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Dungeon Crawl Classics Adventure Modules
Remember the good old days, when adventures were underground, NPCs were
there to be killed, and the finale of every dungeon was the dragon on the
20th level? Those days are back. Dungeon Crawl Classics don't waste your
time with long-winded speeches, weird campaign settings, or NPCs who aren't
meant to be killed. Each adventure is 100% good, solid dungeon crawl, with
the monsters you know, the traps you fear, and the secret doors you know
are there somewhere.
All Dungeon Crawl Classics modules are stand-alone and world-neutral.
They can be used in any campaign, or set in the default world of Áereth,
an archetypal fantasy world introduced in DCC
#35: Gazetteer of the Known Realms.
Newest Releases
DCC #55:
Isle of the Sea Drake
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DCC #54:
Forges of the Mountain King
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DCC #53: Sellswords of Punjar
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Punjar: The Tarnished Jewel
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Finding The Right Adventure
The Dungeon Crawl Classics line includes more than 50 adventure modules.
No matter what level your characters are, or even what edition of the game
you play, we've got you covered!
To find an adventure based on your characters' level, visit our Adventure
Finder.
For adventures based on a specific edition of the game, or other criteria,
use the buttons to the left. |
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