Search found 239 matches

by Jim Skach
Fri Feb 28, 2020 4:47 am
Forum: Judges' Forum
Topic: Dice woes
Replies: 3
Views: 45

Re: Dice woes

I'm not sure I ever really gave a crap about what dice people were using and why - except for the DCC Tournament sessions, where were were provided a set of dice for everyone at the table to use. If someone really thinks they have hi and lo dice - hell, even if they do - I'm not sure I believe or ca...
by Jim Skach
Thu Feb 27, 2020 4:59 am
Forum: DCC RPG General
Topic: Resources for In-game Pricing and Economy
Replies: 2
Views: 57

Re: Resources for In-game Pricing and Economy

While working on the online DCC campaign I'm running, which has become oddly focused on commerce and economics, I realized I needed some kind of reference on how much certain things should cost (a longship relative to a horse or a house, etc). I came across a few resources I thought I would share i...
by Jim Skach
Thu Feb 27, 2020 4:58 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 502
Views: 469489

Re: Introductions Thread - Join the Band!

My name is Brent, and I live in the northern suburbs of Chicago. I have been an RPG player for over 30 years, but just got introduced to DCC. I love it! The flexibility and "rules light" flavor makes it my new game system of choice! which northern suburbs? Jim, I am in the Round Lake area. Not far ...
by Jim Skach
Wed Feb 26, 2020 7:47 am
Forum: Magic and Spells
Topic: Frequency of Mercurial Magic
Replies: 11
Views: 179

Re: Frequency of Mercurial Magic

I ran a couple games once for a group, and one guy playing a Wizard was very disappointed in his spells, primarily because of MM. Then in the first encounter, he realized he could cast the force wall thingy and get a shower of frogs (centered on himself) that fell so hard they did damage.... When h...
by Jim Skach
Tue Feb 25, 2020 1:14 pm
Forum: Magic and Spells
Topic: Frequency of Mercurial Magic
Replies: 11
Views: 179

Re: Frequency of Mercurial Magic

I agree with both of you. I agree that MM is one of the awesomely unique things about DCC. As is often said about DCC, it's about RULINGS, not RULES. I have just found that, playing the MM rules as written, a wizard may find himself with a lot of spells he really doesn't want to use, due to all of ...
by Jim Skach
Tue Feb 25, 2020 11:11 am
Forum: DCC College - New Judges Start Here
Topic: mighty deed disadvantage
Replies: 6
Views: 3293

Re: mighty deed disadvantage

I tell players with warrior/dwarf characters that if they aren't declaring a mighty deed every round, they are missing out on what makes a warrior powerful.

Every. Round.
by Jim Skach
Tue Feb 25, 2020 5:13 am
Forum: Magic and Spells
Topic: Frequency of Mercurial Magic
Replies: 11
Views: 179

Re: Frequency of Mercurial Magic

One of the interesting things about DCC is about how at its core it is an embodiment of conflicting concepts. What this does is create a game a that can go in a thousand directions at once, and hold up. For example, it is at once simple and complex. Mercurial Magic is a great example. On its surface...
by Jim Skach
Mon Feb 24, 2020 4:58 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 502
Views: 469489

Re: Introductions Thread - Join the Band!

DivineWannabe wrote:
Sat Feb 22, 2020 6:53 pm
My name is Brent, and I live in the northern suburbs of Chicago.
I have been an RPG player for over 30 years, but just got introduced to DCC.
I love it! The flexibility and "rules light" flavor makes it my new game system of choice!
which northern suburbs?
by Jim Skach
Mon Feb 24, 2020 4:57 am
Forum: Magic and Spells
Topic: Frequency of Mercurial Magic
Replies: 11
Views: 179

Re: Frequency of Mercurial Magic

DivineWannabe wrote:
Sun Feb 23, 2020 7:29 pm
I am saying that with a result of 41-60, it is a very small margin for someone to learn a spell with no extra MM effects.
Yes...yes it is.

By intention.
by Jim Skach
Tue Feb 18, 2020 5:18 am
Forum: DCC RPG General
Topic: Skull & Crossbones Classics
Replies: 3
Views: 266

Re: Skull & Crossbones Classics

If I'm not mistaken, isn't there something in the GaryCon event schedule for this? Hold on a sec... Bob is running two session of this: "A storm-tossed ship on the wine-dark sea... Castaways on a island, far from the shipping lanes... The feeling that you are not alone... Sometimes, even the hardest...
by Jim Skach
Fri Feb 14, 2020 5:48 am
Forum: DCC College - New Judges Start Here
Topic: How to handle player losing all their characters
Replies: 8
Views: 1279

Re: How to handle player losing all their characters

Also, one last thing. DCC is meant to conquer fear. That sounds a bit hyperbolic, but let me explain. No, there is too much. Let me sum up. Lean In. That is not my advice. It is advice from the inestimable Brandon LaSalle (and Harley Stroh)! The meaning is this (at least to me): That thing you fear?...
by Jim Skach
Fri Feb 14, 2020 5:41 am
Forum: DCC College - New Judges Start Here
Topic: How to handle player losing all their characters
Replies: 8
Views: 1279

Re: How to handle player losing all their characters

Things to remember: A) When you're playing a 1st level adventure, 10 XP is a pretty low bar. It will likely be like two or three encounters. 2) If a player is suddenly characterless, having them roll up a few 0's who, as mentioned in the suggestions below, become part of the group. It is not as burd...
by Jim Skach
Wed Feb 05, 2020 4:51 am
Forum: ---> CHECK THIS OUT NOW <----
Topic: The *New* Forum Begs A Moment From You...
Replies: 10
Views: 616

Re: The *New* Forum Begs A Moment From You...

Personally, I'd throw Characters and Magic and Spells under Rules discussion, particularly since character "builds" are...uhhh...not really a focus of DCC. Because I would think that you'd want GFA and Lankhmar in the top tier at the very least. MCC, too. Perhaps The thing about forums is it is real...
by Jim Skach
Wed Feb 05, 2020 4:44 am
Forum: ---> CHECK THIS OUT NOW <----
Topic: The *New* Forum Begs A Moment From You...
Replies: 10
Views: 616

Re: The *New* Forum Begs A Moment From You...

rytrasmi wrote:
Tue Feb 04, 2020 4:40 pm
Hey! It's looking good. I like that the main page seems to hold more current threads.

A suggestion, in word: "ads".
Shut your dirty whore mouth....
by Jim Skach
Sat Feb 01, 2020 8:04 pm
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 689

Re: Thief Action Dice

I allow thieves to backstab when (1) they are not in front of the enemy (flanking works too), and (2) the enemy is either unaware or distracted with something else, such as fighting someone else or performing an action (e.g., holding the gates open, casting spells). Action As for thief skills, I th...
by Jim Skach
Sat Feb 01, 2020 8:01 pm
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1896

Re: Spell power progression scale

If you have to stop the round of combat to read more than three sentences to introduce something to the action, something is wrong. This is a statement of opinion masked as a statement of fact. So that you don't think I'm speaking from a lack of experience or understanding (which I think you do by ...
by Jim Skach
Fri Jan 31, 2020 10:51 am
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 689

Re: Thief Action Dice

I have two thieves. One of them, just out of humor during play starting talking about, like tumbling out of falls or something. Every. Time. I had already changed the way Thief Skills work (making it a generic progression by just giving them the points and letting them allocate with no more than thr...
by Jim Skach
Fri Jan 31, 2020 9:31 am
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 689

Re: Thief Action Dice

Now I'm interested in the discussion about how often the thief can use backstab. What are the opposing views? "When attacking a target from behind or when the target is otherwise unaware". Whenever this happens, the backstab happens. A good Thief/Warrior duo has the warrior use her Deed to set up t...
by Jim Skach
Fri Jan 31, 2020 8:01 am
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 689

Re: Thief Action Dice

The biggest section in the Class write up is "Thief Skills", so one might assume those are the skills that the Action Dice section is referring to... However, the interpretation that they can perform ALL skills with a d20 is an interesting one. Given that some folks clamp down on how often a Thief ...
by Jim Skach
Tue Jan 28, 2020 5:38 am
Forum: Judges' Forum
Topic: Real world time
Replies: 5
Views: 937

Re: Real world time

I think looking at it in rounds is probably the most difficult way to do things. If you know how much time you have, walk through your adventure and work out what's the most likely *mid-point* in the session. If you've got a 4-hour slot, than that's more or less where you "should be" after about 2 ...
by Jim Skach
Tue Jan 28, 2020 5:37 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1896

Re: Spell power progression scale

I'm being obtuse. So I'll drop that line of approach and be more direct. IMHO, worrying too much about the logical reasoning behind the specific progression of spell effects kinda misses the point of DCC. Let go. Just. Let. Go. Lean in to DCC. Lean in hard. Lean in to spell effect progression that h...
by Jim Skach
Mon Jan 27, 2020 10:47 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1896

Re: Spell power progression scale

Yes...I understand how they've been in D&D and for how long. I'm asking because I don't understand why they would apply here.
by Jim Skach
Mon Jan 27, 2020 8:26 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1896

Re: Spell power progression scale

Are those all 5e terms?
by Jim Skach
Sun Jan 19, 2020 6:34 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1896

Re: Spell power progression scale

Force damage?
by Jim Skach
Sun Jan 12, 2020 7:11 pm
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1896

Re: Spell power progression scale

One man's trash is another man's treasure. Also, there is not a rule in the world that says the pattern you've sussed out is required for any new spell. I've used it, but that's because I'm lazy as hell and assume that those playtesters Gnome mentions got it just about right for maximum fun. But I'v...

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