Dungeon Crawl Classics Adventure Modules

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. 

All Dungeon Crawl Classics modules are stand-alone and world-neutral. They can be used in any campaign, or set in the default world of Áereth, an archetypal fantasy world introduced in DCC #35: Gazetteer of the Known Realms.

Dungeon Crawl Classics Role Playing Game

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page... Click to learn more!

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Finding The Right Adventure

The Dungeon Crawl Classics line includes more than 50 adventure modules. No matter what level your characters are, or even what edition of the game you play, we've got you covered!

To find an adventure based on your characters' level, visit our Adventure Finder.

For adventures based on a specific edition of the game, or other criteria, use the buttons to the left.