Dungeon Crawl Classics #28:
Into the Wilds
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
A classic introductory adventure, Into the Wilds sends the adventurers to Wildsgate, a frontier keep beset by a wicked curse and savage foes. In their battles against bat-riding goblins, savage cannibals, and evil rebels, the heroes uncover rumors of a lost vault left behind by the infamous thief Zamuk the Swift. Along the way they meet villagers with hidden agendas, discover a nefarious scheme, and learn the lore of the Wilds!
- All-new cover art by legendary TSR artist Jim Roslof!
- A classic cavern complex exploration-style adventure
- A suspenseful plotline that reveals itself slowly as the heroes progress in their exploration
Rules Set: d20 v3.5.
Áereth Map Grid: MM3.
- RPG.Net: 4 stars. "All in all, Into the Wilds is an original take on a classic adventure... I applaud Mr. Stroh for creating a classic, but not hackneyed adventure."
Writer: Harley Stroh
Cover Artist: Jim Roslof
Cartographer: Jeremy Simmons
GMG5027, 64 pages, $14.99.
Into the Wilds!
Not just moonshine - GOBLIN moonshine!
What mysteries await you in the Hall of Heroes?
The Witch Doctor doesn't look kindly on visitors.
Prepare for a battle in the Wilds!