Search found 7 matches

by Beedo
Tue Mar 01, 2011 8:09 am
Forum: DCC RPG General
Topic: Class/Alignment combo mechanics?
Replies: 11
Views: 4050

Re: Class/Alignment combo mechanics?

As for clerics, their alignment determines weapon choice and what they can turn. Clerics can turn unholy creatures, not just un-dead, and the definition of "unholy" is defined by, of course, what their deity considers holy. Yes, your lawful cleric can turn a basilisk... Can elves and faeries be tur...
by Beedo
Tue Feb 15, 2011 3:42 pm
Forum: DCC RPG General
Topic: Products you want from 3PP for the DCC RPG
Replies: 14
Views: 4973

Re: Products you want from 3PP for the DCC RPG

Wilderlands, Wilderlands, and more Wilderlands. Did I mention Wilderlands? For me, I would say Wilderlands-style supplements, but not necessarily an update of the Judge's Guild IP. Tales from the Dying Earth, for instance, is full of gonzo sci-fi fantasy hex crawling action that would lend itself r...
by Beedo
Tue Jan 11, 2011 6:12 am
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 32806

Re: The DCC RPG and Spellslinging

That is a very cool approach you're taking - trying to strike a balance between playability and the subjective requirements of pacts and oaths with supernatural beings. I like how it's sounding.
by Beedo
Thu Jan 06, 2011 6:07 am
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 32806

Re: The DCC RPG and Spellslinging

I didn't know about that overt D&D and Doctor Strange connection - that's kinda funny they were outed. Yes - about CAS - I didn't even realize he *wasn't* part of the AD&D Appendix N until you just said so. He's in the Moldvay recommended reading (and Averoigne is explicit throughout the old X2 Cast...
by Beedo
Wed Jan 05, 2011 1:47 pm
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 32806

Re: The DCC RPG and Spellslinging

So - can anyone tell me where in the Appendix N type stuff we get shields, and magic missiles, and slinging lightning bolts around? I just figured EGG and Co read too many Doctor Strange comics. As I think about how the DCC RPG would get back to the Sword & Sorcery roots, I'd be hoping for rituals, ...
by Beedo
Wed Jan 05, 2011 11:27 am
Forum: DCC RPG General
Topic: Designer's Blog #1: What It Is, And What It Isn't
Replies: 110
Views: 78652

Re: Designer's Blog #1: What It Is, And What It Isn't

What It Is, And What It Isn’t It is not compatible with 1970s/1980s D&D rules. It plays like a 1970s OD&D session. It is generally compatible with other d20-derived systems. Wow - those bullets are fairly astounding to me... a retro-game that is not a retro-clone, going it's own way here in 2011. B...
by Beedo
Wed Jan 05, 2011 10:10 am
Forum: DCC RPG General
Topic: Appendix N, again
Replies: 32
Views: 12660

Re: Appendix N, again

Interesting thread - I just started my own 'Appendix N' project this year (to catch up on all the fantasy reading I had missed) - and it's clear that it's going around! Gives me high hopes for the this DCC RPG, though November seems a long ways away. I like Jame's short list, having read these itali...

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