JG1: Thieves of Fortress Badabaskor

Level 10-12 Adventure

The robed bureaucrat looks up from the table and gazes on all of you before proceeding. "Ah, I see you decided to accept this mission. In your search for the bandit leader Cragen you need to be aware of a few things." Pointing to a mountain on the map, he says, "Here is a particularly nasty little cult worshipping some dead god." He pauses, then continues, "Angall is the godís name, I believe. Also be aware that we have reports that there is a raiding party of amazons. I believe their leader is looking for her mother who disappeared in the area twenty years ago."

The bureaucrat rolls up the map and hands it to you, then turns to open an old book. "I donít know if this is of any relevance, but it appears that there are ancient accounts of a Great Wyrm from the days of the First Men." Slamming the book shut he looks at all of you. ďI would be careful in poking around in any caves or dungeons. You have your mission. Find Cragen and the reward is yours. That is all."

Do your heroes dare to enter Fortress Badabaskor? Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings await those with muscle, wit, and luck. Defeat these challenges to uncover the dark secret of Badabaskor - a secret that will challenge even the most experienced of adventurers...



  • Dragonsfoot fan review: ďThis adventure has a lot of potential and plenty of interesting detail. Conley's expansions on the original material do it no real damage and often add a new dimension.Ē

Rules Set: d20 v3.5. 

Authors: Bob Bledsaw and Rob Conley 
Co-author: Steve Stottrup 
Cover art: Stefan Poag 
Interior art: William McAusland 
Cartographer: Rob Conley 
Layout and cover design: Chris Solis 
Project editor: Gregory W. Geilman 
Proofreader: Kara Geilman 

GMG4600, 64 pages, $15.99