The Shardsfall Quest
You Can Save The Planet
A moon meteor streaks from the sky, shattering into multiple pieces
as it enters the atmosphere. On each shard is part of a mysterious temple
dedicated to a lunar god. You must locate all the temple fragments before
whatever's inside can spread. But the fragments are spread over a wide
area - and you're not the only one looking for them...
But Only Your Mech Can Save You
This DragonMech adventure introduces players to the basic concepts,
factions, and rules of DragonMech. Over the adventure's four episodes,
characters encounter the world's three largest powers (the Stenian Confederacy,
Legion, and Irontooth Clans), and are introduced to the game's major themes
of mechs and lunar invasion.
Designed for use with DragonMech, The Shardsfall Quest includes:
A complete adventure that introduces players to the world of DragonMech,
including the Stenian Confederacy, the Legion, lunar creatures, and the
The full legend of the starshards, ancient and powerful artifacts
of prophecy that could bring peace to the world.
New feats, new mechs, and new creatures for use in your DragonMech game.
Rules Set: d20 v3.5.
Writer: Joseph Goodman
World, staff reviewer Joe G. Kushner: 4 stars. "The adventure hits
all the points it needs to and it doesn't push the characters into a long
dungeoncrawl where the only differences between the settings would be the
monsters. By allowing the players to interact with the different factions
and test their mechs in combat situations that shouldn't be lethal, the
author allows even standard characters that don't take full advantage of
the Dragonmech setting elements to thrive... If you want to see how a Dragonmech
adventure should start, Shadsfal Quest is almost a textbook example of
what elements to include. "
Silven Crossroads: "The Shardsfall Quest has the looks and the brains of
the best d20 adventure that I've laid eyes on to date. That's right, I'm
calling you all crazy if this adventure is submitted for nomination for
the 2005 ENnies and you, the judges and readers, don't give it the gold.
There's nothing revolutionary about the adventure--it is simply very well
produced, has great pacing, and is the first long adventure I've been able
to read from cover to cover without falling asleep. This book is a real
treat, check it out."
Art Director: Sean Glenn
Cover Artist: Niklas Janssen
Interior Artist: Jeff Carlisle
Graphic Designer: Rick Achberger
Produced in cooperation with Sword
& Sorcery Studios, a division of White Wolf
WW17601, 72 pages, $15.99
Look -- a lunar asteroid has fallen from the sky, and there appears
to be something inside it!
Uh oh. These lunar monsters are nasty!
Just when it looked like we'd cleared out the lunar temple, the mechs