Search found 14 matches

by Phasma Felis
Thu Oct 21, 2004 2:00 pm
Forum: DragonMech
Topic: Little flavor idea for steamborgs
Replies: 2
Views: 3359

Little flavor idea for steamborgs

I had a thought about steamborgs and armor. Steamborgs get light and medium armor proficiency free. This means that steamborgs wearing breastplates are going to be the norm. Now, he doesn't exactly wear that breastplate in the traditional fashion, with straps and buckles and such: no, it's actually ...
by Phasma Felis
Thu Oct 21, 2004 1:57 pm
Forum: DragonMech
Topic: Zessa's Profession Shop
Replies: 11
Views: 8764

I quite like the Infinite Clock Knight. I might tweak its abilities a bit if I actually used it, but offhand I can't think of how. Haven't had a chance to ponder the others yet. Keep 'em coming, though.
by Phasma Felis
Thu Oct 21, 2004 1:15 pm
Forum: DragonMech
Topic: mixing it up
Replies: 2
Views: 3597

I'm really liking this. I particularly appreciate the use of Spelljammer for background, and I like the work you've done on the climate. You might want to think about how it was possible for civilization to develop at all with such limited water. On the other hand, you might not. Sensible biospheres...
by Phasma Felis
Sun Sep 05, 2004 2:39 pm
Forum: DragonMech
Topic: Some things i'd like to see
Replies: 15
Views: 15086

Re: Some things i'd like to see

goodmangames wrote:Yep, I'll post it after Shardsfall Quest has a chance to make it into stores.
So that's, what, the sixth? Having a mech schematic sheet will make my scheming much easier. :)
by Phasma Felis
Fri Aug 27, 2004 12:50 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 320811

is the minimum crew to opperate a mech based on modified or un-modified PU? (i assume that the percentage of crew is rounded up, so 2.5 on a gargantuan steam mech comes out as 3) Unmodified, as Mr. Goodman said, plus I think you round down if the fraction is less than .5--the Barbagula (size Huge) ...
by Phasma Felis
Fri Aug 27, 2004 11:34 am
Forum: DragonMech
Topic: planes, trains, and automobiles
Replies: 9
Views: 11914

Okay, a more serious answer this time. :) I'd say the post-lunar rain terrain would be too rough to be passable to wheeled vehicles in many places. (Although the book does mention mech tribes towing wagons behind their mechs.) The total lack of maintained roads wouldn't help, either. I could see a f...
by Phasma Felis
Wed Aug 25, 2004 1:28 pm
Forum: DragonMech
Topic: Multi-legged Mechs...
Replies: 7
Views: 7126

See the second post in this thread for my opinion on why multipedal mechs aren't more common. :D
by Phasma Felis
Wed Aug 25, 2004 1:23 pm
Forum: DragonMech
Topic: planes, trains, and automobiles
Replies: 9
Views: 11914

Re: planes, trains, and automobiles

I'd answer this the same as with the question about multi-legged mechs: sure, all the vehicles you listed would be much more practical, but they're not as cool . That's pretty much the major rationale for giant humanoid mecha in any setting, really. They don't make sense, but they're cool, so we'll ...
by Phasma Felis
Wed Aug 25, 2004 12:25 pm
Forum: DragonMech
Topic: Automatic crossbows
Replies: 1
Views: 4254

Automatic crossbows

First off, thanks for the Dragonmech forum! Now I can start a new thread for this topic without feeling bad. :D (from this thread) when you make a combination of steam powers that performs automatic attacks, what attack bonus, if any, does it use? for instance, if i used the repeating crossbow + aut...
by Phasma Felis
Wed Aug 25, 2004 11:11 am
Forum: DragonMech
Topic: mechs and steam powers, magic, etc
Replies: 30
Views: 19650

if you're gonna complain about damage dice progression (and i agree, it's too steep a jump to suddenly start adding d20s) that i'll add this: i don't like how the damage dice from a mech slam attack progresses past Colossal II... up to that point, it's pretty good, but then it starts using alternat...
by Phasma Felis
Sun Aug 22, 2004 6:39 pm
Forum: DragonMech
Topic: mechs and steam powers, magic, etc
Replies: 30
Views: 19650

i do have to disagree about amps not affecting boilers and hydraulic armor though, as you quoted it accepts "Any nonmagical source of heat, cold, light, or other energy . Other energy such as Steam power or hydraulic power, it's physics. It isn't physics, or at least not real-world physics. In the ...
by Phasma Felis
Thu Aug 19, 2004 9:00 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 320811

One of the guys in my campaign used a taser-like device, so I'll use that as an example. He started with a regular spark generator. That did 1d4 nonlethal damage with a melee touch attack. He then added a pump, which gave it a range of 5 feet. He then added an amplifier, which made it 10 ft. range/...
by Phasma Felis
Thu Aug 19, 2004 8:31 am
Forum: DragonMech
Topic: mechs and steam powers, magic, etc
Replies: 30
Views: 19650

if i was a mech-devil and wanted to fight unarmed, had a coglayer lackey and had him incorporate a boiler into my mech engine would it mean 1) all physical properties of mech double aka str 30 = 60, speed doubles, etc? 2) all physical bonuses are doubled aka +10 str mod = +20 or 3) damage from phys...
by Phasma Felis
Thu Aug 19, 2004 7:45 am
Forum: DragonMech
Topic: Coglaying question
Replies: 8
Views: 8600

Coglaying question

Man, I'm glad to see some other people finally posting about Dragonmech. I picked it up on a whim last month, and for a while I thought I was the only one reading it. Hi, everybody. There seems to be a bit of confusion about how steam powers work. I'd like to share my conclusions and see if they're ...

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