Dungeon Crawl Classics #0:
Legends are Made, not Born

An Adventure for 0-Level Characters

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies -- and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them -- so someone must rise to the challenge! Six determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?


  • A unique adventure challenge that pits six NPC-classed characters against a challenge far greater than they can handle. Only good thinking and clever strategies can save the day!
  • Includes full stats for 6 pregenerated "local yokels," all CR 1/2 1st-level NPC-classed characters.
  • Originally produced as a convention special for Dundracon 29.
Rules Set: d20 v3.5.

Áereth Map Grid: MM3.


  • EN World: 5 stars."I really liked this. Like I said, it is sort of gimmicky, but it's a clever gimmick that is well implemented, a solid A."
  • EN World: 4 stars. "Module requires very little to no prep work; a wide variety of encounters; encounters allow for a wide variety of playing styles."
  • RPG Resource: "Overall, it is a cracking good low-level adventure, and would be suitable for players - not just characters - new to this adventuring lark!"
  • TGG: “Overall, this was a nice adventure; nothing that’s going to grab your attention visually, of course. But if you give it a chance, I think it would be a good starter adventure for a long term campaign where you develop new characters into legendary heroes.”

Writer: Chris Doyle
Front Cover Artist: Erol Otus
Back Cover Artist: Jason Edwards
Interior Artists: Ian Armstrong, Friedrich Haas, Jim Holloway, Cliff Kurowski, Brad McDevitt, Stefan Poag
Cartographer: Jeremy Simmons

GMG5100, 32 pages, $10.99.

This ogre means business!

Can these local yokels save the day?

When you're a local hero, no task is too great -- including shutting up those sheep so they don't alert the ogre!

...or fighting off an animated broom that puts your combat ability to shame!

But watch out when you start exploring the ogre's cave... you never know what might be in there!