Thanks for hoping on! All of this makes sense, and of course we're free to fiddle.
jT
Search found 21 matches
- Mon Oct 15, 2012 7:16 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
- Fri Oct 05, 2012 1:16 pm
- Forum: Rules discussion
- Topic: Series of Unrelated Questions
- Replies: 26
- Views: 38476
Re: Series of Unrelated Questions
Completely sensible...how about something even more fundamentally unfair (don't tell the politicians - apparently it's all about fairness)? What if the roll is only necessary if the target actually matters? Grunt sleeping in bed? Splish! Bog-standard monster successfully grappled to truly helpless s...
- Thu Oct 04, 2012 7:07 pm
- Forum: Rules discussion
- Topic: Series of Unrelated Questions
- Replies: 26
- Views: 38476
Re: Series of Unrelated Questions
beermotor, that has me thinking...one thing I loved about the Fate variant I was playing, and a couple of other games in the distant past, was that they explicitly told you that when in doubt, DON'T call for a roll. That it there was no seriously intriguing story reason, you shouldn't need to roll d...
- Wed Oct 03, 2012 5:34 pm
- Forum: Rules discussion
- Topic: Series of Unrelated Questions
- Replies: 26
- Views: 38476
Re: Series of Unrelated Questions
I shouldn't do math on my way out of the house...it is as you said.
I will likely find a resolution for this - I can't accept Greater-Die-Equals-Fewer-Crits. I would even be willing to do something I hate - add complexity - and come up with a table of range translations by die type.
I will likely find a resolution for this - I can't accept Greater-Die-Equals-Fewer-Crits. I would even be willing to do something I hate - add complexity - and come up with a table of range translations by die type.
- Wed Oct 03, 2012 4:36 pm
- Forum: Rules discussion
- Topic: Series of Unrelated Questions
- Replies: 26
- Views: 38476
Re: Series of Unrelated Questions
It might be interesting to try this for dice >d20. For each die step up, add 1 to the NUMBER OF NUMBERS WHICH THREATEN on the new die. So if you normally crit on a 20 (5%), then with +1 die step to d24 you'd crit on a 23 or 24, basically going to an 8% crit chance If you normally crit on a 19 or 20 ...
- Wed Oct 03, 2012 4:25 pm
- Forum: Rules discussion
- Topic: Series of Unrelated Questions
- Replies: 26
- Views: 38476
Re: Series of Unrelated Questions
RC: I don't dismiss the deed die, but to be absolutely honest, some of our most treasured moments in past games came when the attacking PC got that 'one in a million' (okay, technically 1 in 20, but let's not get too picky) shot, and very often that was not a fighter. And of course I think regardles...
- Wed Oct 03, 2012 3:01 am
- Forum: Rules discussion
- Topic: Series of Unrelated Questions
- Replies: 26
- Views: 38476
Re: Series of Unrelated Questions
I do find myself a bit troubled by the critical rules and reduced die sizes. Seems like you either have the odd situation where reduced die sizes increase the chance of a critical, or reduced die sizes make critical hits impossible, or I'm missing something (which is the most likely answer!). Realis...
- Tue Oct 02, 2012 6:10 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
Yes...if someone actually felt they offended me and actually CARED or thought it mattered, I can clarify that offense was not taken. Tone is hard to read on a web board, and I think that things get aggravated a bit more because without the HUGE share of communication that is non-verbal, it's easy to...
- Mon Oct 01, 2012 7:19 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
I'm with Raven Crowking on the play it as written first...that's actually what I was hoping to do...my issue is just that the part that I'm uncertain about doesn't seem to be written. Actually I think I already basically said that - that I'd love to know the REAL rules first from people who designed...
- Mon Oct 01, 2012 12:50 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
" Non-thieves spend Luck on a 1:1 basis permanently, and only GAIN Luck when it's granted by the Judge for... ARRPEEING their alignment" Also, not to nitpick, but this is not completely correct. According to my reading of the rules, there are LOTS of ways for Luck to change beyond just RP-...
- Mon Oct 01, 2012 12:17 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
Well, I guess we will continue to disagree on a few things. One of them would be faulting me for not following the rules as written when the issue is stemming from the fact that DCC has this situation where a rule is NOT written. If GG comes on and tells me what that rule as written is, then I'll li...
- Mon Oct 01, 2012 10:13 am
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
Well, I'm not throwing out the fun baby with the incompletely described bath water, either. So as mentioned I'm loathe to house rule a rule I don't understand. But I can probably hack together some of the bits here. Natural Luck: The ORIGINALLY-rolled value at character creation. It implies some fol...
- Mon Oct 01, 2012 10:05 am
- Forum: Rules discussion
- Topic: Ego Check
- Replies: 9
- Views: 18568
Re: Ego Check
We ran into it...our conclusion was that we think they just sort of hacked that way of running magical problematic swords out of older D&D editions, so we just used the rules from our ancient DMG.
- Mon Oct 01, 2012 10:01 am
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
Well, I guess we disagree, and in all likelihood once I've run more than three sessions perhaps I'll realize my folly. But - and here I'm not focusing on the thief/halfling thing - it has already caused confusion. My players ask "So if I don't spend any of my luck how high can it get?" - a...
- Mon Oct 01, 2012 9:20 am
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
Well, in the thirty years I've been running games, I don't think I've ever been called 'passive', and never 'idiot' by my players....though for DCC I could certainly be called 'NEW", and one problem I've encountered is that this stat seems to be (not just to me) poorly defined. Yes, CAN I balan...
- Sun Sep 30, 2012 6:21 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 201303
Re: Regaining Luck
So I get that the Thief/Halfling entries have been clarified, but it looks like a lot of questions remains. As noted earlier, no official answer seems to be coming.... I may be off-base here, but it seems like an official answer needs to be given. I get that this is all very "Old School" a...
- Wed Jul 01, 2009 11:52 am
- Forum: Castle Whiterock
- Topic: Castle Whiterock - Complete Errata?
- Replies: 2
- Views: 11563
Re: Castle Whiterock - Complete Errata?
4th edition what-what-a-how-why? Never heard of it. Okay, from a humorous perspective my comment sort of missed the mark - but hey!!! on a miss I can still shift you three squares and give combat advantage to my friends. If I was Orcus and missed you'd be irrevocably dead if you were already bloodie...
- Tue Jun 30, 2009 8:50 am
- Forum: Goodman Games General
- Topic: Map Errata
- Replies: 2
- Views: 10485
Re: Map Errata
That helps, but doesn't get me a full answer to the map rotation issue....so is EVERY MAP intended to be setup so that North points toward the 'top' of the page, or is there a different rotation for each page, or does each page get rotated 90% CW or CCW regardless of where it's pointing now? I ask b...
- Mon Jun 29, 2009 8:12 am
- Forum: Goodman Games General
- Topic: Map Errata
- Replies: 2
- Views: 10485
Map Errata
Sorry to pseudo-crosspost this, but I'm wondering if there is a Support or other area at GG other than these forums...I have found that the maps/descriptions for my pdf of Castle Whiterock are about the worst I've ever seen - y'know, little things like the compass indicating the wrong way as north o...
- Sun Jun 28, 2009 4:12 pm
- Forum: Castle Whiterock
- Topic: Castle Whiterock Question Level 1
- Replies: 3
- Views: 14512
Re: Castle Whiterock Question Level 1
There's a secret door missing on the map. Just put it in yourself, connecting area 1-11 to the corridor leading towards the outside. Note also that on all the maps, the compass rose is inaccurate; north should be pointing upward toward the top of the page on level 1, for example. If you do not make...
- Sun Jun 28, 2009 3:59 pm
- Forum: Castle Whiterock
- Topic: Castle Whiterock - Complete Errata?
- Replies: 2
- Views: 11563
Castle Whiterock - Complete Errata?
If I search this board, I find an errata thread, and the only entry for Whiterock I can find relates to the missing entrance to 6B, and then says something that indicates that there are problems with the 'first printing'.... So my questions are: I bought the PDF version not very long ago at all -- w...