Search found 22 matches
- Mon Jul 25, 2011 12:39 pm
- Forum: DCC RPG General
- Topic: Types of magic in fantasy.
- Replies: 25
- Views: 28587
Re: Types of magic in fantasy.
Magic and its use in the world is a major flavour factor in any fantasy campaign. I have always seen magic as inherently neutral. It's a tool, like a sword or a length of rope. I agree with the view that it should be the wizards choice to deal with dark powers in exchange for power and the risk of c...
- Mon Jul 25, 2011 11:54 am
- Forum: DCC RPG General
- Topic: A Solution for all that Burning...?
- Replies: 7
- Views: 11291
Re: A Solution for all that Burning...?
I like it :) As a DM, I like to keep an eye on my players sheets anyway, because to quote House MD, "everybody lies" :wink: but perhaps one could have a seperate area to note 'blanket modifiers' such as -2 to all physical or mental actions etc, to help remind players? In my game, I will li...
- Sat Jul 16, 2011 12:44 pm
- Forum: DCC RPG General
- Topic: Surprise?
- Replies: 3
- Views: 6280
Re: Surprise?
Real Homer Simpson moment there for me: I'm still so brainwashed by 3.5 thinking that I overlooked the obvious.
It doesn't NEED a mechanic, you can use Common Sense!
Enlightenment comes, one revelation at a time
It doesn't NEED a mechanic, you can use Common Sense!
Enlightenment comes, one revelation at a time
- Thu Jul 14, 2011 10:27 am
- Forum: DCC RPG General
- Topic: Surprise?
- Replies: 3
- Views: 6280
Surprise?
In the Combat Chapter, under Overview, it states "• Before the first round, the judge rolls for surprise."
Can anyone tell me what the mechanic is for surprise in DCCRPG, or is it (wait for it...) a surprise?!
I can't find any other mention of it in the Beta rules.
Can anyone tell me what the mechanic is for surprise in DCCRPG, or is it (wait for it...) a surprise?!
I can't find any other mention of it in the Beta rules.
- Wed Jul 13, 2011 9:27 am
- Forum: DCC RPG General
- Topic: New to DCC RPG
- Replies: 4
- Views: 8578
Re: New to DCC RPG
. In an attempt to cover , clarify , and codify everything with rules, battles seem to take a lot longer, and the role playing aspect of the game has really taken a back seat. Hi Stonebreaker. Welcome to the forum :) I agree about the nature of the game these days. As a friend said today "the ...
- Mon Jul 11, 2011 10:57 am
- Forum: DCC RPG General
- Topic: BETA: What has been learned?
- Replies: 73
- Views: 113207
Re: BETA: What has been learned?
+D16+1Stainless wrote:...a little update on how development is progressing and if the game is still on target for its release would be appreciated.
- Thu Jul 07, 2011 9:50 am
- Forum: DCC RPG General
- Topic: BETA: What has been learned?
- Replies: 73
- Views: 113207
Re: BETA: What has been learned?
That solves the ever inflating DC issue found in 3e/4e. And it eliminates the needs for the concept of skills. (No skills! No skills! No skills!) I'm confused. (it happens easily, bear with me) If there are no skills, how does a character get better at something he does session after session? Take ...
- Wed Jul 06, 2011 1:53 pm
- Forum: DCC RPG General
- Topic: MDoA for other classes?
- Replies: 5
- Views: 8140
Re: MDoA for other classes?
I agree. This makes sense to me and seems balanced. Thanksjmucchiello wrote:. Meinvt's interpretation is the one I like best. Warriors can attempt fancy things AND do damage at the same time. Anyone else in combat can attempt fancy things OR do damage.
- Wed Jul 06, 2011 3:53 am
- Forum: DCC RPG General
- Topic: MDoA for other classes?
- Replies: 5
- Views: 8140
MDoA for other classes?
I love the rules for the Mighty Deeds of Arms, but I find myself wondering why the other classes shouldn't be allowed to use them? The MDoA encourages Warriors and Dwarves to be more creative in combat, but what happens when a cleric or a thief wants to shove an opponent through a door? (for example...
- Sun Jun 26, 2011 12:21 pm
- Forum: DCC RPG General
- Topic: Bards, Warlords and Burning Personality.
- Replies: 20
- Views: 31033
Re: Bards, Warlords and Burning Personality.
Burning personality does seem interesting. Agreed. And it opens up some interesting design options. What if a person could burn strength in order to accomplish some heroic strength action like lifting a metal grate? Or burn Agility to make a walk across a tightrope. Great idea! I think this makes f...
- Sun Jun 26, 2011 3:19 am
- Forum: DCC RPG General
- Topic: Would you use the DCC RPG for long term campaign play ?
- Replies: 46
- Views: 57216
Re: Would you use the DCC RPG for long term campaign play ?
Yes, I'd use DCC RPG for long-term play. Nothing in the rule that I can see needs to have changes; I would, however, come up with houserules on how to reduce things like corruption, ability loss, etc., most like with adventures in their own right to do so. I'm interested in DCC RPG precisely for th...
- Sun Jun 26, 2011 1:24 am
- Forum: DCC RPG General
- Topic: Full page Folder-style Hand-Tooled Character Sheet
- Replies: 8
- Views: 14471
Re: Full page Folder-style Hand-Tooled Character Sheet
Brilliant! This suits the style and feel of DCC beautifully
- Sun Jun 26, 2011 1:21 am
- Forum: DCC RPG General
- Topic: Luck
- Replies: 5
- Views: 8746
Re: Luck
I've seen other games with similar stats (not exactly, but comparable) and one of the ways I liked handling it was to give the players a boost for burning in advance. So, for example, if you burn Luck prior to rolling, each point equals a +2. If you burn AFTER, each point equals a +1. I don't know,...
- Mon Jun 20, 2011 2:36 am
- Forum: Playtest Feedback: Characters
- Topic: Cleric's Divine Aid - It just isn't adding up for me
- Replies: 13
- Views: 20664
Re: Cleric's Divine Aid - It just isn't adding up for me
ROFLMAO - Smathis, that was brilliant! Even if that doesn't make it into the final product I will be using your table in my game
- Sun Jun 19, 2011 1:08 pm
- Forum: DCC RPG General
- Topic: D5 kind of sucks.
- Replies: 20
- Views: 28627
Re: D5 kind of sucks.
Here is a crazy d5 you can buy http://www.dicecollector.com/dice_D05_UNCONVENTIONAL_DICE_01.jpg http://cgi.ebay.com/D5-die-rolling-log-aluminium-dice-/180659168560?pt=LH_DefaultDomain_186&hash=item2a10202530#ht_500wt_922 I think this type of design is far better than the awkward shapes of the d...
- Sun Jun 19, 2011 11:43 am
- Forum: DCC RPG General
- Topic: Level Cap
- Replies: 47
- Views: 51478
Re: Level Cap
I was chatting to a fellow Old Schooler today and he mentioned that the OD&D basic book only went to level 9, which was your name level and when characters got to build keeps and such.
If old school flavour is one of your goals, then maybe 9 levels would be better than 10 in the core book?
If old school flavour is one of your goals, then maybe 9 levels would be better than 10 in the core book?
- Sun Jun 19, 2011 9:09 am
- Forum: DCC RPG General
- Topic: Dice suggestion
- Replies: 1
- Views: 4574
Dice suggestion
I've noticed several complaints on the boards about the d5 and d7 not giving very even results. Browsing the net, i found the following pics and wondered if this design would work better? http://www.bearcubmachine.com/dicepics.html (Sorry - I couldn't figure out how to post the picture directly) Fro...
- Fri Jun 17, 2011 6:52 am
- Forum: Castle Whiterock
- Topic: DCC RPG for Castle Whiterock
- Replies: 5
- Views: 44467
Re: DCC RPG for Castle Whiterock
You'd have a lot of 'on the fly' conversion work to do, especially between now and November, but if you're up for that, I'd say give it a go! I'm only familiar with the first few levels of CW at all, so the thing that pops into my head is: "Why would Level-Zero characters try to thwart the sla...
- Fri Jun 17, 2011 6:31 am
- Forum: DCC RPG General
- Topic: Level Cap
- Replies: 47
- Views: 51478
Re: Level Cap
I think level 10 works well for the core book. Personally I would like to see some sort of expert level book dealing with levels 11 and beyond. To me it should be a very different game, dealing mostly with planar politics, gods, demons etc. I remember there being a picture of a character undergoing ...
- Thu Jun 16, 2011 7:51 am
- Forum: Castle Whiterock
- Topic: Posting Castle Whiterock Conversions to Pathfinder
- Replies: 58
- Views: 243557
Re: Posting Castle Whiterock Conversions to Pathfinder
I threw out XP in my game long ago. I found that XP either forced characters to fight monsters instead of considering alternate actions, forced me to give them gold so that they could also get XP, forced them to try meaningless spells or picking pockets just to get XP, and so on. Maybe it was just ...
- Thu Jun 16, 2011 1:59 am
- Forum: Castle Whiterock
- Topic: DCC RPG for Castle Whiterock
- Replies: 5
- Views: 44467
DCC RPG for Castle Whiterock
Hi I have been elected by our group to run Castle Whiterock as our next campaign in a few months when our current 2 year campaign ends. I have been battling to decide what ruleset to use though. I considered C&C for its old school feel, but the group is currently still using 3.5 and are keen to ...
- Wed Jun 15, 2011 1:30 pm
- Forum: DCC RPG General
- Topic: Hit points: What are they?
- Replies: 21
- Views: 24656
Re: Hit points: What are they?
I agree that hit points should reflect more of the luck, scrapes and bruises than actual physical damage. Personally, I love the idea of critical hits doing actual physical harm and having lasting effects. The problem that arises, however, is that one is then tempted to have two seperate hit point t...