Mech Manual
Mechs for Enemies and Allies
Survival in DragonMech requires a hard metal shell powered by a loud
engine. But it's not enough to beat the other mechs: you also have to survive
wizards throwing fireballs! This is the definitive guide to the smoke-belching
steampunk mechs, nimble clockwork lancers, slave-driven galley-riders,
magical elven tree-walkers, and grotesque necromechs that every mech jockey
has to be prepared to pilot - or fight.
A New Kind of Fantasy Warrior
This "monster manual of mechs" provides players with new options and
DMs with new enemies. There are 59 new mechs from every major faction,
plus new mech gear and construction options. In non-DragonMech fantasy
worlds, the mechs can be used as deadly constructs or animated golems.
Designed for use with DragonMech, The Mech Manual includes:
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59 new mechs from the Stenian Confederacy, Legion, Irontooth Clans, and
elven nations, as well as orc tribes, unaffiliated undead mechs, and other
factions
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New mechs from the mysterious underdeep races: drow mechs, derro mechs,
even an aboleth mech
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12 new monsters for mech-related campaigns
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Intelligent mechs, haunted mechs, and other unique mechs that showcase
the range of adventures mechs can provide
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New feats, new spells, and new mech weapons for use in your DragonMech
game.
Rules Set: d20 v3.5.
Previews
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Unique Mechs: Click here for
a 10-page preview of the Mech Manual, showcasing several unique mechs including
the aboleth brine worm! (864K PDF)
Reviews
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Gaming
Report: 4-1/2 stars. "It's worth it. If you're the type of gamer who
loves an endlessly interesting world to play with; save your pennies and
trek on down to your gaming shop. Especially if you're a GM. You'll have
adventure ideas poring out within an hour."
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EN
World: 4 stars. "The Mech Manual helps flesh out the Dragonmech world
even as it provides new options to the GM in terms of machines and monsters
to challenge his players with."
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RPG
Now fan review: 5 stars. “The Mech Manual will not only fire up your
imagination but you will find all the detail you could want.”
Writers: F. Wesley Schneider and Matt Sprengeler
Developer: Joseph Goodman
Art Director: Andy Hopp
Cover Artist: Jeff Carlisle
Interior Artists: Jeff Carlisle, Brad McDevitt, Liz Harper, Noel Murphy,
Eric Roman, Grey Thornberry
Editor: Ken Hart
Produced in cooperation with Sword
& Sorcery Studios, a division of White Wolf
WW17602, 128 pages, $21.99
The Iron Choir, a mech that channels the power of the gods
The Judge, a Stenian enforcer mech
The Kabuto, the closest thing the Irontooth Clans have to a city-mech
Ashigaru, Irontooth training and dueling armor
Gore Dog, an orc raiding mech
Defender, a.k.a. Tindertwig, an early Legion model constructed of wood
(and quite flammable!)
Jeweltree, an elven mech with magical gemstones woven into its bark
Home, formerly Hornet, now occupied by a mech tribe
The Brine Worm, an aboleth mech
The Sylvan Revenger, a druidic mech with an agenda
Sharlorn, the Necropolis, a necromantic city-mech
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