Search found 108 matches

by Devil Swine
Tue Sep 18, 2012 1:24 pm
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 14441

Re: House Rules We Love

The White Wizard was pretty cool and a lot safer for the character but seemed to lack the UMPH the Black Wizard player had. By the end of the game the White Wizard was looking at the black wizards spell list and drooling. It might be the player though,he loves to play the bad guy who is on the good ...
by Devil Swine
Tue Sep 18, 2012 1:19 pm
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 14441

Re: House Rules We Love

The other ideas I'm knocking around are: Healing 3+level+con bonus per day, I got this idea from the Conan rpg but have not tried it. I guess it would help with healing over all but not a whole lot in the middle of a adventure. Heavy Alcohol drinks heal 1d4 hit points/or a set amount of hit points 1...
by Devil Swine
Tue Sep 18, 2012 11:33 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 14441

Re: House Rules We Love

I tried no clerics out this past week. I made a Wizards use Black Magic and created White Wizards who used clerical magic.

It was a lot of fun but the White Wizard didn't have as much fun as I thought he should have.

Still thinking on it
by Devil Swine
Tue Sep 18, 2012 8:44 am
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 27
Views: 16582

Re: Deed Die rolls

Brainstorming here. What if the deed die got rolled once per round and used as a total for that round? In other words the fighter with two weapons or multiple attacks rolls a 8 on his deed die and so uses 4 points towards disarm and still has 4 points left towards the second attack if needed. Just t...
by Devil Swine
Mon Sep 10, 2012 3:37 am
Forum: DCC RPG Adventure Modules
Topic: So I caved and bought the LE DCC RPG book.
Replies: 23
Views: 10681

Re: So I caved and bought the LE DCC RPG book.

My mom was just happy something shut me up and kept me quietly scribbling away in a notebook for hours and hours at a time.

If it had been Satanic, she would have thought twice about saying something. :lol:
by Devil Swine
Mon Sep 10, 2012 1:31 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 14441

House Rules We Love

My favorite house rule I swiped from Crawl #1. I have no thief class in my games. Everyone can use thief abilities! Everyone can be dishonest and most thief abilities have been moved to the everyone can do list. Handle Poison and Backstab are not used unless by chaotic's,and I don't allow chaotic pc...
by Devil Swine
Mon Sep 10, 2012 1:19 am
Forum: DCC RPG Adventure Modules
Topic: What do you think they'll do for issue #100?
Replies: 20
Views: 9411

Re: What do you think they'll do for issue #100?

Flying ships! Yes! My Gygax's chinbeard, we are on to something here!
by Devil Swine
Sun Sep 09, 2012 9:53 am
Forum: DCC RPG Third Party Publishers
Topic: Need help with what to submit for publishing.
Replies: 2
Views: 3255

Re: Need help with what to submit for publishing.

I also have a ton of business's in Punjar that would make nice articles for people's Punjar DCCRPG game. They are pretty specific to Punjar in attitude and feel though. These are taken from my own game notes so most of them have gotten a workout in game. Bloody Nut's used Weapons and Armor. Smitty's...
by Devil Swine
Sun Sep 09, 2012 9:39 am
Forum: DCC RPG Third Party Publishers
Topic: Need help with what to submit for publishing.
Replies: 2
Views: 3255

Need help with what to submit for publishing.

I have a ton of stuff that might be of interest to others. Patrons,races,adventures,setting ideas ect.. Much of it are things I converted to DCCRPG. I do have a lot of stuff I made up 100% but many of our favorite things are based on the works of others. The Egg of Coot,a patron from the land of Bla...
by Devil Swine
Sat Sep 08, 2012 7:54 pm
Forum: DCC RPG Adventure Modules
Topic: What do you think they'll do for issue #100?
Replies: 20
Views: 9411

Re: What do you think they'll do for issue #100?

Ideas for #100 1-New DCCRPG Setting: Punjar and Beyond! 2- Return of the Rat King! Level 10 DCCRPG adventure. 3-Ill Meet in Punjar. A level 0 adventure funnel. Who are you to try and save Punjar? 4-The Scarlet Tide. A DCCRPG adventure on the seven seas! 5-The Savage Sword of Kings! Would you be King...
by Devil Swine
Fri Sep 07, 2012 5:56 am
Forum: DCC RPG General
Topic: The Adventure Plunge!
Replies: 17
Views: 8430

Re: The Adventure Plunge!

The adventure or module would be Cliff Notes.
by Devil Swine
Mon Sep 03, 2012 12:24 pm
Forum: DCC RPG Third Party Publishers
Topic: CRAWL! fanzine
Replies: 138
Views: 64906

Re: CRAWL! fanzine

I ordered Crawl #1 last week,like Monday or Tuesday I think and still no Crawl! I'm now getting strange looks from the mailman as I dashed to the mailbox,through it opened and then cast him a glare that was meant to say "you probably have MY Crawl and are reading it Don't YOU?". Dang mailmen are alw...
by Devil Swine
Mon Sep 03, 2012 8:49 am
Forum: DCC RPG General
Topic: The Star Wars dice stickers gave me a idea.
Replies: 4
Views: 2626

The Star Wars dice stickers gave me a idea.

Evidently the new Star Wars game uses strange dice nobody has. Instead of putting out the dice for the beta testers they get a book with a page or two of stickers that they can peel off and slap on normal game dice. This got me to thinking! DCCRPG could do the same thing. Slap 1,2,3 twice on a six s...
by Devil Swine
Mon Sep 03, 2012 8:23 am
Forum: Rules discussion
Topic: All my funnel characters are dead, now what?
Replies: 22
Views: 10976

Re: All my funnel characters are dead, now what?

I did once have a pit full of dead characters all look at me and ask" Can I check to see if he is alive and he check to see if I'm alive?"

Made me laugh.
by Devil Swine
Mon Sep 03, 2012 4:29 am
Forum: Rules discussion
Topic: All my funnel characters are dead, now what?
Replies: 22
Views: 10976

Re: All my funnel characters are dead, now what?

I'm almost certain there is a rule in there somewhere about a character getting a chance to be not dead if killed and then checked by a player. Now I guess it could have been in the beta and not in the finished rulebook and we never noticed. Let me go check in a few min.
by Devil Swine
Mon Sep 03, 2012 3:52 am
Forum: Rules discussion
Topic: All my funnel characters are dead, now what?
Replies: 22
Views: 10976

Re: All my funnel characters are dead, now what?

Once all a players 0 level guys are dead there are a few choices. A- Let them take control of a few o level characters from other players if all agree. B-Let them create more 0 level characters. C- Let one of the characters have been only mostly dead! I think a lot of people overlook those rules in ...
by Devil Swine
Sun Sep 02, 2012 5:16 am
Forum: Rules discussion
Topic: Mithril and Spell Check Penalty
Replies: 7
Views: 8251

Re: Mithril and Spell Check Penalty

Elven mail has half the penalty,it says so right on page *cough* of the rules.

After all if you are going to have Mithril in the game why not make it magical instead of iron for elves?
by Devil Swine
Sun Sep 02, 2012 4:24 am
Forum: DCC RPG General
Topic: How is DCC RPG doing for Goodman Games?
Replies: 18
Views: 7890

How is DCC RPG doing for Goodman Games?

I'm curious how DCC RPG is selling. I know that its a new game and many bought copies of it on release. So I expect it did well right off the bat,however perhaps it did better than well? Mostly the hobby is glutted on rpg's. Everything from OSR games for free all the way to 4E's price range and game...
by Devil Swine
Sat Sep 01, 2012 4:24 pm
Forum: Judges' Forum
Topic: Getting the funnel right
Replies: 3
Views: 4175

Re: Getting the funnel right

I normally build three death traps that can area effect and do enough damage to kill average hit point pc's. I make sure all three death traps can be disarmed or triggered safely with a little luck and reasoning. Half the battles I make either lower level monsters or fewer than the party.Often thoug...
by Devil Swine
Fri Aug 31, 2012 3:17 pm
Forum: DCC RPG General
Topic: The Adventure Plunge!
Replies: 17
Views: 8430

Re: The Adventure Plunge!

If the DM is the plunger...what does that make the pc's?

Maybe this wasn't such a good idea after all.
by Devil Swine
Fri Aug 31, 2012 3:59 am
Forum: Rules discussion
Topic: Question about "Withdrawl," page 95
Replies: 34
Views: 15217

Re: Question about "Withdrawl," page 95

*I'm not trying to be insulting or a jerk or anything other than to try and convey what I think the rule is all about. You guys are too used to other more modern rule nutty games or are over thinking it. The Free Wack rule is to stop every fight from turning into a chase. Think about it if you were ...
by Devil Swine
Fri Aug 31, 2012 3:28 am
Forum: Rules discussion
Topic: Player vs Character XP
Replies: 21
Views: 10967

Re: Player vs Character XP

While some players might play well with your rules you should keep in mind not all will. I have one player for whom this rule would ruin the game. With no real penalty to death for the player he would throw away his characters lives of a whim or a lark. We tried this back when I was running pathfind...
by Devil Swine
Thu Aug 30, 2012 2:04 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 20549

Re: Halfling Lucky Charms

Ravenheart87 wrote:
jeff wrote:You get +4 if you have a Halfling's foot on a keychain.
The discovery that lead to the extinction of halflings.

Halflings can still make little halflings with only one foot.

The real problem was the part hunted for to make human females get pregnant more often.
by Devil Swine
Wed Aug 29, 2012 4:43 pm
Forum: Rules discussion
Topic: Question about "Withdrawl," page 95
Replies: 34
Views: 15217

Re: Question about "Withdrawl," page 95

I give this thread a 6.3 rating of the wackO'meter! What the heck? We don't want people to get away from combat without at least the risk of getting hit so we have the free whack rule. Don't try to read stuff into it. Don't try to psycho analyze it and ask if it could be expanded out to include snee...
by Devil Swine
Wed Aug 29, 2012 6:43 am
Forum: DCC RPG Adventure Modules
Topic: Electronic maps for print purchasers
Replies: 10
Views: 5654

Re: Electronic maps for print purchasers

Necromancer games used to print a code in their modules. Then placed extras like maps and other stuff on the official site that you couldn't download without that code.

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