The Power Gamer's 3.5
Wizard Strategy Guide

For wizards, sorcerers, and other arcane spellcasters

Kick Monster Butt

You're looking at the only strategy guide for the revised edition of the world's most popular role playing game. Let's be real -- the game's about combat, not charisma! This strategy guide gives you the strategies and techniques you need to win. It's like a football coach's playbook, or a video game champion's cheat codes. Feat combos, sneaky spell uses, multiclassing secrets, and abusing the rules: that's what it's all about.

Build the Perfect Magic User

Pick the wrong spells and you'll be pushing up daisies. Pick the right ones and you'll be racking up XP! This book is all about making the right decisions to build the perfect magic user. Whether you're a wizard, sorcerer, or other arcane spellcaster, if you're interested in combat, you'll learn how to max out your abilities.

Make the Right Decisions

What's the best option: "front end" spells with attack rolls, or "back end" spells that give the target a save? What's your best chance of survival: max out your ability to beat spell resistance, or max out your save DCs? Is Weapon Focus (ray) really a good choice, even for a ray specialist? When you're through with this book, you'll know the answers.

But Don't Tell the DM

Everything in this guide comes straight from the core rulebooks. It's 100 percent official material; all we do is tell you how to use it. But you don't want your DM to read this book. Just think, all these useful tips and suggestions in the hands of the guy who runs the monsters! Shudder. Keep this one tucked away or you'll regret it.

First of Its Kind

This book has no new rules, no new feats, and no new prestige classes. Instead, it brings to d20 the most popular book category of the video game industry: the strategy guide. The Power Gamer's 3.5 Wizard Strategy Guide tells wizards, sorcerers, and other arcane spellcasters how to make the right decisions to build the perfect magic user -- using only the 100 percent official rules presented in the PHB. Chock full of tables, charts, stats, and comparisons with all the number-crunching done for you, it's a first-of-its-kind product useable in ANY d20 campaign.

Rules Set: d20 v3.5.

Reviews

  • RPG.net: "The book is a well written (and often funny) and fascinating analysis of the wizard and sorcerer classes, and in a way, of the magic system of d20. It's not just for power gamers or munchkins, any d20 player will gain insight into the arcane magic system."
  • d20 Zines: "If you just want to maximize your wizard or sorcerer, then call it an A+. That's just about all its good for. But then again, that's what the authors intended."
  • EN World fan review: 4 stars. "I would not hesitate to recommend the book to anyone playing an arcane caster."

Developer: Jason Little
Writers: Glyn Dewey, Jason Little, Anthony Pryor
Graphic Design: Duncan Fielden

GMG4311, 96 pages, $19.99.