Dungeon Crawl Classics #5:
An Adventure for Character Levels 7-9
Aerie of the Crow God
Remember the good old days, when adventures were underground, NPCs were
there to be killed, and the finale of every dungeon was the dragon on the
20th level? Those days are back. Dungeon Crawl Classics don't waste your
time with long-winded speeches, weird campaign settings, or NPCs who aren't
meant to be killed. Each adventure is 100% good, solid dungeon crawl, with
the monsters you know, the traps you fear, and the secret doors you know
are there somewhere.
Aerie of the Crow God was nominated for Best Adventure in the 2004 Gen
Con ENnie Awards. This special expanded edition includes an all-new sequel
to the original adventure! Lady Elisabeth Pendour beseeches the heroes
for their help. They must recover a key that was on her husband's body
when he perished trying to clear an ancient tower. The tower was once a
coastal fortress, but now it lies in ruins, occupied by black-feathered
rook harpies who worship a foul carrion crow demon. Lord Pendour sought
to free his subjects from fear by clearing the rampaging rooks from their
nests. But he failed, and unless the heroes can recover his body, the crow
god will come for his wife, too...
Rules Set: d20 v3.5.
The original award-nominated Aerie of the Crow God adventure plus a new
adventure, "Seed of Evil," a never-before-seen sequel that continues where
Aerie leaves off.
Nine fully illustrated player handouts, designed to bring the adventure
alive for your players!
Includes stats for three new monsters, all integrally tied to the adventure,
as well as several new magic items, plus background on the environs of
Áereth Map Grid: MM3.
Nominee, Best Adventure, Gen Con ENnie Awards 2004
World, staff reviewer Joe Kushner: 4 stars. "Another huge point for
me is player's handouts. These are rare these days. It's nice when you
get not only a page or two, but several pages to copy and hand out to your
World, staff reviewer Psion: 4 stars. "If you are going to do something,
do it well. Words that Goodman seems to live by when it comes to this installment
of the Dungeon Crawl Classics series. It is a fairly straightforward dungeon
crawl in the classical mold. But it is excellently supported with good
hooks, guidelines, and illustrations, aspects which many modern adventures
have been negligent on and would have been nearly unheard of in the adventures
the series hopes to emulate. But this deviation is, undoubtedly, a good
Report: 4 stars. "A d20 homage to classic AD&D dungeon romps and
"In actual fact the adventure is quite fun, there's just enough going on
to interest people and a good chance much of the back story will come out
(whereas it's normally lost entirely)."
Lair: “The encounters and theme are very strong and the adventure can
easily be molded into most campaigns.”
Writer: Andrew Hind
Free Web Enhancement: Download "Seed of Evil," the sequel adventure
included in the second printing of DCC #5, for free! Click
here to download! (5.9MB PDF)
Front Cover Artist: Chuck Whelon
Back Cover Artist: Brad McDevitt
Cartographer: Jeremy Simmons
GMG5004R, 64 pages, $15.99.
Features hand-painted retro style cover art.
Don't mess with the Carrion Crow Goddess!
Something about these harpies just ain't right... well, let's kill
first and ask questions later!
Why is there a duergar blacksmith working with the harpies? Hmmm....
And what in the world is THAT? Find out inside...
Oh, and did we mention the player handouts? All nine of them?