Search found 223 matches

by Charke
Mon Mar 19, 2012 10:16 pm
Forum: System Neutral Products and More
Topic: Complete Guide to Vampires
Replies: 8
Views: 17381

Re: Complete Guide to Vampires

I re-organized my website a while back. The material was still on my site, but in a different folder. I have updated the PDF, there were a few problems with the PDF which I've long since learned how to fix, table spacing and such, and here is a link to the updated file; http://www.charke.ca/My%20Wri...
by Charke
Fri May 20, 2011 2:44 pm
Forum: DragonMech
Topic: Lots of Problems I noticed
Replies: 19
Views: 32214

Re: Lots of Problems I noticed

Im glad that Dragonmech seems to have allot of people willing to support the system, so here are some things I noticed: The Necrotic Steam Engine/ The Necroborg Class overlap allot. I felt that sort of made sense when I wrote them. I haven't looked at the system in ages though. I'm happy to see suc...
by Charke
Tue Apr 20, 2010 10:23 pm
Forum: Goodman Games General
Topic: Anyone from Goodman Games going to Paizocon?
Replies: 0
Views: 5862

Anyone from Goodman Games going to Paizocon?

I'm headed down to Paizocon in a couple of months. It's close and that makes it 10 times cheaper than GenCon but I miss that massive undertaking. I was wondering if any of the Goodman Games folks would be in the vincinity.

Mark Charke
by Charke
Sun Oct 12, 2008 11:45 am
Forum: 4E Products
Topic: Forgotten Heroes: Fang, Fist, and Song - Color?
Replies: 0
Views: 3097

Forgotten Heroes: Fang, Fist, and Song - Color?

First, hurray, all the other classes! The only thing you missed was the gnome and I'm just putting that in there to poke fun. I don't beleive I've ever played a gnome or wanted to until I couldn't. The book looks good. My question is, why not produce the PDF in color? 4th Edition is all about those ...
by Charke
Wed Aug 20, 2008 7:33 am
Forum: DragonMech
Topic: DragonMech Battles at GenCon
Replies: 6
Views: 8198

Re: DragonMech Battles at GenCon

Thanks Deiter! The night before my flight to GenCon I couldn't find my camera despite two hours of searching. (It's still missing.) So I appreciate the GenCon photo! I was mean and cruel to the manuscript for DragonMech Battles at GenCon. A long time battletech fan, I was raking DMB over the coals f...
by Charke
Tue Mar 04, 2008 10:32 pm
Forum: Goodman Games General
Topic: Gary Gygax RIP beloved friend and father of the game we love
Replies: 12
Views: 11710

Goodbye Gary Gygax. You will be missed.

Mark Charke
by Charke
Thu Jan 17, 2008 11:59 am
Forum: DragonMech
Topic: treads
Replies: 8
Views: 8863

I would think that treads would let you move faster than legs, over flatter terrain but make it darned near impossible over rougher terrain. We really should try get the idea of a 4th ED Dragonmech into Joseph's head.... :) When I get my hands on the minature's game I'm certain my thoughts will be l...
by Charke
Thu Jan 17, 2008 11:53 am
Forum: DragonMech
Topic: Revised Mech Creation Rules (+ Incremental Improvements)
Replies: 3
Views: 6617

Incremental improvements are based on just Labor and Materials. Armor hasn't been factored in. Your mech's size determines the cost of the armor. Unless you have made a LOT of incremental improvements, don't bother adjusting the cost of the armor. It's the same cost regardless of the incremental imp...
by Charke
Fri Dec 28, 2007 2:00 pm
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 58016

Modus are you the writer, or a writer, for E6? I'm playing Vampire right now and it's what people call a very deadly system. Your vampire starts with, effectively, 6 hit points or so, and those never go up. You can improve your chances of avoiding damage, but the point is that you are always at risk...
by Charke
Wed Dec 26, 2007 6:34 pm
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 58016

I've run to mid 20's. The main problem is one their addressing with 4th edition, characters get so bloody complicated it takes weeks to do combat and you always forget one or more of their abilities. The idea of more hit points, higher stats, more damage - that's easy stuff. The problems occur with ...
by Charke
Wed Dec 26, 2007 2:15 pm
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 58016

E6 really bothers me but at the same time, I agree that it's a good idea. It creates a lot of problems - high level spellcasting/powers, prestige classes, high level prerequisites for feats - but yes, it does keep D&D more human. And it really does feel like 1st edition. It'll be interesting to see ...
by Charke
Thu Dec 20, 2007 10:19 pm
Forum: Etherscope
Topic: What do we have to look forward to?
Replies: 1
Views: 4435

I wish I could say I've heard news on Etherscope but it's been pretty quiet. That might sound bad, but everyone is really waiting for 4th before moving ahead.

Mark Charke
by Charke
Thu Dec 20, 2007 10:16 pm
Forum: DragonMech
Topic: Gobzilla - Step to far?
Replies: 6
Views: 8008

Remember that you would have to increase the SIZE of the amplifiers and they start, what, small? So you need 4 for size med, 16 for size large, 64 for size huge, 256 for size collosal, - and some huge number for a city mech weapon. I would hope this logic would reduce the results to something reason...
by Charke
Thu Dec 20, 2007 10:10 pm
Forum: DragonMech
Topic: steamborgs, healing vs repair
Replies: 9
Views: 9901

I point and jump up and down at the "mending" serries of spells which heals constructs. Clearly a steamborg should be able to benift from that. The Mechanical Soul ability was along the lines of another set of rules I wanted to implement where a percentage of the Player's hit points would be mechani...
by Charke
Thu Dec 20, 2007 10:00 pm
Forum: DragonMech
Topic: ok... cogmorph
Replies: 2
Views: 4508

I wrote this class and yes you are correct. He gets one final new combination that combines all parts and steam powers simultaneously. There is no small inspiration from transformers, especially combining transformers or the cogmorph but I hope I've kept it steamborgish enough. I really wanted to gi...
by Charke
Thu Dec 20, 2007 9:51 pm
Forum: DragonMech
Topic: Revised Mech Creation Rules (+ Incremental Improvements)
Replies: 3
Views: 6617

Revised Mech Creation Rules (+ Incremental Improvements)

Cheers, The link below is to a revised set of Mech creation rules for DragonMech. I'm a huge fan of DragonMech. I wrote most of the Steamborg material in Steam Warriors and I ran Destiny of Steam and Steel here on the boards for a while. I was frustrated with the mech rules and reorganized them. It'...
by Charke
Mon Dec 17, 2007 2:54 pm
Forum: DragonMech
Topic: mech customization
Replies: 6
Views: 7172

Good news, Joseph just wrote me and said I could post my entire revised mech creation rules. I'm a little busy right now but in the new year I'll look at asking about putting all that stuff together into a PDF. I started by reorganizing the existing rules. Nothing changed, I just tried to make the c...
by Charke
Sun Dec 16, 2007 6:39 pm
Forum: DragonMech
Topic: mech customization
Replies: 6
Views: 7172

There were a few confusions, so I finished the table and turned the whole bit into a PDF. You can grab it here; http://www.brokensolaris.com/Incremental%20Improvements.pdf I added an explanation on how the table works. I just ran all the numbers for you - except you must add up the cost of each size...
by Charke
Sat Dec 15, 2007 6:54 pm
Forum: DragonMech
Topic: mech customization
Replies: 6
Views: 7172

There is a way using the existing rules to purchase these values. I sat down at one point and reviewed the mech creation process and reorganized the rules to suit. p84, corebook, has a sidebar: Incremental Improvedments. I sat down ages ago and started working this table out as a chart but Dragonmec...
by Charke
Sun Sep 16, 2007 9:52 am
Forum: DragonMech: Destiny of Steam and Steel
Topic: DSS Officially on Holiday
Replies: 4
Views: 10318

I would like to target a restart to begin the next time a DragonMech product is scheduled but we're probably looking at waiting till 4th, so we'll see.

Mark Charke
by Charke
Sun Aug 12, 2007 6:33 pm
Forum: DragonMech
Topic: Steamborgs underpowered?
Replies: 6
Views: 6988

I was looking at the Pushing The Limit feat, but you can only take it once, and it allows you to treat your Con bonus as if it was +1 higher. With the +1 bonus every 4 levels and magic items floating around, you can definetly get that Con score up - especially if you play a dwarf to start with. Mark...
by Charke
Fri Aug 10, 2007 10:44 pm
Forum: DragonMech: Destiny of Steam and Steel
Topic: DSS Officially on Holiday
Replies: 4
Views: 10318

DSS Officially on Holiday

This post is a little late but it serves to emphasize how busy I've become. I've sort of thrown everything into school and getting Broken out the door and chasing full time work as a writer. With interest in the game low I'm going to let the game sleep for a while. I do hope to restart it one day bu...
by Charke
Fri Aug 10, 2007 10:41 pm
Forum: DragonMech
Topic: DragonMech at GenCon
Replies: 5
Views: 6294

I might try get into some of those DragonMech games. I've been terribly busy with writing to do anything much about GenCon yet but I should probably get on top of it.

Mark Charke
by Charke
Fri Aug 10, 2007 10:40 pm
Forum: Goodman Games General
Topic: Gen Con DCC Trivia Contest
Replies: 5
Views: 6968

Lol. Those covers reminded me of Clash of the Titans... ..oh come on, you've seen Clash of the Titans. sigh. When Perseous brings in Calobous's hand and drops it on the floor as the answer to the riddle!

Mark Charke
by Charke
Sun May 13, 2007 11:08 am
Forum: Goodman Games General
Topic: My new card game
Replies: 4
Views: 4850

Could you post a link to the game? I've hunted through Goodman-Games.com. There is a new "card game" link but it isn't active yet. I'm (sadly??) a big fan of Iron Chef. I'm really glad to see a TV medium that is exciting and dramatic with even a samurai flare - but no violence! No one dies! Hopefull...

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