JG1: Thieves of Fortress Badabaskor
Level 10-12 Adventure

The robed bureaucrat looks up from the table and gazes on all of
you before proceeding. "Ah, I see you decided to accept this mission. In
your search for the bandit leader Cragen you need to be aware of a few
things." Pointing to a mountain on the map, he says, "Here is a particularly
nasty little cult worshipping some dead god." He pauses, then continues,
"Angall is the god’s name, I believe. Also be aware that we have reports
that there is a raiding party of amazons. I believe their leader is looking
for her mother who disappeared in the area twenty years ago."
The bureaucrat rolls up the map and hands it to you, then turns to
open an old book. "I don’t know if this is of any relevance, but it appears
that there are ancient accounts of a Great Wyrm from the days of the First
Men." Slamming the book shut he looks at all of you. “I would be careful
in poking around in any caves or dungeons. You have your mission. Find
Cragen and the reward is yours. That is all."
Do your heroes dare to enter Fortress Badabaskor? Deadly brigands, vicious
cultists, and the dusty treasures of the Dragon Kings await those with
muscle, wit, and luck. Defeat these challenges to uncover the dark secret
of Badabaskor - a secret that will challenge even the most experienced
of adventurers...
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Reviews:
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Dragonsfoot
fan review: “This adventure has a lot of potential and plenty of interesting
detail. Conley's expansions on the original material do it no real damage
and often add a new dimension.”
Resources:
Rules Set: d20 v3.5.
Authors: Bob Bledsaw and Rob Conley
Co-author: Steve Stottrup
Cover art: Stefan Poag
Interior art: William McAusland
Cartographer: Rob Conley
Layout and cover design: Chris Solis
Project editor: Gregory W. Geilman
Proofreader: Kara Geilman
GMG4600, 64 pages, $15.99 |