Search found 56 matches

by Hamel™
Sun Jul 17, 2011 2:13 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Warriors casting spells
Replies: 13
Views: 13445

Re: Warriors casting spells

jmucchiello wrote: No, if you attack with a d16 with two weapon fighting, a 16 is not a crit. It is not a design error or dicism. If you don't roll a d20, you can't crit.
I don't care a damn of TWF, because I've never talked about it (and I've never said 10 is a critical).
by Hamel™
Sun Jul 17, 2011 12:12 am
Forum: Playtest Feedback: Spells and Magic
Topic: Warriors casting spells
Replies: 13
Views: 13445

Re: Warriors casting spells

Inconsistent with two weapon fighting. And spells don't "hit", they have variable effects based on the sum of the die and all modifiers. Spells don't hit in a classic way, but they do as written on page 92: 20 is a critical, 1 is always a failure. Unless racism against the d10, the same should appl...
by Hamel™
Sat Jul 16, 2011 3:18 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Warriors casting spells
Replies: 13
Views: 13445

Re: Warriors casting spells

jmucchiello wrote:Ahh. Missed that bit. So did the designer, I'm sure.
Unless 10 on d10 is a sure hit, like 20 on d20.
by Hamel™
Wed Jun 15, 2011 11:31 pm
Forum: DCC RPG General
Topic: Why no "WIS" Wisdom stat
Replies: 15
Views: 4144

Re: Why no "WIS" Wisdom stat

IMHO Wisdom has just been splitted between Intelligence and Personality.
screenmonkey wrote:ok, but how do I explain to my players that, since no skills like Notice exist
You have no Notice but you have Spotting, under Intelligence.
by Hamel™
Wed Jun 15, 2011 11:26 pm
Forum: DCC RPG General
Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
Replies: 78
Views: 221409

Re: Dice: generating "Zocchi results" using "normal" polyhed

To generate a d7 you can always use 7 cards from a Poker Deck, shuffling them each time.
by Hamel™
Sat Jun 11, 2011 7:59 am
Forum: Playtest Feedback: Characters
Topic: Perception checks
Replies: 26
Views: 8921

Re: Perception checks

reverenddak wrote:Elves get a free check, everyone else has to actively search. Sensing one is practically finding it.
Not always, just in Holmes and AD&D.

In BD&D, it is an act of will and not an automatic thing.
by Hamel™
Fri Jun 10, 2011 2:36 pm
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 7447

Re: 2 x 0 Lvl Sessions. Comments.

jmucchiello wrote:Did you use the Withdrawal rules?
D'oh, it seems we neglected that rule (it was just a L0 test, so we weren't so committed).
QuentinTheTroll wrote:Who dug the Grave Digger's grave?
Squeezed by monster's tentacle, after he fell prone with a Fumble.
That's why nobody thought about burying him. :mrgreen:
by Hamel™
Fri Jun 10, 2011 2:13 pm
Forum: Playtest Feedback: Characters
Topic: 0 lvl to lvl 1 Transition/Options - Thoughts?
Replies: 16
Views: 5502

Re: 0 lvl to lvl 1 Transition/Options - Thoughts?

Basically, there are tonne of occupation to class lvl transitions that make no sense at all. Things like Dwarves and Elves suddenly gaining innate abilities, or a gravedigger suddenly becoming magic user who "has been studying for years" overnight. About racial abilities, Joseph Goodman has already...
by Hamel™
Fri Jun 10, 2011 1:46 pm
Forum: Playtest Feedback: Characters
Topic: Perception checks
Replies: 26
Views: 8921

Re: Perception checks

I know what the book says. And I know how 3e works. The flaw with bringing 3e into the equation is that 3e has no luck ability. DCCRPG does. My post was a suggestion to make a CHANGE to the rules. Comment on that. Isn't Luck a better fit for perception checks? Or not? Why or why not? Discuss. Luck ...
by Hamel™
Fri Jun 10, 2011 9:51 am
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 7447

Re: 2 x 0 Lvl Sessions. Comments.

Elf twins for the win - correct me if I'm reading it wrong, but did they survive this because they avoided a lot of danger? I'd be curious to see their XP relative to the other survivors. Elves scored some kills and avoided different hits thanks to a bite and flee strategy while battling with gobli...
by Hamel™
Fri Jun 10, 2011 9:26 am
Forum: Playtest Feedback: Characters
Topic: Perception checks
Replies: 26
Views: 8921

Re: Perception checks

What ability goes with spotting things? Immediately we can through out Strength, Agility and Stamina. According to page 53 (bottom right) the Key Abililty is Intelligence. Searching and spotting: Intelligence Talking in [3.X] terms, Wisdom describes Perception/Intuition and Willpower: in DCC Percep...
by Hamel™
Fri Jun 10, 2011 8:31 am
Forum: Playtest Feedback: Characters
Topic: Secret Doors
Replies: 4
Views: 2443

Re: Secret Doors

IMHO you should apply it to an Intelligence (Searching and Spotting) Skill Check, as written on page 53.
by Hamel™
Thu Jun 09, 2011 3:02 pm
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 7447

Re: 2 x 0 Lvl Sessions. Comments.

I've run too my first DCC game with my group (5 people, shifting DM between game sessions), starting with a L0 character funnel. I've talked them about DCC RPG since early February, and at first I've received some skeptical comments (luckily they changed their minds in the last months because I've k...
by Hamel™
Thu Jun 09, 2011 9:19 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 25994

Re: Dice...

If you read what people are writing on forums, it's a HUGE turn off for them. I am kinda smelling the scent of minmaxers coming from those forums. :mrgreen: IMHO that's the real truth behind all, because people doesn't like to roll serial stats: freedom of thought above all, but a fair amount of th...
by Hamel™
Thu Jun 09, 2011 2:53 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 25994

Re: Dice...

the main stated turn-offs for the game are; the dice, the 0-level character funnel, the dictatorial tone of the writing and the heavy reliance on tables. Sadly, I expect all of these will have serious impacts on sales. Is character funnel a turn off? Man, this is not a game for daisies: there's not...
by Hamel™
Thu Jun 09, 2011 12:03 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 25994

Re: Dice...

And no, I don't want suggestions on how I can use other dice and adjust them, divide them, or whatever, I want to roll a dice and BAM! Thats the number I use! So please give me a solid mathematical reason to why these odd ball dice just HAVE to be used. Why D14? Why not 2d8? Or 2D6? Why D5? Why not...
by Hamel™
Wed Jun 08, 2011 2:57 pm
Forum: Playtest Feedback: Characters
Topic: 1st Level Wizards
Replies: 3
Views: 2363

Re: 1st Level Wizards

Some starting occupations are surely more Wizard-oriented (Wizard's Apprentice, Fortune Teller, Shaman, Elven Sage). Some other occupations can allow you to study magic for personal interest (a young Noble could have read some magic essays in his family's library). In any other case, IMHO nothing fo...
by Hamel™
Wed Jun 08, 2011 2:32 pm
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 34384

Re: Demi-human classes...

Maybe I was seeing what I wanted to see, but I interpreted racial abilities as being inherent from birth. As finarvyn is trying to say, Elf class describes a typical Elf born and raised among Elves. If you play an orphan Elf raised elsewhere, you can choose then one of the four human classes. Do yo...
by Hamel™
Wed Jun 08, 2011 7:21 am
Forum: Playtest Feedback: Other
Topic: no magic items--shouldn't those be playtested?
Replies: 47
Views: 32611

Re: no magic items--shouldn't those be playtested?

As I've already said in an old thread, you don't need too much magic weapons in your campaign: a valid substitute for magic weapons could be what I call weapons of renown . Talking about weapons, I remember that CODA System's Lord of the Rings suggested that also a "simple" masterwork weapon could b...
by Hamel™
Wed Jun 08, 2011 4:30 am
Forum: Playtest Feedback: Characters
Topic: A woodcutter could scale a wall?
Replies: 10
Views: 3527

Re: A woodcutter could scale a wall?

Not to sound contrary or snarky, but I'd expect him to be good at chopping down trees. Little detail: there's a little difference between chopping down a cypress or an oak. Cypress is vertical, so you can cut it like Daffy Duck did in his Robin Hood's episode; Oak's branches spread in different dir...
by Hamel™
Wed Jun 08, 2011 4:00 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 34384

Re: Demi-human classes...

Considering that AD&D is clearly referenced in the introduction to the game, this is totally misleading. I would really, REALLY appreciate at least a paragraph or two which shows how to mix and match the human classes with the racial classes. I mean, OD&D did it in Supplement I, why not have someth...
by Hamel™
Wed Jun 08, 2011 1:20 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 34384

Re: Demi-human classes...

Classes in DCC RPG should be just the Mighty Seven of Moldvay/Mentzer D&D: 4 human classes (thief, warrior, wizard, cleric) and 3 demi-human classes (elf, dwarf, halfling). If you start as a human, at 1st level you can choose 1 class out of 4; if you start as a demi-human your class is automatically...
by Hamel™
Wed Jun 08, 2011 12:42 am
Forum: DCC RPG General
Topic: DCC Character Sheet?
Replies: 24
Views: 5937

Re: DCC Character Sheet?

Have you seen the negative affects of corruption? The King of Unicorns should not cause you limbs to turn into suckered tentacles (-7 on the corruption chart). There should some option other than corruption for an alternate spell system. IMHO you don't need other options. Just think out of the box,...
by Hamel™
Mon Jun 06, 2011 1:26 am
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 247662

Re: Upcoming playtests of DCC RPG

Well yeah, 3.5 got no playtesting at all it seems (vs the 700-ish playtesters of 3.0,) It doesn't matter the number, but the way you test. Unfortunately, they didn't fixed the fact that [3.0] was powerplaying friendly since its beginning (90d6 of damage in a single round for a 20th level character ...
by Hamel™
Sun Jun 05, 2011 9:23 pm
Forum: DCC RPG General
Topic: The beta rules will be available...
Replies: 65
Views: 22397

Re: The beta rules will be available...

I wake up and I read this awesome news: I hope this is not a sign of Donald Trump hairpieces' world invasion. :mrgreen:

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