From Here to There
A Collection of Nine Traveling Adventures
Why is “getting there” only half the fun? From Here to There presents
nine all-new adventures focused on traveling from point A to point B. Sure,
your players may be going from one dungeon to another – but why not spice
up things in between? From aerial assaults to haunted bridges, From Here
to There turns “getting there” into a lot more fun! Covering levels 2 to
13, this compilation has a place in every campaign.
This adventure compilation includes the following great adventures:
The Quick and the Dead (level 12), by Aeryn Rudel: While en route
to their next adventure, the PCs pass through a thick copse of trees and
are ambushed by a group of quickling muggers. The quicklings, however,
do not attack to kill; instead, the little fey attempt to snatch a valuable
item from each PC and and then race off into the forest!
When Madness Seeps Through (level 5), by Philippe-Antoine “ChattyDM”
Menard: While traveling from a nearby town to their destination, the
PCs spot a group of aberrant humanoids running across the road, each clutching
struggling humans who call for help. Chasing the humanoids or following
their trail deeper in the forest, the PCs find a forgotten temple occupied
by the corrupted remnants of cultists.
The Deadly Blue Yonder (level 13), by Brandes Stoddard: A group
of evil cultists discovered a nest of wyvern eggs, and when those eggs
hatched the cultists trained the wyverns as mounts. They have used this
remarkable advantage to establish a dominion over the local countryside.
As the PCs pass through their territory, they must defend themselves against
The Toll Station (level 6), by Adrian Pommier: While passing
through a toll station, the PCs are beset by nightmare creatures pulled
from the imprisoned minds of the road wardens. To awaken the sleeping guardsmen
and end the attacks, the PCs must smash a profane idol and defeat a demon
of the Nightmare Goddess!
The Crossing (level 4), by Chris Dias: The PCs are traveling
near a river or through mountainous terrain when they find themselves in
a thick fog. As they venture further, they come to a bridge. With no sign
of alternate routes, they must make their way across. The bridge is an
illusion generated by a predatory monster called a chosis mimic – a psychic
creature that feeds on the life spirit of those traveling near it. The
illusionary bridge has no beginning and no end, and no matter how long
the PCs travel, they never reach its end before they reach theirs – unless
they destroy the chosis mimic!
The Hanging Tree (level 5), by Lee Hammock: The village of Tarrow
has been using a local hanging tree to execute criminals for centuries,
but now an innocent man has been added to its roster of the dead. The spirits
of those previously killed on the tree have now risen up in a quest for
vengeance, making travel through the area very difficult. After escaping
from the undead raised by the hanging tree, the players reach Tarrow and
discover why the spirits of the tree are restless by talking to the locals.
Flying High (level 2), by Colleen Simpson: The PCs are en
route to their next adventure, traveling through a lightly wooded hilly
area, when they are swooped upon by steelwing hippogriffs, which attempt
to carry one or more PCs to their nest site. When the PCs arrive at the
nest area, they observe kobolds attacking the steelwing hippogriff nests.
The steelwing hippogriffs need the assistance of the heroes!
Mystery at the Wandering Wineskin Inn (level 5), by Ken McCutchen:
The adventurers are resting comfortably at an inn. When the sun rises on
a new day, the characters discover that one of the party members is missing!
There are several items out of place in the room, and a search reveals
several interesting clues. To locate the missing character, the party must
gain knowledge about the missing companion, overcome misdirection from
false allies, and defeat the brigands who are holding the missing character
The Hunting Party (level 2), by Brandes Stoddard: In the wilds,
the PCs encounter a large group of goblins. The normally aggressive creatures
recognize that the PCs carry their weapons with experience and skill, and
they are reluctant to engage a foe who could cost them many of their own
hunters and foragers. They even go so far as to buy off the PCs with a
side of boar meat or venison from a recent kill.
PDF Preview: Learn more about this collection of nine adventures by previewing
first 8 pages!
Rules Set: 4E (GSL).
World: “Without a doubt, From Here to There by Goodman Games is a real
treat for Dungeon Masters of all skill ranges. The anthology has a great
mix of adventure types, and most can be adapted for almost any level of
the Heroic Tier. The addition of the two Paragon Tier adventures is a nice
touch, as there has been considerable discussion by the D&D 4E community
on the lack of Paragon and Epic Tier support, and it is great to see publishers
respond to that niche of play.”
Stew: “If you run 4th Edition D&D, or any fantasy game, this is
a great book to have when you need to throw something at the PCs while
they are on the road. The adventures are easily usable and would take much
less than an hour of prep to incorporate them.”
Developer: Harley Stroh
Writers: Chris Dias, Lee Hammock, Phillippe-Antoine Menard, Ken McCutcheon,
Adrian Pommier, Aeryn Rudel, Colleen Simpson, Brandes Stoddard, Harley
Cover Artist: David Griffith
GMG5351, 80 pages, $19.99