Search found 15 matches

by jamescbennett
Mon Oct 24, 2011 8:23 pm
Forum: DCC RPG General
Topic: Occupations you'd like to see
Replies: 24
Views: 29493

Re: Occupations you'd like to see

Stevedore, gandydancer, and roustabout have always been my favorites. Much better titles than anything you see in a modern company. Alas, most of them aren't medieval-appropriate. I'd like some barbarian professions (barbarian, nomad, northman, savage) and some maritime professions (cabin boy, fishe...
by jamescbennett
Thu Oct 06, 2011 9:31 am
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 44782

Re: Loot=XP

The next trick is to keep them at 1st level for like 6 months real time without them rebelling. :) (Not that I've accomplished this either.) I kind of accidentally did this when we first started the 4th Ed campaign. I built the opening superadventure to cover levels 1-3 using the "1 level = 10...
by jamescbennett
Wed Oct 05, 2011 11:08 am
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 44782

Re: Loot=XP

In the 4th Ed campaign I run, I use the "you level up when the DM says you level up" method. While it keeps character advancement on track with the story, the distance (for want of a better word) between the characters' actions and the level advancement reward makes it, in my opinion, an e...
by jamescbennett
Tue Sep 06, 2011 10:42 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170597

Re: Character Improvement Options

RAD Colin wrote:there's a severe disconnect between the word Easy and how difficult DC5 (described as "child's play" in the game) actually is. The solution is to rename/redescribe the DCs appropriately...Two birds, one stone, simple solution.
Exactly.
by jamescbennett
Thu Sep 01, 2011 10:13 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170597

Re: Character Improvement Options

The DC's are set just out of reach of the average character... Calling DC5 "easy" is the one huge, glaring mistake I see in this game. DC5 is easy in 3rd and 4th Ed D&D because a fully-trained 1st level character can't fail (3rd Ed: 4 ranks + minimum d20 roll of 1 hits a DC5; 4th Ed: ...
by jamescbennett
Fri Aug 26, 2011 7:20 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170597

Re: Character Improvement Options

The second case, let's look at the Dwarf with Strength of 5. I think this is a situation where you invoke the "Note that a character’s occupation need not be determined randomly" rule from page 14 of the beta document and move this character into an occupation more appropriate for his sta...
by jamescbennett
Thu Aug 25, 2011 8:49 am
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66820

Re: Non-prof penalty

I still think the simplest, most elegant, most logical, and all around best solution is: your attack bonus/attack die only applies on attacks with weapons at you are proficient with, and there is no additional penalty for using a weapon you are not proficient with. Everyone starts out fighting like ...
by jamescbennett
Wed Aug 24, 2011 8:56 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170597

Re: Character Improvement Options

Though I haven't been fortunate enough to play DCC, in theory, I love the funnel and wouldn't change it. However, should I ever be so fortunate as to get an opportunity to run a different old-school game, I have been considering giving my players the option of choosing the Average Joe/Jane stat arra...
by jamescbennett
Thu Aug 11, 2011 11:19 am
Forum: DCC RPG General
Topic: No seafaring occupations
Replies: 12
Views: 15020

Re: No seafaring occupations

reverenddak wrote:These are great! I think I'll be stealing these for my own campaign!
Thanks Reverend. If you do, let me know how it works out for your group.
by jamescbennett
Wed Aug 10, 2011 11:52 am
Forum: DCC RPG General
Topic: No seafaring occupations
Replies: 12
Views: 15020

Re: No seafaring occupations

mythfish wrote:I hope the albatross isn't dead...
That depends on the character's Luck score.
by jamescbennett
Wed Aug 10, 2011 11:37 am
Forum: DCC RPG General
Topic: No seafaring occupations
Replies: 12
Views: 15020

Re: No seafaring occupations

In an attempt to give our upcoming DCCRPG game more of a pulp fantasy feel, I replaced the demihuman occupations with the following, which include some nautical occupations: Dwarven blacksmith => Barbarian (Spear, Hide Armor) Dwarven herder => Horse Nomad (Shortbow, Pony) Dwarven miner => Northman (...
by jamescbennett
Mon Jul 25, 2011 10:56 am
Forum: DCC RPG General
Topic: Types of magic in fantasy.
Replies: 25
Views: 28546

Re: Types of magic in fantasy.

In Conan only the first type exists. Sorcerers are inherently evil. In the Conan story Hour of the Dragon , Zeiata the witch and Hadrathus the preist of Asura don't seem to be evil; the author suggests that both the witch and the cult of Asura are victims of prejudice and rumor. As PCs in a game, Z...
by jamescbennett
Mon Jul 11, 2011 9:41 am
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231328

Re: Luck Kind of Sucks

Well, I haven't been able to convince anyone to playtest DCCRPG with me, but if I let that stop me from posting my half-baked opinion, then I don't belong on the internet. So: I agree that burning an Ability Score point for a simple +1 on a single roll seems a poor trade. If the target is to grant 1...
by jamescbennett
Fri Jun 24, 2011 3:28 pm
Forum: DCC RPG General
Topic: Zocchi DIce Poll
Replies: 37
Views: 54681

Re: Zocchi DIce Poll

It's not on the list, but I would just use a dice roller app. I've already got Dicenomicon on my iPhone, and it has all the Zocchi dice in it.
by jamescbennett
Fri Jun 24, 2011 3:26 pm
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 57163

Re: Would you use the DCC RPG for long term campaign play ?

For those worried about the effect of ability score loss over the course of a long-term campaign, I'd point out that, from what I remember of my misspent youth, "you find an unusual magical effect in the dungeon which increases ability score X by 1" was a not-too-uncommon RPG trope. For a ...

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