Search found 4 matches
- Fri Jun 10, 2011 11:39 am
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 312484
Re: Percentage Thief Skills
The salient mechanical elements of DCC rpg are two: 1) use of a unified difficulty-based mechanics, 2) use of funky dice within the context of the above. All classes make use of the above, except the Thief. As it stands, it's just confusing, and it really doesn't add anything. It only makes the cla...
- Fri Jun 10, 2011 8:55 am
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 312484
Re: Percentage Thief Skills
Part of the point of my No Skills thread is involved here. I'd prefer the class die solution and get rid of the table if possible. Thieves should just be good at ability checks involving actions conducive to crime. PERIOD. The Judge then can determine if sneaking past a guard or making a disguise o...
- Fri Jun 10, 2011 6:48 am
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 312484
Re: Percentage Thief Skills
The salient mechanical elements of DCC rpg are two: 1) use of a unified difficulty-based mechanics, 2) use of funky dice within the context of the above. All classes make use of the above, except the Thief. As it stands, it's just confusing, and it really doesn't add anything. It only makes the cla...
- Thu Jun 09, 2011 6:01 pm
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 312484
Re: Percentage Thief Skills
I've been reading through the beta rules since right after the release; not a ton, but some. I have to admit that I kind of laughed and felt a little bit joyed at the prosepct of the % dice for the thief skills. I always liked that one aspect of AD&D. I also play C&C and the much-maligned 4e...