Dungeon Crawl Classics #8:
Mysteries of the Drow

An Adventure for Character Levels 7-9

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

This adventure is specially designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included. The characters are commissioned by a drow housemistress to acquire a mysterious weapon known to be in the hands of her enemies. Locating, identifying, and acquiring the magical weapon leads them on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow.

This module was first run as a 3-round convention tournament event at Running GAGG: Psi Phi Nut in Geneseo, NY, February 2003.

Rules Set: d20 v3.5.

Áereth Map Grid: MM10.

Features

  • Four separate episodes with almost 60 keyed encounter areas that send the PCs against a variety of opponents.
  • Stats for two new underdeep monsters, plus new information on svirfneblin and their strange firearms.
  • A variety of player handouts, including a special prop (the first for the DCC series) to be constructed by the DM prior to the PCs' encountering one of the lich's devious puzzles.
  • Complete stats for 6 pregenerated drow characters, including a recap of drow special abilities should the DM wish to run this adventure with drow PCs.

Reviews

Writer: Jeff Quinn
Front Cover Artist: Erol Otus
Back Cover Artist: William McAusland
Interior Artists: Jason Edwards, Carlos Henry, Brad McDevitt
Cartographer: Jeremy Simmons

GMG5007, 48 pages, $12.99.


Features retro-style hand-painted art on both the front and back cover!


This adventure introduces the PCs to the strange ways of the drow and several mysterious new underdeep monsters, such as the heat-loving lava creeps.


When you're in the lich's ziggurat, think carefully before you open any coffins. Seriously. We're not kidding.


These svirfneblin fight with firearms!


Watch out for the mad drow wizard...