Search found 18 matches

by stacktrace
Mon Jun 20, 2011 2:07 pm
Forum: Playtest Feedback: Combat
Topic: Initiative and Two-Handed Weapons
Replies: 27
Views: 24303

Re: Initiative and Two-Handed Weapons

Yep, Pathfinder does just add a casting modifier to prevent a free attack on the caster if they are in a dangerous situation, or took damage.
by stacktrace
Mon Jun 20, 2011 8:48 am
Forum: Playtest Feedback: Combat
Topic: Initiative and Two-Handed Weapons
Replies: 27
Views: 24303

Re: Initiative and Two-Handed Weapons

My group has adopted a house rule for initiative in Pathfinder that goes like: All players roll individual init on first round as normal, but the DM only rolls a single Initiative die for the baddies All PCs that beat the DM roll get to take a turn Then we just alternate between sides starting with ...
by stacktrace
Wed Jun 08, 2011 7:55 pm
Forum: Playtest Feedback: Characters
Topic: Weapon Training (Page 16)
Replies: 26
Views: 7571

Re: Weapon Training (Page 16)

I respect that the game is meant to be played, though this hand waved rule also seemed strange. Though, what really is the point of weapon training? To prevent Mages and Thieves from using Two Handed Swords and Polearms and reflect a Diety's favored weapons? That seems to be the main consequences of...
by stacktrace
Wed Jun 08, 2011 3:11 pm
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 37540

Re: Armor

Let me add another voice to the opinion of increasing the effectiveness of shields somehow. Of course, it is a slippery balance, make them too good and two handed weapons also need something added to make them a viable option. And also the fact that carrying a shield allows an additional method of b...
by stacktrace
Wed Jun 08, 2011 3:01 pm
Forum: Playtest Feedback: Combat
Topic: Initiative and Two-Handed Weapons
Replies: 27
Views: 24303

Re: Initiative and Two-Handed Weapons

Brilliant idea!! And if ever there was some reason for quicker initiative, could use a d24 or even d30.
by stacktrace
Wed Jun 08, 2011 9:04 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 36763

Re: Demi-human classes...

One odd thing about the racial classes is how a zero level elf suddenly gains iron vulnerability and infravision upon leveling up to 1st.
by stacktrace
Tue Jun 07, 2011 9:40 pm
Forum: Playtest Feedback: Combat
Topic: Two weapon fighting and critical hits
Replies: 30
Views: 25198

Two weapon fighting and critical hits

The chart for two weapon fighting specifies that a natural 20 is needed to score a critical in some cases in which the dice rolled cannot roll a 20.
by stacktrace
Tue Jun 07, 2011 9:37 pm
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 71328

Re: Percentage Thief Skills

Agreed, was a bit disapointed to see that thief skills were % based instead of d20 vs DC based. Seems like a lot of wasted space in rules where bonuses are given to specify +1 = +5% too. It also means in effect there are 2 skill systems, one d20 vs DC everyone else uses, and one that is % based that...
by stacktrace
Tue Jun 07, 2011 8:37 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 17321

Re: Warriors and MDoA's

Maybe I'm a freak, or far too lenient of a GM, but I don't see the need for ascending "DC" of the MDoA. The 3 or better works fine for me. I'd rather have the players dodging under the ogres legs and climbing on it's back than standing there and hitting it with a sword. I fear that if you make the ...
by stacktrace
Fri Jun 03, 2011 8:36 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 17321

Re: Warriors and MDoA's

I must admit that this mechanic is the one thing about the DCC RPG I am unsure about. Can anyone provide some sample maneuvers used during test games?
by stacktrace
Mon May 23, 2011 9:25 am
Forum: DCC RPG General
Topic: Designer’s Blog #4: Adventuring in DCC RPG
Replies: 59
Views: 44224

Re: Designer’s Blog #4: Adventuring in DCC RPG

Advice like this is golden. By all accounts Harley, you are one heck of a DM. I only wish I have had the pleasure of bellying up to your table. I find that my recent attempts to run RPG games have always fallen a little short. I am constantly chasing that feeling of wonder and endless possibilities ...
by stacktrace
Tue Jan 18, 2011 1:43 pm
Forum: DCC RPG General
Topic: So, what about combat?
Replies: 48
Views: 17950

Re: So, what about combat?

Now that is a great example, death by a fumble side effect is great.

Death because you rolled a 1 and the table says you impaled yourself on your weapon are the type I worry about.

Hopefully it is a lot more of the former and none of the later.
by stacktrace
Tue Jan 18, 2011 9:55 am
Forum: DCC RPG General
Topic: So, what about combat?
Replies: 48
Views: 17950

Re: So, what about combat?

Fumbles that can kill you? Can you elaborate because that is rather scary, perhaps higher level characters have a way to mitigate it somewhat? Because even if the chance to die from a fumble is 1in20, that is relatively good odds that a character will die from a fumble based on the number of attack/...
by stacktrace
Fri Dec 31, 2010 9:44 am
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 39546

Re: The DCC RPG and Spellslinging

W...o...w...

This game is sounding better all the time. Thank you for sharing that writeup. A rough release date of November 2011? too far....
by stacktrace
Thu Dec 30, 2010 4:20 pm
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 39546

Re: The DCC RPG and Spellslinging

I hear you Fin. Here is hoping that DCC Day next week includes a kickoff of the Public playtesting, though that is likely just too much hope. I also have been looking forward to the release of this system, it mirrors so much of what I have been trying to do, but so much better. To get back on topic,...
by stacktrace
Wed Dec 15, 2010 1:18 pm
Forum: DCC RPG General
Topic: Curious about the DCC RPG packaging
Replies: 45
Views: 21364

Re: Curious about the DCC RPG packaging

Any new dice used by the game which are non-standard should definitely be included. I think a module is also close to a must have for any new system, and goes a long way to helping it to be understood fully. An existing DCC module with stats converted would be feasible (IMHO) and be quite excellent ...
by stacktrace
Sat Sep 25, 2010 1:34 pm
Forum: DCC RPG General
Topic: Anaheim Mini-Con
Replies: 23
Views: 12885

Re: Anaheim Mini-Con

Thanks for the reply, this games seem quite a bit like the set of house rules I have been playing with, so certainly have my eye on it. The details on your spell system that bloggers have talked about look very interesting. One last question if you will forgive me the prying, assuming something like...
by stacktrace
Thu Sep 23, 2010 9:17 am
Forum: DCC RPG General
Topic: Anaheim Mini-Con
Replies: 23
Views: 12885

Re: Anaheim Mini-Con

I learned about this just recently, a shame as I might have been able to make it (live about 2 hours away). Looks like it was a lot of fun based on the pictures. I have been wanting to learn more about the DCC RPG, looks like my style of game. Is interesting about starting out at level 0, do the HD ...

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