| Levels
| Number and Title
| Themes and Challenges
|
| Low Level |
| 0 |
#0: Legends are Made, not Born |
Peasants beware! Low-level dungeon hazards, vermin, minions, and a drunken ogre |
| 0 |
#35A: Halls of the Minotaur |
Deadly kobold traps, natural dangers, packs of feral dogs, and a mysterious basalt tower in the heart of the woods |
| 1 |
#2: Lost Vault of Tsathzar Rho |
What foul sorcery is this? Dungeon hazards and vermin that lead to kobolds bewitched by sorcery |
| 1 |
#39: Ruins of Castle Churo |
The decimated remains of a wizard's tower - and the mysterious magical effects that remain |
| 1 |
WFF#0: Temple of Blood |
An ancient temple. A sinister villain. And plenty of kobold ass to kick! |
| 1-2 |
#29: The Adventure Begins |
TWENTY 1st-level adventures for every kind of campaign! |
| 1-2 |
#31: The Transmuter's Last Touch |
A fantastic twist on the classic kobold dungeon! |
| 1-3 |
#1: Idylls of the Rat King |
Wererat goblins, zombie miners, and an abandoned mine harboring an ancient secret |
| 1-3 |
#24: Legend of the Ripper |
Mysterious ghosts, dangerous thugs, unexplained noises in the night, and the ancient secret of the sea elves |
| 1-3 |
#28: Into the Wilds |
Bat-riding goblins, savage cannibals, evil rebels, and the legendary lost vault of Zamuk the Swift |
| 1-3 |
#41: Lost Arrows of Aristemis |
Caravan raiders, slavers, and caves full of deadly humanoids! |
| 1-3 |
#44: Dreaming Caverns of the Duergar |
Duergar and underdeep danger! |
| 1-3 |
#45: Malice of the Medusa |
A dangerous battle against a deadly medusa! |
| 1-3 |
WFF#1: Rumble in the Wizard's Tower |
A badass thrill ride against a warlord's hired goons, strange creatures, mystic traps, and powerful minions -- including the warlord's flame-flinging lover and the ghost of his murdered father. Plus: bullet time! |
| 1-3 |
#51.5: The Sinister Secret of Whiterock |
A subterranean excursion that exposes heroes to the mysteries of Whiterock! |
| 2 |
#11: The Dragonfiend Pact |
Snakes, spiders, badgers, and other cave hazards, leading to the dragonfiend and his pactmaster! |
| 2-3 |
#42: Secret of the Stonearm |
A mysterious guild called the Stonehands and their magical augmentations |
| 3 |
WFF#2: Against the Iron Giant |
The heroes must defeat a gigantic, iron-shod, town-crushing, monster-smashing war machine! |
| 3 |
WFF#3: Throwdown with the Arm-Ripper |
The heroes must face the horrible Arm-Ripper to help a prince regain his missing appendage! |
| 3-5 |
#3: The Mysterious Tower |
Dungeon hazards, a lost tomb, and strange magical traps that uncover a wizard's tower |
| 3-5 |
#36: Talons of the Horned King |
A buried spaceship, flamethrowers, arctic orcs, and a dragon that shoots lasers from its eyes! |
| 3-5 |
#43: Curse of the Barrens |
Barbarians, visions, totems, ice monsters, and the creatures of the North! |
| Medium Level |
| 4-6 |
#17: Legacy of the Savage Kings |
A witch, her orcs, the lizardmen, their shaman, and the evil legacy of ancient barbarian kings |
| 4-6 |
#26: The Scaly God |
Cave critters, troglodytes, underground denizens, and their horrid scaly god |
| 4-6 |
#27: Revenge of the Rat King |
A devious urban trap set by evil slavers, featuring a wererat king and his minions |
| 4-6 |
#3.5: The Haunted Lighthouse |
Shadows, wraiths, and the secrets of the cursed lighthouse! |
| 4-6 |
#37: The Slithering Overlord |
A naga mastermind and his fortified underdeep lair, complete with grimlock centipede-riders, giant shimmering slugs, and drow warriors! |
| 4-6 |
#35B: The Thief Lord's Vault |
A series of puzzles, monstrous challenges, and grand traps, each greater than the ones before. |
| 4-6 |
#48: The Adventure Continues |
An adventure compilation that's perfect for the next step in a beginning campaign! |
| 5 |
#4.5: My Friend the Formian |
More formians than you can shake a stick at, conquered only through guile and stealth |
| 5-7 |
#7: Secret of Smuggler's Cove |
New terrors in each level! The undead keeper, a manor full of hazards, the smugglers, their locathah allies, and their evil master |
| 5-7 |
#23: The Sunken Ziggurat |
Ancient Babylonian magic, strange tentacled monsters, new creatures of dubious origin, and the residual taint of Tiamat |
| 6-7 |
#49: Palace in the Wastes |
A deadly trek through a lost palace dominated by battles between Chaos and Law! |
| 6-8 |
#10: The Sunless Garden |
When treants go wild! Bugbears, owlbears, mutated plant monsters, and exploding apple traps; the lost smuggler caves; Nockmort the evil treant, and... the biggest secret of all? |
| 6-8 |
#16: Curse of the Emerald Cobra |
Reptilian horrors! Lizardmen, yuan-ti, and new creatures like tzopiloani and inphidians. |
| 6-8 |
#20: Shadows in Freeport |
Ghosts, demons, cults, and terrified pirates! |
| 6-8 |
#34: Cage of Delirium |
Audio CD Enhanced Adventure. Infiltrate the long-abandoned, fire-scarred, and cursed halls of Haverthold Asylum |
| 6-8 |
#47: Tears of the Genie |
Djinnis and desert dangers! |
| 7-8 |
#5: Aerie of the Crow God |
Is that a harpy or not? Fowl feathered foes, an old fortress tainted by cannibalism, and the horrid creatures it's spawned; includes the new plague tar elemental, anaethema eagle, and rook |
| 7-9 |
#8: Mysteries of the Drow |
Four evil episodes: underdark dangers; the lich and his guardians; remains of the drow stronghold; and the battle in the drow wizard's tower |
| 7-9 |
#19: The Volcano Caves |
Hot, hot, hot! Lava-dwelling lobster-men called klaklin; a pyrohydra; dangerous hazards; an awakened spider and a blackguard genie; and a wish-enchanted NPC unlike anything you've ever faced before |
| 7-9 |
#17.5: War of the Witch Queen |
A terrifying delve into a witch's domain, featuring horrors from a bygone age and haunted foes |
| 7-9 |
#38: Escape from the Forest of Lanterns |
A demiplane that transforms the heroes into little children and sends them to defeat the Warty Witch in her candy cottage! |
| 7-9 |
#40: Devil in the Mists |
Vengeful sahuagin, demonic taint, and a hidden Leviathan of the Dark Mists... |
| 7-9 |
#50: Vault of the Iron Overlord |
The heroes explore a dungeon made of concentric rings that rotate both in-game and in the physical module as the heroes explore! |
| 8-10 |
#6: Temple of the Dragon Cult |
Half-dragon horrors! Deadly dragon-blooded NPCs including fighters, sorcerers, and rogues with the wariest of tricks, supported by humanoid minions and a wounded red dragon |
| 8-10 |
JG3: Dark Tower |
An ancient evil has overtaken a once holy shrine. Do you dare discover the secrets behind the myths? |
| 9-11 |
#12: The Blackguard's Revenge |
Wights, wights, and more wights in an undead wave that seems to have no end, supported by mohrgs, their terrible master, and a last chance at redemption down in the crypt... |
| 9-11 |
#25: Dread Crypt of Srihoz |
A vampire and his twisted tomb |
| High Level |
| 10 |
#30: Vault of the Dragon Kings |
An evil dragon has penetrated the vault of the dragon kings in order to bring about a new age of dragons -- an age that has no place for the likes of man, dwarf or elf |
| 10-12 |
#4: Bloody Jack's Gold |
Island peril: fiendish moray eels, deadly barracudas, and giant octopuses, with undead pirates protecting their hoard |
| 10-12 |
JG1: The Thieves of Fortress Badabaskor |
Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings! |
| 11-13 |
#12.5: The Iron Crypt of the Heretics |
Three mighty vaults: ingenious traps, deadly puzzles, devious undead, and strange animated magicks |
| 12-13 |
#18: Citadel of the Demon Prince |
Demonic danger: an evil cult, their demon allies, and an extraplanar fortress powered by soul engines |
| 12-14 |
#21: Assault on Stormbringer Castle |
A giant's castle, her ogre minions, her magical trinkets, and her mysterious allies. |
| 12-14 |
JG2: Citadel of Fire |
A classic battle against wizards and their minions |
| 14-15 |
#15: Lost Tomb of the Sphinx Queen |
Dangers of the pyramids: ancient riddles, deadly puzzles, and Egyptian-themed enemies in the most thought-provoking DCC to date |
| 14-16 |
#22: The Stormbringer Juggernaut |
Seafaring danger on a living ship crewed by giants and ogres |
| 14-16 |
#32: Golden Palace of Zahadran |
A Persian city trapped under shifting sands occupied by exotic demons |
| 15 |
#13: Crypt of the Devil Lich |
More unique opponents than we can list, culminating in the very scion of evil herself, the Devil Lich! |
| Epic Level |
| 21-24 |
#33: Belly of the Great Beast |
An epic level adventure across the stars. |
| Multi-Level Compilations |
| 1-10 |
Saga of the Dragon Cult |
An adventure path that sends the heroes across Áereth in pursuit of the red dragon Pyraxus! |
| 1-13 |
#14: Dungeon Interludes |
6 nonconsecutive interconnected adventures that slowly uncover a common threat; episodes feature a xill huntsman, a fiendish wererat, a deadly crystal mine, a sinking wizard's tower, and more |
| Varies |
#46: Book of Treasure Maps |
Six adventures based on the classic concept of fantasy treasure maps |
| 1-15 |
#51: Castle Whiterock |
A 700-page castle crawl that takes heroes all the way to 15th level! |
| 0-10 |
#52: Chronicle of the Fiend |
A tournament module in three parts that sends the apprentice characters to avenge their master's death! |