GM Gems
A Tome of Inspiration for Fantasy Game Masters
Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth
of information and ideas to empower every aspect of your game. Never run
boring, vanilla games and never be caught flat-footed!
Inspiration and Perspiration
This 64-page collection of tricks and tips is systems-neutral, so you
can play it with any role playing game you choose. GM Gems is written by
veteran Game Masters and some of today’s best known RPG designers, and
includes:
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Alchemical Mishaps
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Empty Rooms Worth Describing
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Extraordinary Campsites
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Familiar Creatures with Unfamiliar Faces
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Short Encounters for Short Attention Spans
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Unique Taverns and Inns
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Unusual Holidays
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100 Unique Treasures
And much, much more!
Previews: Check out Short
Encounters for Short Attention Spans, an entertaining excerpt from
GM Gems!
Podcasts: Listen to episode
44 of The Tome Show for an interview with Steve Greer, developer of
GM Gems!
Project Manager: Stephen S. Greer
Project Developers: Lou Agresta, Rone Barton,
B. Matthew Conklin III, Ashavan Doyon
Writers: Lou Agresta, Rone Barton, Russell Brown, B. Matthew Conklin
III, Elizabeth Courts, Adam Daigle, Ashavan Doyon, Tom Ganz, Stephen S.
Greer, David Hall, Stefan Happ, Ed Healy, Tim Hitchcock, Phillip Larwood,
John E. Ling, Jr., Hal Maclean, Rob Manning, Greg Oppedisano, Greg Ragland,
Craig Shackleton, Patrick Smith
Editor: Aeryn “Blackdirge” Rudel
Art Director and Graphic Designer: jim pinto
Cover Artist: William O’Connor
Interior Artist: William McAusland
Publisher: Joseph Goodman
GMG4371, 64 pages, $15.99
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