Dungeon Crawl Classics
Role Playing Game (OGL)
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped
warlock guarding long-dead secrets. You seek gold and glory, winning it
with sword and spell, caked in the blood and filth of the weak, the dark,
the demons, and the vanquished. There are treasures to be won deep underneath,
and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics
Role Playing Game. Adventure as 1974 intended you to, with modern rules
grounded in the origins of sword & sorcery. Fast play, cryptic secrets,
and a mysterious past await you: turn the page…
Rules Set: DCC RPG, an OGL system that cross-breeds Appendix
N with a streamlined version of 3E.
Support: Goodman Games will support the DCC RPG with an extensive
line of adventure modules and select other materials. Visit the DCC
RPG launch page for more information!
Resources: Check out these resources for more information on
Errata and index: Updated 1/27/14 with third printing errata.
A handful of rules oversights appear in the first printing of DCC RPG.
These have been corrected in the second printing, and the third printing
further fixed a few minor issues. Both second and third printing also add
an index. Download
the errata and index here.
Character sheets: Download character sheets
for use with your DCC RPG game!
Launch Page: Check out the DCC RPG launch
page to preview the full product line with all supporting modules and
Art Galleries: DCC RPG features art from many classic D&D illustrators,
from the TSR era and modern day! Check out these DCC RPG art galleries:
GaryCon 2011 Flyer: This flyer from our playtests at Gary
Con 2011 previews some of the interior art and module art for DCC RPG!
the flyer now.
Playtests: Interested in playtesting DCC RPG? Check out our upcoming
playtests thread to see if there’s a session being run near you!
Community: Discuss the DCC RPG on our forums!
May 20 interview with Joseph Goodman regarding DCC RPG and more.
GameKnightReviews: February 3, 2012 interview of Joseph
Goodman about DCC RPG and other topics.
Greifenklaue’s Blog: March 5 interview of Joseph Goodman and Harley
Stroh regarding DCC RPG, adventure design, and more! Read the interview:
one and part
Designers’ Diary: Learn more about the RPG design in our regular
Licensed Third Party Publishers: DCC RPG is supported by additional
products from third party publishers!
the Flumph: “Oh my god, I love Dungeon Crawl Classics. This isn't a
review of DCC; there are plenty of those out there. Let me just tell you
what sold me on the game.”
British Fantasy Society: “I think anybody who gives this game a chance
will find it to be a lot of wild and dark fun. I begrudgingly gave it a
chance, and I’ve fallen in love with Dungeon Crawl Classics.”
Resource: “This does indeed do what it says on the tin: the full heady
flavour of early fantasy gaming coupled with elegant thoughtful rules that
show considered understanding of a good thirty years of game development.
And it comes redolent with images of the kind that take you right back
to those early days.”
Semi-Retired Gamer: “I can honestly say that if DCC RPG plays as well
as it reads then it will be my new game of choice.”
Geek Fan Review: “I really like DCC RPG after just one read through
the rules. I have plans to get this to the table as quickly as possible,
because I want to experience the old school style once again. I think this
book and system will become a mainstay of my RPG collection and will get
it fair share of mileage over the coming years.”
Gate: “There are any number of things I love about the DCC role-playing
game, but I think my very favorite may be the implementation of spell battles.
We read about spell battles in books, and we’ve seen them in a host of
movies, but I’ve never yet seen any role-playing game that enables the
moment from, say Harry Potter and the Mumblety Something when Voldemort
and Dumbledore exchange spell after dangerous spell, shaking one off to
cast another. An inventive segment of the rules in DCC actually allows
gamers to emulate those very scenes.”
Dakka: “Whatever other problems WotC might face, the real trouble is
that the DCC RPG has already been released. And the DCC RPG is the best
D&D-inspired RPG that has ever been written.
of the Lonely GM: “Goodman Games created an original and beautifully
illustrated tome of pure awesomeness and made it seem easy.
fan review: “My favourite rpg right now, could become my all time favourite
it's that good.”
Tower of Zeiros: “While there are several notable current publications,
its is Dungeon Crawl Classics by Goodman Games that has crystallized and
recaptured what I missed from my youth.”
“Execution is everything, and this is one game that has been executed flawlessly.”
Games: “One of the things I like about this game is that it handles
itself so completely respectful of the “old school” material, and brings
some new ideas and mechanics which are likely to be quite inspirational
to heroic fantasy roleplaying. And yet it is completely unapologetic about
its nature, and doesn’t pull any punches about the style of roleplaying
aimed at what might be considered by many to be a “grognard” audience.”
Machination: “Dungeon Crawl Classics is like D&D’s weird cousin
with monkey skulls in his closet.”
Fan video: “In which I discuss a rather complex game that I have fallen
in love with recently.”
Now Fan Reviews: “The DCC RPG is the most pleasant surprise of the
year. It's a game that not only captures the feeling of old-school gaming
and appendix N literature, but does it with the use of innovative and fun
game mechanics and with the help of writing that's going to have an impact
on how you play and run your games.”
Crushing for Great Justice: “Okay...DCC is one of the first D&D-like
rpgs I've read in a long time that makes me want to play it.”
Iron Tavern: “If you hold some nostalgia for your initial forays into
gaming and those initial forays were back in the late 70's or early 80's
you need to check Dungeon Crawl Classics RPG out. There will be some fun
and Board: “This strikes me as a perfect Fantasy Heartbreaker. However,
I am positive that Goodman will be releasing a fair ton of modules for
it, so it will be supported, unlike many other heartbreakers.”
Informer: “Another awesome thing is it is OGL and they do licensing
for third party support."
RPG’s & More:
“This game is fantastic.”
Borderlands: “Well, I'm making the switch. My next session in the Borderlands
will be played using the DCC RPG system.”
and Flame: The DCC RPG is aimed more or less exactly at me. That is,
at gamers who like a particular type of RPG (they may not know they like
it yet and it's probably not the only type they enjoy). DCC RPG is not
universal. It has style, it oozes atmosphere, it is opinionated.
Paladin in Citadel: “The art is uniformly excellent, and frankly, the
amount of artwork is a little overwhelming. I hate to single one artist
out, since it is all so damn good, but I found myself lingering the longest
on the Russ Nicholson illustrations.”
Thistledown Post: “So where I am now is a long way from where I started
regarding the DCC RPG. Now, I am more excited about starting this campaign
than I have been for any other in a long span of time.”
First: “When I first started reading about the game, I thought that
it was so random as to take away all choice from the players. What I’ve
learned as I’ve played is that it actually encourages player control.”
Giant: “The DCC RPG arrived this week. I fell instantly in love.”
of the Dungeon: “Goodman took a very old-school point of view and made
a game that manages to offer a fresh perspective on many aspects of the
game while loving maintaining all the core tenets of old school play. More
importantly, the game doesn’t just provide rules, but it’s a primer on
how to get the most out of its chosen style of play.”
Knight Reviews: “The DCC RPG book has a suggested retail price of $39.95,
which I think is quite reasonable in an age when smaller hardcover books
are going for the same general price point. But when you think about all
the art in the book, $40 is a steal. And that’s part of my point about
it being distracting. I turn the page and get lost in the art, some of
which is amazingly detailed and then I have to reread the page prior to
remember what I was reading about.”
Crowking’s Nest: “Having read the Dungeon Crawl Classics core rulebook
rather exhaustively now, I am coming to the conclusion that this will be
my go-to game for all time.”
Quietly, Carefully: “Unlike a lot of gaming material I buy only to
read, I would actually like to play DCC at some point.”
Games: “DCCRPG successfully combines old and new RPG mechanics into
an aweseome new system. Inspired by previous versions of DnD and more specifically,
Appendix N from the AD&D Dungeon Master’s Guide, Goodman Games has
done a masterful job of taking inspiration from the old, while blazing
new ground. Are you listening, WotC?”
of Minaria: “Is DCC really that good? For the casual gamer, it is a
wealth of inspiration and ideas that will not disappoint. For those that
learn to play it on its own terms, and to let the inspirational fantasy
literature and music of that era take the imagination away, the Dungeon
Crawl Classics Roleplaying Game is nothing less than the game of the OSR
“This is the game I've been wanting ever since 2nd Ed AD&D started
repackaging itself with crappy covers.”
for Blood: “In a nutshell, the introductory adventure is excellent
and the DCC rules make it easy to dive right in. I’m itching to run DCC
again so that’s a preliminary 4 out of 4 stars from me.”
“Seriously, this is a very well written and presented game that knows what
it's about and gives it to you. It won't be to everyone's tastes and I
consider that a good thing. We already have enough lowest common denominator
mass market entertainment as it is and Goodman Games should take considerable
pride in not having given us more of the same.”
Grognard: “My overall impression is that this is going to be one raucous
game to play.”
Fan Review: “Love it! The best of both worlds - OLD school and D20.
I would recommend it for a good old fashioned Hack & Slash Dungeon
Crawl any day.”
“Overall I recommend trying out DCC RPG Beta. It will put a smile on your
face whether you try out the meatgrinder "funnel" of 0-level characters
or leap right into the inevitable slow demises of your higher level characters.
It gives a truly Conanesque feel with a hint of supernatural horror thrown
in the background.”
another review: “DCC RPG is a flavorful game that aims to bring the
oldschool movement to another level of production quality and genre-flavored
design. It succeeds.”
YouTube Fan Review: Two interesting video blogs with thoughts
on DCC RPG: a stream-of-consciousness
first look at the DCC RPG, and a set
of thoughts on patron magic.
Level: “Overall, I like what I see a lot. I greatly admire its boldness.
You really can't call it a retro-clone, it is its own game which takes
D&D as its starting point. And that may not even be fully accurate.”
Trek: “The artwork is B&W and all invokes the era of the 70?s when
it comes to the style of art that was popular during that time period,
I swear a few of these pieces would have worked as side murals for vans
back in the day, right down to the shirtless muscled warrior with sideburns
saving the day.”
World: “Make no mistake, DCC RPG is not for everyone and it does not
try to be. Randomization, heavy use of tables, critical fumbles, and no
multiclassing are strong departures from what many new gamers have become
The Breach: “From what I've read so far of DCC RPG (granted, I am not
anywhere near reading the entire thing just yet), it might just become
my preferred version of D&D, basic or advanced or otherwise.”
Fan Review: “An excellent fantasy rpg that uses streamlined D&D
3rd Edition rules and some old school influences to create a game that
is something new and different in a good way.”
from R’lyeh: “As much as there is the familiarity of both Dungeons
& Dragons and the d20 System to the Dungeon Crawl Classics Role Playing
Game, the differences in terms of its mechanics, its themes, and its tone
all serve to give the Dungeon Crawl Classics Role Playing Game an engagingly
Spellbook: “I wrote off DCC on my first go around because it just felt
like it was trying too damned hard. The fault however, wasn't in the game
- it was in me. In over 25 years of gaming I had become old, jaded, and
cynical. I'd seen it all - or so I thought. DCC showed me that gaming can
be fresh, fun, and make me feel like a kid again. No game has done that
since the Rules Cyclopedia over 20 years ago.”
Designer and writer: Joseph Goodman
Visit the 3PP
forum to get the latest product announcements.
Visit the DCC RPG launch
page for cover art and additional details.
Contact us if you are a publisher
looking for information on the free license.
Additional writing: Michael Curtis, Harley Stroh, Dieter Zimmerman
Cover art: Doug Kovacs
Interior art: Jeff Dee, Jeff Easley, Jason Edwards, Tom Galambos, Friedrich
Haas, Jim Holloway, Doug Kovacs, Diesel Laforce, William McAusland, Brad
McDevitt, Jesse Mohn, Peter Mullen, Russ Nicholson, Erol Otus, Stefan Poag,
Jim Roslof, Chad Sergesketter, Chuck Whelon, Mike Wilson
Special thanks to the playtesters at DunDraCon, CondorCon, GenghisCon,
GaryCon, North Texas RPG Con, Mount LeConte, GameFest, SaurusCon, Anaheim
Mini-Con, Tacticon, Fal-Con, Dicehouse Games, Comic World, and elsewhere!
GMG5070, 480 pages, hardcover, $39.99