his rifle and joins the others.
by sedm1549
Fri Dec 22, 2006 1:51 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 4: The Command Center
Replies: 36
Views: 27437

If we're in the control room then ...... connaught goes for a gunning station. mechcraft / knowlege (mech) checks to try and identify a set of steam gun controls. mechcraft 3 + 8 = 11 knowlege (mech) 14 + 6 = 20 "lets see what we can do about those mechs out side. Robert, take this bomb, blow that d...
by sedm1549
Wed Dec 20, 2006 2:15 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 4: The Command Center
Replies: 36
Views: 27437

fort save 16+3=19 "lets get that door open quick, if we can't shift it by hand i'll blow it open. we have to stop those mechs wiping out hemisphere and the refugees." connaught pulls out his crowbar and a magnet bomb. if the door isn't open in 1 min then he'll use the magnet bomb. looking at the clo...
by sedm1549
Sun Nov 19, 2006 5:38 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 4: The Command Center
Replies: 36
Views: 27437

[saving throw, DC16 fireball: 20 + 9 = 29; success; no damage - evasion]

Connaught hits the deck and avoids the blast (bar a few syinged hairs on the back of his neck)

"every one ok, whats Goy?"
by sedm1549
Tue Nov 07, 2006 2:02 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 4: The Command Center
Replies: 36
Views: 27437

connaught keeps on hacking as per last post
by sedm1549
Sun Oct 08, 2006 8:20 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Out of character
Replies: 30
Views: 28424

as no one has said any different I have taken four of the cure lt wounds potions.

hope this is ok.
by sedm1549
Sun Oct 08, 2006 8:08 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 4: The Command Center
Replies: 36
Views: 27437

con damage 1pt, con 12 to 11 -6 hp, now 17/22 (28 old max) fort -1, +4 to +3 - - - - - init 12+4 = 16 (or 16 from previous thread) connaught draws his rapier and trys to tumble past hammers twisted form into a flanking position with robert. tumble 11+5 = 16 "sorry hammer" Connaught attacks att #1 13...
by sedm1549
Fri Sep 15, 2006 7:29 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

Reflex 7+9 = 16 fort 11+4 = 15 init 12+4 = 16 spot 4+8 = 12 listen 8+3 = 11 Connaught manages to brace himself and grab hold of something as the wave hits him. If he saw Namfoodle getting swept away he will call to robert to look for him. He knows he's too poorer swimmer to go after Namfoodle. conna...
by sedm1549
Sat Sep 02, 2006 10:26 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

"We're not alone. Theres something here, it dissapeared through that air vent. Literally." "Lets have a look at that door." Open lock 6+11+2(mw tools) = 19 "if we can't get in neatly, then maybe the armory may have something useful." (Connaught would have used the rifle to avoid getting too close to...
by sedm1549
Tue Aug 22, 2006 5:45 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

" this place is unsettling. Lets get to the bridge, maybe the captain kept a log. It might throw some light on things. keep sharpe." Connaught starts to head slowly down the corridor toward the check point, rifle loaded and ready in hand. listen check 16 + 3 = 19 spot check 17 + 8 = 25 Init 10 + 4 =...
by sedm1549
Fri Aug 18, 2006 6:39 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

I think we should keep heading upwards to the control room. What ever has started the engines is probally heading back that way. If it's started the engines it will want to do something with the power.
by sedm1549
Sun Aug 06, 2006 6:17 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

Connaught puts the bomb away and helps dipatch the hatchling with his rifle. He then moves to cover the other enterance to the room.
by sedm1549
Mon Jul 10, 2006 9:30 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

Fort 20 + 4 = 24 "Why are you so jumpy Namfoodle, their just hatchlings. What could they do to us." Connaught draws his rapier with one hand and starts to unclip a magnet bomb from his belt. "It might be an idea to get rid of these before they do become dangerous. We can't leave them here to grow up...
by sedm1549
Sun Jul 02, 2006 1:41 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Out of character
Replies: 30
Views: 28424

don't think connaughts ranks in UMD are good enogh to warrent him having the scroll or wand. I'l grab a potion or two if thats alright.
by sedm1549
Fri Jun 23, 2006 7:16 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

"Unless any one thinks they can help Hammer, I think we should head towards the command deck. May be we can find out whats going on from up there."

"Oh, and can anyone tell me what the hell a balisk is doing on board?"
by sedm1549
Fri Jun 23, 2006 6:52 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: More information for connaught
Replies: 4
Views: 7573

Character update

HP +4 Base att +1 Fort +1, Will +1 Feat: Weapon Focus (rapier) Skills: +1 to Climb, listen, open lock, disable device, move silently, spot, tumble, use magic device, use rope, hide (10) +1d6 sneak att, trap sense +1 Updated stats Connaught Stormeye Mech Jockey 3 / Stalker 3: CR 6; Medium humanoid (h...
by sedm1549
Mon Jun 12, 2006 7:34 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

You guys lead the way.
by sedm1549
Fri May 19, 2006 2:09 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

listen check

rolled 7 + 2

"Robert, do you think you could cut them away out?"
by sedm1549
Thu May 04, 2006 5:24 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

If it ain't broke, don't fix it.

Connaught keeps on swinging.

#1 1 + 8 = 9 Dmg 2 + 1 = 3
#2 17 + 8 = 25 Dmg 3 + 1 = 4
#3 17 + 8 = 25 Dmg 1 + 1 = 2
#4 4 + 8 = 12 Dmg 1 + 1 = 2

Did I escape a fortitude save?? if not 11+3 = 14
by sedm1549
Wed Apr 26, 2006 6:51 am
Forum: DragonMech
Topic: Radar using steam powers
Replies: 0
Views: 3838

Radar using steam powers

When I first got my hands on the dragon mech books I toyed with the idea of radar using the scanner steam power but found it too space intensive on my mechs. I noticed resently though that the jaguar harrier from 2nd age of walkers uses the same idea. This is great but the entry doesn't mention a PU...
by sedm1549
Mon Apr 24, 2006 3:53 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

connaught keeps on hacking away,

#1 11 + 8 = 19 Dmg 3 + 1 = 4
#2 16 + 8 = 24 Dmg 3 + 1 = 4
#3 9 + 8 = 17 Dmg 4 + 1 = 5
#4 19 + 8 = 27 Dmg 6 + 1 = 7
by sedm1549
Sat Apr 08, 2006 8:00 am
Forum: DragonMech
Topic: Almanac of the Endless Traders
Replies: 8
Views: 9547

I supose the next question, now that the almanac release date has been issued, is "whats next for dragon mech?"
by sedm1549
Thu Apr 06, 2006 12:33 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: Chapter 3: Neddirpik
Replies: 101
Views: 88673

"Dark, small crawl space or ooze zombies? Think I'll take the fight. Wait up hammer."

Connaught draws his +1 rapier and follows hammer up the ladder.

Attack rolls

init 15 + 4 = 19

17 + 8 = 25
4 + 8 = 12
11 + 8 = 19
6 +8 = 14

AC 18 (19 against dodge target)

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