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The Complete Guide to Vampires
Vampires are the product of unnatural concentrations of negative energy
generated through war, famine, cannibalism, or great injustice. The standard
vampire that we know as the common variety is far removed from this first
cause, but it still thrives on the same negative energy. Vampires have
a natural sensitivity to places where negative energy pools, and this is
why they are often found at the center of wars, revolutions, and corruption.
But there is more to this story. Unbeknownst to all but the most erudite
sages, vampires are a necessary byproduct of the natural order of things.
The process that forms a vampire spawn from a creature slain by a vampire
actually sucks ambient negative energy out of the prime material plane,
concentrating it in the undead life force of the newly revived spawn. Vampires
act as living conduits of negative energy, channeling it into themselves
through their own actions, then feeding off it and destroying it in the
process.
Thus, the deities that govern good and law allow vampires to exist.
Their followers are sent to defeat the vampires, but the scales can never
tip too far. By their very nature, vampires act as lightning rods for negative
energy; as they feed off it, they reduce its concentration in the world,
and they absorb the foul byproducts of human conflict that would otherwise
attract far greater evils.
A few vampires gain true insight into their natural position in the
world. These arch-vampires do not accept that the gods should "allow" vampires
to exist. The most powerful arch-vampires become demi-gods and travel to
the outer planes, where they direct armies of minions and sponsor other
arch-vampires.
For generations, the old gods regarded the arch-vampire demi-gods as
a natural correction mechanism, much like wolves who feed on overpopulated
deer. But now the wolves seek to become king. The vampire armies are becoming
more active, and the forces of good have stepped up their efforts against
them. For the first time, the scales are tipping toward the vampires' favor.
The Complete Guide to Vampires takes you into this world of bloodlust
and power in an exploration of the greatest monster of all time. Learn
of the many varieties of vampire, the strange energy that connects them
all, and the greater implications of their presence in the world.
Features:
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Answers to the origin, true nature, and role of the vampire, complete with
history, background, and motivations.
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Rules for playing vampires as player characters, complete with racial levels
that dovetail with the standard MM vampire.
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Six new kinds of vampire, plus new rules to round out the vampire experience:
blood points, aging categories, and more than two dozen feats especially
for vampires.
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Special prestige classes for vampires and other free-willed undead: the
arch-vampire, lightning zombie, necrologist, and soul stealer -- plus the
Veldrane Hunter, he who would hunt the vampire.
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New equipment, magic items, and monsters.
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Everything the DM needs to slot vampires easily into his game, including
dozens of pregenerated stat blocks at different CRs, plus advice on running
a campaign full of vampires.
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And much more, all of it compatible with the 3.5 revision!
Rules Set: d20 v3.5.
Resources
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The Complete Guide to Vampires introduces a number of new vampires, including
the rage-filled inferno vampire and the charming moglet vampire. This
free web enhancement presents unique versions of each: an inferno minotaur
and a moglet nymph. (312K PDF).
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Additional Material: Author Mark Charke has made available some material
that was cut from the published Complete Guide to Vampires due to space
considerations. You
can find it here.
Writer: Mark Charke
Additional Writing: Bret Boyd, Joseph Goodman
Cover Artist: Alejandro Villen Real
Interior Artists: Claudio Muniz, Alejandro Villen Real
GMG3007, 64 pages, $14.99.
The arch vampire, a new prestige class that allows a vampire to maximize
his native abilities.
A Veldrane hunter, he who would hunt the vampire, and a magebane vampire,
rivaling the lich in claim to arcane power.
A soul stealer, who drains not just blood but his prey's soul and abilities
as well.
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