“Sad mortal: good and evil have no bearing here.
There is only instinct, love, hunger, or fury...”
The bright mirror of the fey world has long fascinated mortals.
A place of impossibly tall snowcapped mountains, where living mists dance
among the twilit boles and still dark pools reflect thousands of stars
in strange constellations, the unknown lands of the fey are as beautiful
as its folk are deadly.
Unknown until now.
Herein you will find the Four Courts of the Fey, learn legends of their
timeless magic, travel to their greatest cities, and hear tales of their
ancient histories. For whether participating in their famed revels, taking
part in their dread hunts, or beseeching their four courts, no hero treads
lightly in the realms of the eladrin.
Rich with culture, new magic items, monsters and character options,
Hero’s Handbook: Eladrin is the essential eladrin player’s resource. Second
in a complete line of PC aids, each brings character, history and new depth
to your player character.
Fan Review: 4 stars. “Another excellent book on eladrin culture.”
World Staff Review: 4 stars. “By making the book GM focused as well
as player focused, I find Eladrin to be immediately useful not only in
my players with possible options, but in detailing the world the players
World Fan Review: “This book does an excellent job of walking the fine
line between depicting the eladrin as an otherworldly, magical race without
succumbing to the temptation of portraying them as inherently superior
to all non-eladrin.”
Rules Set: 4E (GSL).
Writers: Tavis Allison, Ruth Lampi, Jessica Van Oort
Cover Art: Jim Pavelec
Graphic Design: Sean Glenn
GMG4412, 80 pages, $19.99