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Dungeon Crawl Classics #69:
The Emerald Enchanter
A Level 2 Adventure for DCC RPG

Villagers have gone missing! A mix of clues, superstitions, and omens
point to the brooding citadel of the emerald sorcerer. This silent monolith
has sat undisturbed atop a windy ridge for centuries. Legends say that
a green-skinned sorcerer dwells there, where he conducts strange experiments
and builds enigmatic machinery. His green-skinned constructs patrol the
grounds of his citadel, and he is seen only rarely when he ventures out
on nefarious errands that end in horrid screams and strange lights coming
from his citadel. Now it is time to penetrate his inner sanctum…
Rules Set: DCC RPG
Reviews
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RPG
Now fan review: “I think it is a pretty well balanced adventure, both
in the challenge department and in the goodies the PCs might acquire…The
artwork is, as always, many layers of awesome. I'll say it again: Goodman,
start selling art prints!”
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Save
vs. Total Party Kill: “The Emerald Enchanter is my favourite of the
first three modules from DCC RPG, but they are all enjoyable reads. I feel
like you could turn them into something more open-ended if that’s the sort
of thing you like, and they each have some interesting ideas to steal.”
Related Products: Visit the DCC RPG launch
page for complete information on every DCC RPG release!
Writer: Joseph Goodman
Cover Art and Cartography: Doug Kovacs
GMG5068, 16 pages, $9.99
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