Highlights

Despite having a retro feel, Dungeon Crawl Classics adventure modules are at the cutting edge of today's adventure games market. Our adventure modules offer features not found anywhere else, such as a module that includes a soundtrack, or an adventure with a dungeon map that actually moves. Here are some highlights from the DCC line. 

An Old-School RPG

Dungeon Crawl Classics Role Playing Game: Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page...
   

A Module With Music

DCC #34: Cage of Delirium: This haunting adventure is designed to be played with the Midnight Syndicate soundtrack included within! It was also nominated for Best Adventure at the 2007 Gen Con ENnie Awards.
   

700 Pages of Adventure

DCC #51: Castle Whiterock: The greatest dungeon story ever told takes your characters from 1st to 15th level!
   

A Map That Moves

DCC #49: Vault of the Iron Overlord: Penned by Monte Cook, this module features a map on the inside cover that physically rotates as the players explore!
   

Tournament Modules

DCC #13: Crypt of the Devil Lich: Our first Gen Con tournament module, and winner of Best Adventure in the 2005 Pen & Paper Fan Awards.
   
DCC #30: Vault of the Dragon Kings: The official tournament module from Gen Con 2005, and our most deadly tournament module ever.
   
DCC #49: Palace in the Wastes: The official tournament module from Gen Con 2006.
   
DCC #52: Chronicle of the Fiend: The official tournament module from Gen Con 2007, featuring an "interludes" approach that builds over the course of a campaign.
   
DCC #63: The Warbringer’s Son: The Fifth Annual Gen Con Open Tournament, The Warbringer's Son was one of the bloodiest tournaments on record. Many have tested their might against the Warbringer, and many have fallen. How will you fare?

Affordable Introductions

DCC #31: The Transmuter's Last Touch: A great stepping stone to the DCC line, priced at only $2!
   
DCC #51.5: The Sinister Secret of Whiterock: Originally released for Free RPG Day, this $2 module sets up your characters to explore Castle Whiterock.
   
DCC #59: Mists of Madness: Defended by ancient death traps and weird arcane seals, these caves conceal an antediluvian vault, the resting place of an archlich whose reign predates recorded history in the Known Realms...

Other Award Nominees

DCC #1: Idylls of the Rat King: The very first DCC module, recognized with an Honorable Mention for Best Adventure at the 2003 Gen Con ENnie Awards.
   
DCC #5: Aerie of the Crow God: A dangerous excursion against cultists and demons, nominated for Best Adventure at the 2004 Gen Con ENnie Awards.
   
DCC #11: The Dragonfiend Pact: Priced at only $2 and nominated for Best Adventure at the 2005 Gen Con ENnie Awards.
   
DCC #19: Shadows in Freeport: A haunted house adventure set in Freeport, and the first of our two nominees for Best Adventure at the 2006 Gen Con ENnie Awards.
   
DCC #12.5: Iron Crypt of the Heretics: A deadly crypt filled with traps and puzzles, and the second of our two nominees for Best Adventure at the 2006 Gen Con ENnie Awards.
   
DCC #35: Gazetteer of the Known Realms: Nominated at the 2007 Gen Con ENnie Awards for both Best Setting and Best Cartography.