Dungeon Crawl Classics #0:
An Adventure for 0-Level Characters
Legends are Made, not Born
Remember the good old days, when adventures were underground, NPCs were
there to be killed, and the finale of every dungeon was the dragon on the
20th level? Those days are back. Dungeon Crawl Classics don't waste your
time with long-winded speeches, weird campaign settings, or NPCs who aren't
meant to be killed. Each adventure is 100% good, solid dungeon crawl, with
the monsters you know, the traps you fear, and the secret doors you know
are there somewhere.
For the past few years, an ogre that lairs in a cave near the wilderness
town of Dundraville has demanded tributes of ale and supplies. The villagers
were happy to comply, lest the brute attack them or destroy their property.
But recently, the ogre changed his demands. Now he wants gold, building
supplies -- and captives! When the ogre walked into town only to have his
request denied, he flew into a rage. The brute dragged two townsolk off
to his cave, to be eaten for sure! The villagers have no heroes to protect
them -- so someone must rise to the challenge! Six determined townsfolk
have taken decided to take justice into their own hands. Can these village
commoners defeat the ogre in his own lair before their fellows are eaten?
Rules Set: d20 v3.5.
A unique adventure challenge that pits six NPC-classed characters against
a challenge far greater than they can handle. Only good thinking and clever
strategies can save the day!
Includes full stats for 6 pregenerated "local yokels," all CR 1/2 1st-level
Originally produced as a convention special for Dundracon 29.
Áereth Map Grid: MM3.
Writer: Chris Doyle
World: 5 stars."I really liked this. Like I said, it is sort of gimmicky,
but it's a clever gimmick that is well implemented, a solid A."
World: 4 stars. "Module requires very little to no prep work; a wide
variety of encounters; encounters allow for a wide variety of playing styles."
Resource: "Overall, it is a cracking good low-level adventure, and
would be suitable for players - not just characters - new to this adventuring
“Overall, this was a nice adventure; nothing that’s going to grab your
attention visually, of course. But if you give it a chance, I think it
would be a good starter adventure for a long term campaign where you develop
new characters into legendary heroes.”
Front Cover Artist: Erol Otus
Back Cover Artist: Jason Edwards
Interior Artists: Ian Armstrong, Friedrich Haas, Jim Holloway, Cliff
Kurowski, Brad McDevitt, Stefan Poag
Cartographer: Jeremy Simmons
GMG5100, 32 pages, $10.99.
This ogre means business!
Can these local yokels save the day?
When you're a local hero, no task is too great -- including shutting
up those sheep so they don't alert the ogre!
...or fighting off an animated broom that puts your combat ability
But watch out when you start exploring the ogre's cave... you never
know what might be in there!