Search found 4 matches

by Orpheus
Fri Jun 10, 2011 11:39 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 310830

Re: Percentage Thief Skills

The salient mechanical elements of DCC rpg are two: 1) use of a unified difficulty-based mechanics, 2) use of funky dice within the context of the above. All classes make use of the above, except the Thief. As it stands, it's just confusing, and it really doesn't add anything. It only makes the cla...
by Orpheus
Fri Jun 10, 2011 8:55 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 310830

Re: Percentage Thief Skills

Part of the point of my No Skills thread is involved here. I'd prefer the class die solution and get rid of the table if possible. Thieves should just be good at ability checks involving actions conducive to crime. PERIOD. The Judge then can determine if sneaking past a guard or making a disguise o...
by Orpheus
Fri Jun 10, 2011 6:48 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 310830

Re: Percentage Thief Skills

The salient mechanical elements of DCC rpg are two: 1) use of a unified difficulty-based mechanics, 2) use of funky dice within the context of the above. All classes make use of the above, except the Thief. As it stands, it's just confusing, and it really doesn't add anything. It only makes the cla...
by Orpheus
Thu Jun 09, 2011 6:01 pm
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 310830

Re: Percentage Thief Skills

I've been reading through the beta rules since right after the release; not a ton, but some. I have to admit that I kind of laughed and felt a little bit joyed at the prosepct of the % dice for the thief skills. I always liked that one aspect of AD&D. I also play C&C and the much-maligned 4e...

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