Dungeon Crawl Classics #50
Vault of the Iron Overlord

An Adventure for Character Levels 7-9

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king's vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom's wealth until he or she could overcome the trials and obstacles found within the vault...

This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!

Rules Set: d20 v3.5.

Áereth Map Grid: MM5.

Awards

  • Nomination, Best Adventure, 2008 Gen Con ENnie Awards

Resources

Writer: Monte Cook 
Additional Writing: Soren Keis Thustrup 
Cover Artist: Erol Otus 
Back Cover Artist: Eugene Jaworski 
Editor: John Cooper 
Cartographer: Jeremy Simmons 

GMG5049, 40 pages with rotating map, $14.99