Master Dungeons M2:
Curse of the Kingspire

An Adventure for Character Levels 4-6

Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face, and those who conquer master dungeons rise to be kings.

Lost artifacts that raise continents from the sea, an empire's treasures buried to avoid capture, nascent godlings amassing divine energies: choose these challenges over the goblin cavern if you want to prove yourself worthy of glory and empire!

Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remain of a once mighty band of rebel eladrin lords. But the ruined keep is home to a hungry curse capable of drawing the heroes back through time and space. Cast into a foreign realm of endless horror and bloodshed, it will take all your courage and cunning to end...the Curse of the Kingspire.

Rules Set: 4E. 


  • Game Cryer: “The adventure provides lots of opportunities for creative and intelligent gaming, with nods to an older style of play. There are opportunities for stealth, skill challenges, and roleplaying as well as combat.”
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Writer: Harley Stroh
Cover Art: Clyde Caldwell
Graphic Design: Jim Pinto

GMG5302, 64 pages, $15.99