Hero’s Handbook:
Eladrin

“Sad mortal: good and evil have no bearing here. 
There is only instinct, love, hunger, or fury...”

The bright mirror of the fey world has long fascinated mortals.  A place of impossibly tall snowcapped mountains, where living mists dance among the twilit boles and still dark pools reflect thousands of stars in strange constellations, the unknown lands of the fey are as beautiful as its folk are deadly.

Unknown until now.

Herein you will find the Four Courts of the Fey, learn legends of their timeless magic, travel to their greatest cities, and hear tales of their ancient histories. For whether participating in their famed revels, taking part in their dread hunts, or beseeching their four courts, no hero treads lightly in the realms of the eladrin. 

Rich with culture, new magic items, monsters and character options, Hero’s Handbook: Eladrin is the essential eladrin player’s resource. Second in a complete line of PC aids, each brings character, history and new depth to your player character.

Previews

Reviews: 
  • RPGNow Fan Review: 4 stars. “Another excellent book on eladrin culture.”
  • EN World Staff Review: 4 stars. “By making the book GM focused as well as player focused, I find Eladrin to be immediately useful not only in providing my players with possible options, but in detailing the world the players adventure in.”
  • EN World Fan Review: “This book does an excellent job of walking the fine line between depicting the eladrin as an otherworldly, magical race without succumbing to the temptation of portraying them as inherently superior to all non-eladrin.”


Rules Set: 4E (GSL).

Writers: Tavis Allison, Ruth Lampi, Jessica Van Oort
Cover Art: Jim Pavelec
Graphic Design: Sean Glenn

GMG4412, 80 pages, $19.99