Dungeon Crawl Classics #19:
The Volcano Caves
An Adventure for Character Levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
Odd things are happening in the area around Mount Rolnith, a dormant volcano. When spellcasters wield fire magic, they feel drawn to the mountain. Local farmers and their animals disappear, leaving clawed footprints and signs of struggles. Open flames tilt, all pointing to the same spot: a cave in Mount Rolnith's craggy face. The heroes decide to investigate these occurrences, and a torch serves as their compass, pointing directly into the cave's mouth...
- A classic exploration-type adventure.
- An alien environment where the heroes encounter a variety of new monsters.
- Creative puzzles and arcane mysteries.
- Three different levels of dungeon crawling action that will defy your players' expectations!
- 9 illustrated player handouts
Rules Set: d20 v3.5.
Áereth Map Grid: TM13.
Writer: Luke Johnson
Cover Artist: Jeff Dee
Back Cover Artist: William McAusland
Interior Artists: Stacy Drum, Jason Edwards, Doug Kovacs, Lokarian, Cliff Kurowski, Brad McDevitt, Stefan Poag, Chris Watkins
Cartographer: Jeremy Simmons
GMG5018, 48 pages, $12.99.
Who knows what horrors lurk within the volcano?
What strange magic is this that draws fire to the cave?
You never know what might be hiding in the lava.
Discover mysterious relics and ancient crypts.
The Volcano Caves hide several new monsters, plus others from outside OGL sources.
Includes an engaging magic puzzle with handouts to make it more real.
Featuring NPCs who are meant to be killed... but it's not going to be easy!