There have been weekly updates on the Kickstarter, and the one a couple days ago is viewable by non-backers.
http://www.kickstarter.com/projects/932 ... sts/533256
Search found 16 matches
- Wed Jul 10, 2013 10:37 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 368284
- Thu May 23, 2013 5:01 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Patrons supplement Kickstarter live!
- Replies: 320
- Views: 1134031
Re: Patrons supplement Kickstarter live!
The Revelation of Mulmo just came out on DTRPG, so hopefully it's only a matter of time before print copies get proofed for POD.
- Wed Apr 24, 2013 6:59 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Patrons supplement Kickstarter live!
- Replies: 320
- Views: 1134031
Re: Patrons supplement Kickstarter live!
What's the ETA on the print version of this book? I'm dying to buy it, but I'd rather buy a hardcopy than a pdf.
- Mon Aug 27, 2012 6:35 am
- Forum: DCC RPG Adventure Modules
- Topic: Electronic maps for print purchasers
- Replies: 10
- Views: 20913
Electronic maps for print purchasers
Hi, I have purchased a couple modules in print form, but I would love to have electronic copies of the maps, so I can print them out in larger scale, cut out each room/location separately, and use them as a battlemap of sorts. Is there any way to download the maps without also purchasing the full PD...
- Mon Aug 13, 2012 8:34 am
- Forum: Characters
- Topic: Crawl! New Class Challenge! Draft Picks! (Pick the best!)
- Replies: 31
- Views: 55541
Re: Crawl! New Class Challenge! Draft Picks! (Pick the best!
I voted for Anti-Paladin, Druid, Gnome, and Ranger, though I agree that "Avenger" would be the best class.
Paladins just don't seem very "Appendix N" to me.
Paladins just don't seem very "Appendix N" to me.
- Sat Jun 09, 2012 10:30 pm
- Forum: DCC RPG General
- Topic: The Kickstarter madness has me thinking about dice
- Replies: 55
- Views: 67336
Re: The Kickstarter madness has me thinking about dice
I'd go for it. It'd need: d3 (ideally d6 numbered 1-3 twice)* d5 (ideally d10 numbered 1-10 twice)* d7 (ideally d14 numbered 1-7 twice)* d14 d16 d24 d30 * Using the standard dice shapes for these could potentially be cheaper and would certainly be more random in use. Koplow Games makes they kinds o...
- Tue Jun 21, 2011 7:24 am
- Forum: Playtest Feedback: Characters
- Topic: Ability Score Modifier Progression
- Replies: 15
- Views: 21129
Re: Ability Score Modifier Progression
The question you need to ask yourself simple. Should someone with a +3 bonus to a specific ability score be a 1 in 216 or 1 in 72 kind of person? Good point. My issue was more with the rarity of +2's than the "capstone" +3's. In my last playtest, only 2 out of 9 PCs had +2's, and none had...
- Sun Jun 19, 2011 2:49 pm
- Forum: Playtest Feedback: Characters
- Topic: Birth Augur and Lucky Roll
- Replies: 28
- Views: 39243
Re: Birth Augur and Lucky Roll
+1d7 here. I like the idea of the Birth Augur giving a flat bonus and not needing to worry about sliding it up or down when Luck is spent or gained. I do too, and I definitely think that non-Rogues/Halflings should be able to recover Luck as well. Recovering it based on actions in accordance with t...
- Sun Jun 19, 2011 1:35 pm
- Forum: Playtest Feedback: Characters
- Topic: Ability Score Modifier Progression
- Replies: 15
- Views: 21129
Re: Ability Score Modifier Progression
That's true about the +4's. It's no so much the range that I didn't like, but the fact that almost every stat will be between -1 and +1, with 2's extremely rare and 3's virtually nonexistant.
It would probably be better as:
3-4: -3
5-6: -2
7-8: -1
9-12: 0
13-14: +1
15-16: +2
17-18: +3
It would probably be better as:
3-4: -3
5-6: -2
7-8: -1
9-12: 0
13-14: +1
15-16: +2
17-18: +3
- Sun Jun 19, 2011 1:18 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80395
Re: 0-Level Character Generator
Awesome!
My only nitpick is that the result isn't very printer-friendly.
My only nitpick is that the result isn't very printer-friendly.
- Sun Jun 19, 2011 1:00 pm
- Forum: Playtest Feedback: Characters
- Topic: Ability Score Modifier Progression
- Replies: 15
- Views: 21129
Ability Score Modifier Progression
I ran my first playtest last night, and for the most part really like how it turned out. The players all loved the funnel method, though we loved all the characters so much that it was a same to see some of them go. A few of us, myself included, didn't like the combination of OD&D stat modifiers...
- Sun Jun 19, 2011 12:50 pm
- Forum: Playtest Feedback: Characters
- Topic: 3d6, in order
- Replies: 91
- Views: 180851
Re: 3d6, in order
I like that a lot. I'd be inclined to switch it up like this... Level 3 = +1 random roll Level 5 = +2 player choice Level 7 = +2 random roll Level 9 = +1 player choice I'd offer a couple of +2s. I don't see the +1s being that great of an improvement, IMO. Ability bonuses are more spread out. And st...
- Sun Jun 19, 2011 12:34 pm
- Forum: Playtest Feedback: Characters
- Topic: Warriors: "Lucky Weapon"
- Replies: 27
- Views: 63334
Re: Warriors: "Lucky Weapon"
I just want a unified rule. How about: "Lucky X ignores all negative Luck modifiers on action X." That is, if a character is specifically lucky at something they get a bonus when their luck is high, and never get a luck penalty against it. I think right now this includes Birth Augur, Clas...
- Fri May 27, 2011 9:43 am
- Forum: DCC RPG General
- Topic: Levelling from 0 to 1
- Replies: 55
- Views: 63249
Re: Levelling from 0 to 1
I hope that isn't the case. Mixed level parties were the norm up until 3rd edition and they worked perfectly well. Unbalanced parties are also very common in fiction. The party in LotR could easily be represented by one player playing all four 0 level hobbits. Then you have a couple of low level pc...
- Mon May 23, 2011 2:33 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
- Replies: 102
- Views: 170553
Re: Designer's Blog #3: What Do You Mean, "Vancian"?
I wrote a reply, but the board ate it, so here's another try: I'm curious why spellburn can only be applied to physical attributes. Surely it's appropriate for a spellcaster to addle his wits, or damage his sanity, personality, or luck to improve their spellcasting. It's usually a bad idea, especial...
- Mon May 23, 2011 2:16 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
- Replies: 102
- Views: 170553
Re: Designer's Blog #3: What Do You Mean, "Vancian"?
I'm curious why Spellburn can only be applied to physical attributes? Surely addling your wits or damaging your sanity, personality, and luck would be appropriate for the magic in many Appendix N books. Sure it's a really bad idea for a wizard to spellburn his intelligence or luck, but it would be w...