Search found 18 matches
- Mon Jun 20, 2011 2:07 pm
- Forum: Playtest Feedback: Combat
- Topic: Initiative and Two-Handed Weapons
- Replies: 27
- Views: 74112
Re: Initiative and Two-Handed Weapons
Yep, Pathfinder does just add a casting modifier to prevent a free attack on the caster if they are in a dangerous situation, or took damage.
- Mon Jun 20, 2011 8:48 am
- Forum: Playtest Feedback: Combat
- Topic: Initiative and Two-Handed Weapons
- Replies: 27
- Views: 74112
Re: Initiative and Two-Handed Weapons
My group has adopted a house rule for initiative in Pathfinder that goes like: All players roll individual init on first round as normal, but the DM only rolls a single Initiative die for the baddies All PCs that beat the DM roll get to take a turn Then we just alternate between sides starting with ...
- Wed Jun 08, 2011 7:55 pm
- Forum: Playtest Feedback: Characters
- Topic: Weapon Training (Page 16)
- Replies: 26
- Views: 30442
Re: Weapon Training (Page 16)
I respect that the game is meant to be played, though this hand waved rule also seemed strange. Though, what really is the point of weapon training? To prevent Mages and Thieves from using Two Handed Swords and Polearms and reflect a Diety's favored weapons? That seems to be the main consequences of...
- Wed Jun 08, 2011 3:11 pm
- Forum: Playtest Feedback: Combat
- Topic: Armor
- Replies: 46
- Views: 210468
Re: Armor
Let me add another voice to the opinion of increasing the effectiveness of shields somehow. Of course, it is a slippery balance, make them too good and two handed weapons also need something added to make them a viable option. And also the fact that carrying a shield allows an additional method of b...
- Wed Jun 08, 2011 3:01 pm
- Forum: Playtest Feedback: Combat
- Topic: Initiative and Two-Handed Weapons
- Replies: 27
- Views: 74112
Re: Initiative and Two-Handed Weapons
Brilliant idea!! And if ever there was some reason for quicker initiative, could use a d24 or even d30.
- Wed Jun 08, 2011 9:04 am
- Forum: Playtest Feedback: Characters
- Topic: Demi-human classes...
- Replies: 64
- Views: 130634
Re: Demi-human classes...
One odd thing about the racial classes is how a zero level elf suddenly gains iron vulnerability and infravision upon leveling up to 1st.
- Tue Jun 07, 2011 9:40 pm
- Forum: Playtest Feedback: Combat
- Topic: Two weapon fighting and critical hits
- Replies: 30
- Views: 98458
Two weapon fighting and critical hits
The chart for two weapon fighting specifies that a natural 20 is needed to score a critical in some cases in which the dice rolled cannot roll a 20.
- Tue Jun 07, 2011 9:37 pm
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 309347
Re: Percentage Thief Skills
Agreed, was a bit disapointed to see that thief skills were % based instead of d20 vs DC based. Seems like a lot of wasted space in rules where bonuses are given to specify +1 = +5% too. It also means in effect there are 2 skill systems, one d20 vs DC everyone else uses, and one that is % based that...
- Tue Jun 07, 2011 8:37 am
- Forum: DCC RPG General
- Topic: Warriors and MDoA's
- Replies: 63
- Views: 65690
Re: Warriors and MDoA's
Maybe I'm a freak, or far too lenient of a GM, but I don't see the need for ascending "DC" of the MDoA. The 3 or better works fine for me. I'd rather have the players dodging under the ogres legs and climbing on it's back than standing there and hitting it with a sword. I fear that if you...
- Fri Jun 03, 2011 8:36 am
- Forum: DCC RPG General
- Topic: Warriors and MDoA's
- Replies: 63
- Views: 65690
Re: Warriors and MDoA's
I must admit that this mechanic is the one thing about the DCC RPG I am unsure about. Can anyone provide some sample maneuvers used during test games?
- Mon May 23, 2011 9:25 am
- Forum: DCC RPG General
- Topic: Designer’s Blog #4: Adventuring in DCC RPG
- Replies: 59
- Views: 94034
Re: Designer’s Blog #4: Adventuring in DCC RPG
Advice like this is golden. By all accounts Harley, you are one heck of a DM. I only wish I have had the pleasure of bellying up to your table. I find that my recent attempts to run RPG games have always fallen a little short. I am constantly chasing that feeling of wonder and endless possibilities ...
- Tue Jan 18, 2011 1:43 pm
- Forum: DCC RPG General
- Topic: So, what about combat?
- Replies: 48
- Views: 51316
Re: So, what about combat?
Now that is a great example, death by a fumble side effect is great.
Death because you rolled a 1 and the table says you impaled yourself on your weapon are the type I worry about.
Hopefully it is a lot more of the former and none of the later.
Death because you rolled a 1 and the table says you impaled yourself on your weapon are the type I worry about.
Hopefully it is a lot more of the former and none of the later.
- Tue Jan 18, 2011 9:55 am
- Forum: DCC RPG General
- Topic: So, what about combat?
- Replies: 48
- Views: 51316
Re: So, what about combat?
Fumbles that can kill you? Can you elaborate because that is rather scary, perhaps higher level characters have a way to mitigate it somewhat? Because even if the chance to die from a fumble is 1in20, that is relatively good odds that a character will die from a fumble based on the number of attack/...
- Fri Dec 31, 2010 9:44 am
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 101772
Re: The DCC RPG and Spellslinging
W...o...w...
This game is sounding better all the time. Thank you for sharing that writeup. A rough release date of November 2011? too far....
This game is sounding better all the time. Thank you for sharing that writeup. A rough release date of November 2011? too far....
- Thu Dec 30, 2010 4:20 pm
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 101772
Re: The DCC RPG and Spellslinging
I hear you Fin. Here is hoping that DCC Day next week includes a kickoff of the Public playtesting, though that is likely just too much hope. I also have been looking forward to the release of this system, it mirrors so much of what I have been trying to do, but so much better. To get back on topic,...
- Wed Dec 15, 2010 1:18 pm
- Forum: DCC RPG General
- Topic: Curious about the DCC RPG packaging
- Replies: 45
- Views: 59842
Re: Curious about the DCC RPG packaging
Any new dice used by the game which are non-standard should definitely be included. I think a module is also close to a must have for any new system, and goes a long way to helping it to be understood fully. An existing DCC module with stats converted would be feasible (IMHO) and be quite excellent ...
- Sat Sep 25, 2010 1:34 pm
- Forum: DCC RPG General
- Topic: Anaheim Mini-Con
- Replies: 23
- Views: 34828
Re: Anaheim Mini-Con
Thanks for the reply, this games seem quite a bit like the set of house rules I have been playing with, so certainly have my eye on it. The details on your spell system that bloggers have talked about look very interesting. One last question if you will forgive me the prying, assuming something like...
- Thu Sep 23, 2010 9:17 am
- Forum: DCC RPG General
- Topic: Anaheim Mini-Con
- Replies: 23
- Views: 34828
Re: Anaheim Mini-Con
I learned about this just recently, a shame as I might have been able to make it (live about 2 hours away). Looks like it was a lot of fun based on the pictures. I have been wanting to learn more about the DCC RPG, looks like my style of game. Is interesting about starting out at level 0, do the HD ...