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Highlights
Despite having a retro feel, Dungeon Crawl Classics adventure
modules are at the cutting edge of today's adventure games market. Our
adventure modules offer features not found anywhere else, such as a module
that includes a soundtrack, or an adventure with a dungeon map that actually
moves. Here are some highlights from the DCC line.
An Old-School RPG
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Dungeon Crawl Classics Role Playing Game: Return to the glory
days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure
as 1974 intended you to, with modern rules grounded in the origins of sword
& sorcery. Fast play, cryptic secrets, and a mysterious past await
you: turn the page... |
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A Module With Music
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DCC #34: Cage of Delirium: This haunting adventure is designed
to be played with the Midnight Syndicate soundtrack included within! It
was also nominated for Best Adventure at the 2007 Gen Con ENnie Awards. |
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700 Pages of Adventure
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DCC #51: Castle Whiterock: The greatest dungeon story ever told
takes your characters from 1st to 15th level! |
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A Map That Moves
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DCC #49: Vault of the Iron Overlord: Penned by Monte Cook, this
module features a map on the inside cover that physically rotates as the
players explore! |
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Tournament Modules
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DCC #13: Crypt of the Devil Lich: Our first Gen Con tournament
module, and winner of Best Adventure in the 2005 Pen & Paper Fan Awards. |
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DCC #30: Vault of the Dragon Kings: The official tournament
module from Gen Con 2005, and our most deadly tournament module ever. |
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DCC #49: Palace in the Wastes: The official tournament module
from Gen Con 2006. |
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DCC #52: Chronicle of the Fiend: The official tournament module
from Gen Con 2007, featuring an "interludes" approach that builds over
the course of a campaign. |
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DCC #63: The Warbringer’s Son: The Fifth Annual Gen Con Open
Tournament, The Warbringer's Son was one of the bloodiest tournaments on
record. Many have tested their might against the Warbringer, and many have
fallen. How will you fare? |
Affordable Introductions
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DCC #31: The Transmuter's Last Touch: A great stepping stone
to the DCC line, priced at only $2! |
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DCC #51.5: The Sinister Secret of Whiterock: Originally released
for Free RPG Day, this $2 module sets up your characters to explore Castle
Whiterock. |
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DCC #59: Mists of Madness: Defended by ancient death traps and
weird arcane seals, these caves conceal an antediluvian vault, the resting
place of an archlich whose reign predates recorded history in the Known
Realms... |
Other Award Nominees
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DCC #1: Idylls of the Rat King: The very first DCC module, recognized
with an Honorable Mention for Best Adventure at the 2003 Gen Con ENnie
Awards. |
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DCC #5: Aerie of the Crow God: A dangerous excursion against
cultists and demons, nominated for Best Adventure at the 2004 Gen Con ENnie
Awards. |
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DCC #11: The Dragonfiend Pact: Priced at only $2 and nominated
for Best Adventure at the 2005 Gen Con ENnie Awards. |
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DCC #19: Shadows in Freeport: A haunted house adventure set
in Freeport, and the first of our two nominees for Best Adventure at the
2006 Gen Con ENnie Awards. |
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DCC #12.5: Iron Crypt of the Heretics: A deadly crypt filled
with traps and puzzles, and the second of our two nominees for Best Adventure
at the 2006 Gen Con ENnie Awards. |
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DCC #35: Gazetteer of the Known Realms: Nominated at the 2007
Gen Con ENnie Awards for both Best Setting and Best Cartography. |
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