Search found 8 matches

by jrients
Fri Jun 24, 2011 12:00 pm
Forum: DCC RPG General
Topic: Halflings & 2 weapons
Replies: 21
Views: 27361

Halflings & 2 weapons

I'm curious as to why halflings are masters of 2-handed fighting. Is Belkar from Order of the Stick the new halfling archetype? Is the dual-wielding halfling from TSR's Monster Cards more influential than I suspect? What's the going on here?
by jrients
Thu Jun 23, 2011 5:48 am
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 57207

Re: Would you use the DCC RPG for long term campaign play ?

I reject the implication that you need a lot of flashy high-level mechanical widgets to play out a Campbellian hero's journey.
by jrients
Thu Jun 23, 2011 2:44 am
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 57207

Re: Would you use the DCC RPG for long term campaign play ?

I am considering using the DCC rpg for long term campaign play. While I agree that the Corruption rules are a concern, I think that concern might be exaggerated slightly given the abbreviated nature of the beta rules. I think in campaign play smart wizards will focus early on locating magic items th...
by jrients
Mon Jun 20, 2011 2:39 am
Forum: DCC RPG General
Topic: Level Cap
Replies: 47
Views: 51459

Re: Level Cap

I already use a 10th level cap in my Holmes Basic based campaign. Anyone who reaches that level retires and is counted among the winners of the game.
by jrients
Fri Jun 17, 2011 12:20 pm
Forum: DCC RPG General
Topic: Mighty Deeds of Arms
Replies: 29
Views: 36429

Re: Mighty Deeds of Arms

I like that idea as some way to limit the "I try to knock him down again" aspect of MDoAs. I agree. Left as written, players will only try Mighty Deeds in situation when they think the benefit outwieghs being able to do +d3/+d5/whatever damage. If that's the intent, it needs emphasis in t...
by jrients
Fri Jun 17, 2011 7:23 am
Forum: DCC RPG General
Topic: Mighty Deeds of Arms
Replies: 29
Views: 36429

Re: Mighty Deeds of Arms

I don't think the presence of the chart need inhibit the players, or DM. I agree. The section could stay exactly as written and plenty of people, myself included, could easily ignore it. My main concern is that once rulebooks are released into the wild suggestions can become expectations . And not ...
by jrients
Thu Jun 16, 2011 2:38 pm
Forum: DCC RPG General
Topic: Mighty Deeds of Arms
Replies: 29
Views: 36429

Re: Mighty Deeds of Arms

The MDoA section in the Judge's section is presented as "guidelines" for using them. As I recall the magic items costs in 3.x were presented as guidelines as well. I think the CR rules were presented that way also. Both those mechanics wrecked up a lot of good games because the players to...
by jrients
Thu Jun 16, 2011 7:29 am
Forum: DCC RPG General
Topic: Mighty Deeds of Arms
Replies: 29
Views: 36429

Mighty Deeds of Arms

Howdy! Between the playtest/demo type sessions at Gary Con and the Beta I've become a fan of the DCC rpg. I registered for this forum solely to petition for one change from the Beta to the final version of the rules: Please, please, PLEASE drop the Mighty Deeds of Arms rules from the judge's section...

Go to advanced search